Help us improve Answers HQ! Take Survey No, Thanks

Re: DAY ONE PATCH NOTES ARE HERE! Ohhh, they're SEXY!!!

by bulletw1st
Reply

Original Post

DAY ONE PATCH NOTES ARE HERE! Ohhh, they're SEXY!!!

[ Edited ]
★★★★★ Guide

READ FULL DAY ONE PATCH NOTES (in Post #2 of this thread)  
SOURCE:   DAY ONE PATCH NOTES | ANTHEM REDDIT

 

Or,  Mtashed highlighs the most important stuff in a 7 min. YouTube video from his channel:


Enjoy!!

Message 1 of 30 (841 Views)
Highlighted

Re: DAY ONE PATCH NOTES ARE HERE! Ohhh, they're SEXY!!!

[ Edited ]
★★★★★ Guide

1.png2.png3.png4.png5.png6.png7.png8.png


Message 2 of 30 (825 Views)

Re: DAY ONE PATCH NOTES ARE HERE! Ohhh, they're SEXY!!!

[ Edited ]
★★★★ Pro

Awesome, thanks for that. Now all we need is a bunch of tags included in your thread title so we wont get the inevitable "Changes needed to Anthem" etc, etc, etc, etc, etc threads.

Message 3 of 30 (817 Views)

Re: DAY ONE PATCH NOTES ARE HERE! Ohhh, they're SEXY!!!

Champion

For good measure, here’s the patch notes copy/pasted as text instead of screenshots, in case that’s anyone’s preference:

 

High level fixes

Improved loading times

Fixed many infinite loading screens

Fixed multiple challenges not tracking properly

A number of issues have been fixed that were causing players to disconnect or crash

Weapons and gear now have numbers present for modifiers

General Fixes and Improvements

Loot Reveal and Expedition Summary now correctly play during the end of expedition screen.

The gather party mechanic has been made more lenient in a number of situations

At the end of expedition screen players will no longer get stuck on "Recording Victories" or "Skipping All".

Game no longer hangs in Javelin menu when unlocking the second, third or fourth javelin

During the mission “What Freelancers Do” dying after killing Junkmaw & freeing Arcanists leaves you unable to progress, this has been fixed

Challenges now unlock for players at the correct levels

Fixed some camera issues during cutscenes

Legendary Contracts can now be accepted from the Social Hub contract board

Some enemies have had their shield values decreased

Loot now properly drops for players who are downed

The texture quality on the NPC Prospero has been improved

Final boss of strongholds now drop loot instead of only being shown on the end of expedition screen

Fixed the time outs on echoes and relics to prevent griefing and to handle disconnections properly

Players can no longer fall through the floor during the 3rd trial in the Fortress of Dawn

Completing the tutorial expedition will now show the correct Ranger appearance

After disconnecting, rejoining an expedition will now place you back into a squad if you were in one previously

Corrected an issue where players could not interact with each other in the launch bay in certain circumstances

Corrected an issue during the Mission "Bad Deal" where outlaws won't spawn, blocking progress

The start of expedition screen has been improved

Addressed a variety of situations where killing enemies does not properly progress world events

Opening a chest now increments Tomb of the Legionnaire progress for all squad members present

Scar snipers can no longer shoot through Storm Shield

Corrected an issue where players would get stuck on the end of expedition screen in some situations

Players will no longer get disconnected if joining the "Finding Old Friends" mission while the cinematic is playing

Addressed a number of situations where players can get stuck on the environment in the launch bay

Increased the damage of the electric status effect

Corrected an issue where the Shield of Dawn could be crafted with less materials then intended in some situations

The Platinum Mission feat now grants completion as intended

Status effects can more reliably be applied to Titans

Strongholds

Fixed an issue that would cause a Stronghold server crash after defeating the last boss

Temple of Scar - Players can no longer get stuck in the mined tunnel in the explosives room

Temple of Scar - Players can no longer be blocked from entering the explosives room due to fog wall

Fixed Tyrant Mine so people that join the stronghold in-progress do not end up locked away from their team

Adjusted lighting in Tyrant Mine underwater section to make it easier to navigate to the exit

The Swarm Tyrant will no longer get stuck in the side cave entrances in some situations

Corrected an issue where players would spawn into different areas of the Tyrant Mine in certain situations

Gear and Weapons

After having 1st pilot unlock suit after tutorials, creating a new pilot and going to forge no longer causes load screen hang

Ice damage bonuses are now correctly applied on ice gear

Suit-wide bonuses from inscription are now functioning properly

Players can no longer salvage equipped items

Javelin specific gear and/or weapons are no longer able to be used on javelins they aren't intended for

Corrected an issue where in some circumstances Masterwork Components do not have any inscriptions

The Endless Siege Masterwork Autocannon no longer displays a damage increase of 0% in its tooltip

Javelins

The Colossus javelin is now able to activate its shield more quickly after using an ability or firing a weapon

The Storm javelin now reacts to getting hit when its shields are up

Fixed an exploit that allowed the Storm's ultimate attack to be used more times than intended

The Colossus javelin can now shield and revive at the same time

Interceptor Combo Aura has been increased in power and now has a damage over time component

Crafting

Non-Masterwork materials purchased from the crafting store now show as their proper rarity instead of incorrectly showing as Masterwork

Controls

Additional Mouse and Keyboard control improvements have been made

UI

Some conversations were not popping up the reputation points post conversation completion, this has been fixed

The squad screen now displays the correct information for each player

Fixed a number of issues where subtitles will no longer get stuck on the screen after dialogue has finished as often

Settings should no longer reset upon exiting and restarting the game on Xbox One

Motion blur can now correctly be turned off

The Electric Status Effect now shows scaled damage properly

An option has been added to hide the Squad Member HUD

The edge of the compass will now pulse to indicate enemy locations

A notification has been added in Fort Tarsis if a player's vault is at the cap of 250 items

On the "Repair the Strider" step of "A Cry for Help" the search radar has been adjusted to correctly lead the player to all 4 tools

Primer and Detonator icons have been added to all Interceptor gear

Corrected a user interface issue where a player’s ultimate would show as available when it isn't



Heroes and Champions are community members recognized for being helpful, constructive, and positive. More info here.

We don’t work for EA. Our opinions are our own.
Message 4 of 30 (810 Views)

Re: DAY ONE PATCH NOTES ARE HERE! Ohhh, they're SEXY!!!

[ Edited ]
★★★★★ Guide

@cake404  Why not in bullet list form?  Tongue out

 

 

BUT REALLY, WHAT DOES EVERYONE THINK?? 

DEVS DID GOOD?

"Final boss of strongholds now drop loot instead of only being shown on the end of expedition screen."

"Opening a chest now increments Tomb of the Legionnaire progress for all squad members present."

A VERY GOOD BEGINNING, I'D SAY!  :eahigh_file:


Message 5 of 30 (793 Views)

Re: DAY ONE PATCH NOTES ARE HERE! Ohhh, they're SEXY!!!

★★★ Guide
For a day 1 patch I would say it's amazing. Imagine the first content drop if this is how patches go
Message 6 of 30 (790 Views)

Re: DAY ONE PATCH NOTES ARE HERE! Ohhh, they're SEXY!!!

★★★★★ Novice

This is excellent news. There will no doubt be more patches required after this one but this is a excellent start.

Message 7 of 30 (778 Views)

Re: DAY ONE PATCH NOTES ARE HERE! Ohhh, they're SEXY!!!

[ Edited ]
★★★★ Pro

@bulletw1st wrote:

@cake404  Why not in bullet list form?  Tongue out

 

 

BUT REALLY, WHAT DOES EVERYONE THINK?? 

DEVS DID GOOD?

"Final boss of strongholds now drop loot instead of only being shown on the end of expedition screen."

A VERY GOOD BEGINNING, I'D SAY!  :eahigh_file:



No, no, in BULLETW1ST form, C'MON!!!

Message 8 of 30 (773 Views)

Re: DAY ONE PATCH NOTES ARE HERE! Ohhh, they're SEXY!!!

★★★★★ Apprentice

@bulletw1st wrote:

@cake404  Why not in bullet list form?  Tongue out

 

 

BUT REALLY, WHAT DOES EVERYONE THINK?? 

DEVS DID GOOD?

"Final boss of strongholds now drop loot instead of only being shown on the end of expedition screen."

"Opening a chest now increments Tomb of the Legionnaire progress for all squad members present."

A VERY GOOD BEGINNING, I'D SAY!  :eahigh_file:



I say, it's another thread posting the Reddit thread of hopeful patch notes.  This time, with red text and over exaggerated flare.

Message 9 of 30 (756 Views)

Re: DAY ONE PATCH NOTES ARE HERE! Ohhh, they're SEXY!!!

Champion

@bulletw1st wrote:

@cake404  Why not in bullet list form?  Tongue out


I tried to, but I’m on my phone, and when I select a portion of the text, it sometimes doesn’t let me scroll back up to the bullet list button. And I wasn’t able to log in from my PC earlier due to something about too many redirects, so...



Heroes and Champions are community members recognized for being helpful, constructive, and positive. More info here.

We don’t work for EA. Our opinions are our own.
Message 10 of 30 (724 Views)
Twitter Stream