April 2022
This is good, especially Kaleidoscope, however what are the changes for the objective placements for 128p and 64p breakthrough? And will there be any base spawn changes? For example the first sector on Orbital for the attackers is horrible. The base spawn is a 5 minute run to any of the objectives.
April 2022
These changes outlined are definitely a huge leap in the right direction. The community feedback initiative leading to a re-tailored game is certainly commendable and something that gives me personally hope for the game going forward. In the spirit of open feedback I'd like to give some in a few areas that I think would be constructive and help improve the game.
First and foremost as others have mentioned, a server browser in the all out warfare is something that simply adds to the quality of life experience and can't be implemented soon enough.
Second, I think the spawn on squad mates is too restrictive in terms of "enemies nearby" even when they are out of fire and hidden. Your squad mates are then forced to spawn miles away from the advantageous position you fought so hard for amidst the battle exacerbating the feeling of being out of combat leading to the "walking simulator" experience.
Thirdly and to core map feedback, I think the Russian team spawn near E1 and E2 objectives on the renewal map need more cover. There's been a lot of frustration in breakthrough as the attacking team gets to the roof or on the outskirts of the E1 building and the defending Russian team spawns in the open in direct line of site to the attacking team making any chance of survival in that just spawned situation extremely unlikely. The Discard map has a similar spawning situation when the defenders spawn in the open and have to try and run to the ship to defend objectives but attackers have ship parts to hide in and pick off those defenders spawning in to the wide open.
April 2022
April 2022
April 2022
April 2022
Hell, the ongoing state of BF almost makes me want to give CoD another chance after not playing for years. At least there's some budget on display and some actual polish, as well as teams willing to admit when they've screwed up, actually apologize for it, and try to meaningfully improve while communicating with their community.
Never thought I'd see the day where I was more interested in a CoD title than BF, but here we are. Great work, DICE!
April 2022
@edgecrusherO0 wrote:Hell, the ongoing state of BF almost makes me want to give CoD another chance after not playing for years. At least there's some budget on display and some actual polish, as well as teams willing to admit when they've screwed up, actually apologize for it, and try to meaningfully improve while communicating with their community.
Never thought I'd see the day where I was more interested in a CoD title than BF, but here we are. Great work, DICE!
I am excited to see what they do with COD MW2022. Every installment they get closer and closer to a gamemode comparable to the classic battlefield experience. MW2019's ground war was interesting, but not quite there yet. The tanks felt weird and it was a watered down experience versus the legacy battlefields. I truly believe they will take a major step forward this year and we will see something close again. Especially with Microsoft running the show now. Hopefully they can nail the air physics and vehicular combat. If they pull it off I will shamelessly become a COD player. Would be quite funny if COD ends up being a better battlefield game than battlefield.
April 2022
April 2022
Can you add trenches on everymap? Without using covers, can be easyly and fun to fight through trenchs. Or give back the repair tool and make able people to build covers in certain parts of the map. Also, on Distribution center, I find questionable why are you planning to get rid of the map and just set empty terrain. No reason and no fun going through there.
As I said, would be how to set trenches, or put some imagination and create builds that connect those areas. (make them more infantry friendly).
And please, no one would be upset with structures if they were breakable. Use your new frostbite and add destruction to every build. Tanks should be able to the destroy them to nothing (but remember some covers must remain in order to let infantry keep holding the area if they are used in a strategic way.
April 2022 - last edited April 2022
Question: Why is it going to take "months" to add this largely haphazard cover (community predicted "lol, they'll just mostly toss random shipping containers around" and...man, y'all delivered on that joke, but y'all delivered as if it's not a joke)? Is this really the pace of updates we can expect? This should be achievable in a matter of weeks with a few people, not take months to add.
Really feels like the "live-service team" working on this game are the 5-6 unpaid, inexperienced spring interns and not like, any actual experienced developers. These changes look like a modder with map editing tools could complete them in a weekend.
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