January 2020 - last edited June 2020
Hello everyone,
Hope you're all having a great day!
Today, I wanted to talk about contesting objectives in Turf Takeover. I know that players can actually contest payload or capture/defend zones in Turf Takeover currently, even while invisible (from Nightcap) or invincible (from Rose and Electric Slide). Do you think that this should be allowed?
By doing this, you can stall the objective out for much longer while your teammates come and assist you, especially during overtime. It can be the potential game-changer, you have the ability to win or lose an objective, including during overtime because of this function! It kind of seems wrong being able to do this, it's good to have but doesn't seem right to be able to do that!
What are your thoughts on this subject? Feel free to drop some comments!
Regards,
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January 2020
January 2020
I do not want invincible, invisible, or burrowed players to be able to affect objectives. Being unable to stop them from doing so due these abilities is not something that should be in the game. While in these modes they should be unable to affect any objective in any way.
January 2020
January 2020 - last edited January 2020
@Iron_Guard8Burrowed Chompers could get out of the ground by Engineers. I've never experienced that to be a problem. If a player is able to hold the objective the very last needed seconds it's well played I would say. As a defender you just have to step into the objective.
Bad if there is a Chomper waiting but apart from that: NightCap can't hit you while she's invisible, Rose can't hit you while she's in Arcane Enigma.
Electric Slide isn't a threat either if in her Outta Fight ability (I'm not sure about the right name though).
January 2020
I don't see a problem with these particular abilities being used while capturing or defending an objective.
Simply because there is a Rose or an Electric Slide in an invulnerable state doesn't mean that they'll successfully capture the objective because all the opposing team needs to do is occupy the objective to contest.
These abilities have a short duration and a cooldown and most of the time such an invulnerable player winds up being the last one on their team and outnumbered by the opponents which makes them easy prey once they can be targeted again.
Yes they allow contesting of the objective but they don't guarantee success and from a defenders perspective these short reprieves are almost required since it is currently impossible for respawning defenders to reach the objective from the spawn to contest.
If using those abilities to contest an objective helps make the game interesting and engaging, as it was back when it was 12v12, instead of a steamroll to the end which is boring for the attackers and frustrating for the defenders then I'm all for it.
August 2020 - last edited August 2020
I wanted to bump this thread. Does anyone else have any other thoughts on whether this should be allowed? Remember, this is not a glitch, but can be cheesy, and I have been known to perform this trick relatively often.
August 2020
My Chomper with Well Fed often stops Garg in Preserved Pasture. And I like such system.
It makes some characters more unique, and I like those uniqueness. (But of course I hate overpowered characters and one-sided games.)
August 2020
August 2020
Alright, I just wanted to know what you thought of it, because me (and my brother together) sometimes abuse the Chomper Well Fed tactic (as @CharlesHlcBendel stated) in overtime points, along with other mechanisms. I’ve denied teams full of Steam Blasters of wins as a result.