Constructive Feedback for All-Out Warfare

by XD-DAWG11
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Original Post

Constructive Feedback for All-Out Warfare

[ Edited ]
★★★★★ Guide

Here are my suggested changes for Battlefield 2042 based off of my experience and the opinions of others I have heard. I won’t be discussing technical issues or monetization. This is just about the gameplay and core design. I hope EA or DICE will see this and hopefully acknowledge it. I want to see this game improve. Thank you in advance for reading.

 

MAPS

 

There are 7 maps in AOW, and they all suffer from the same problems. They’re too open and clean. They feel so barren and empty, you’ll spend minutes at a time running through empty space between objectives, accomplishing nothing and finding no one, just to get sniped by a camper or killed by a vehicle. Infantry gameplay is practically impossible in these maps, and vehicles still dominate.

 

So much of your time in matches is spent being bored and just running through empty swaths of land.

 

Maps should feel less “clean”, have military emplacements and more cover to not only fit the game’s “collapsing world” tone, but also too facilitate infantry gameplay. They’re just so lifeless and desolate right now, and that’s a big problem. We only have two modes, so perhaps we could see smaller, more infantry focused maps for game modes like TDM? 128 players shouldn’t be the main focus of All-Out Warfare. 

 

LEVOLUTION

 

Destruction is a big part of what makes Battlefield unique. I’m Battlefield 4 and Battlefield 1, huge explosions and buildings being destroyed made matches feel awesome and cinematic. But in Battlefield 2042, levolution seems nonexistent. The maps feel so static and nothing changes on them. The epic destruction we saw in the trailers is nowhere to be found in the game, and it’s disappointing to fans. Walls can brush off tank shots, buildings don’t collapse, it just feels kind of boring. The little village in Hourglass is currently the only area with actual destruction in the entire game. It’s very underwhelming.

 

Before launch, we saw that video of an entire skyscraper crumbling in a tech test, and we thought we would have that level of destruction.

 

CUSTOMIZATION

 

There are only 22 guns in the game right now, and players are already starting to get bored of the weapon pool. There’s just so little variety in loadouts and so little choice given to players.

 

There are only 4 categories to customize for each weapon, and half of the attachments have the exact same effects as each other. The character and weapon customization just feels incredibly limited for a Battlefield game, with not enough content to justify the hefty price tag at the moment. 

Also, not a priority, but I would love to see an optic like the Coyote RDS from BF4 return. The Fusion Holo has too small of a sight picture.

 

GUNPLAY

 

Part of what made BF4 and BF1 so fun was the satisfaction you would get from scoring kills. There were visibly clear and opaque hitmarkers, score bonuses for avenger kills, savior kills, headshots, squad wipes, etc., and animated score counters that made it feel like you were being rewarded for your skill. The kill feedback in this game feels significantly toned down. There are no score bonuses, animated score counter, the hitmarkers lack a feeling of impact, and the poor console aim assist all make gunfights feel frustrating and unsatisfying. I feel like these fixes could be implemented fairly easily.

 

Armor should be exclusive to Hazard Zone. In AOW, it creates inconsistencies in TTK and makes gunfights unfair. This is another feature that is pretty much universally disliked by the community. Armor does not belong in standard FPS modes.

 

SPECIALISTS

 

I know that specialists won’t be changed. But they can be improved. Right now, there’s no distinction between factions, so everyone just looks like a clone of each other regardless of their team. Not only does it hurt immersion, but it also makes visibility difficult.

 

The end of round voicelines are pretty much universally hated among the community, since they don’t fit at all with the tone and lore of the game and just come off as obnoxious. 


CONCLUSION 

 

This game needs some more work to live up to the expectations of fans. The customization, gunplay, specialists, maps, and content are currently in a poor state. It’s not beyond saving, but the player count is dwindling. The community is losing trust in EA and DICE, so just acknowledging these core issues would go a long way in restoring that relationship. 

 

Message 1 of 11 (656 Views)

Re: Constructive Feedback for All-Out Warfare

★ Pro
@XD-DAWG11 I'd suggest making Hazardzone free to play keep the specialists there and bring back the classes and the real soliders, at this moment no matter what they planned for those specialists they ruined the game for me and for many, I don't appreciate them neither their gadgets and abilities

So I agree with all of what you said but the Specialists have to go to Hazard Zone and stay there
Message 2 of 11 (638 Views)

Re: Constructive Feedback for All-Out Warfare

★ Guide
The game does not have much of what we used to in previous versions, there is no stats for the player and there is no reward for obtaining the extermination of the teams and there is no amount of damage to the player, the game is free of everything that we used to exist, I ask myself whether the developers played previous versions or not
Message 3 of 11 (612 Views)

Re: Constructive Feedback for All-Out Warfare

★ Guide
@XD-DAWG11 For me totally agree with you
Message 4 of 11 (611 Views)

Re: Constructive Feedback for All-Out Warfare

★★★★ Novice

Specialists don't fit in anything except Ha*ard *one - Even there it seems questionable. I don't think it's too late to remove Specialists from the game. Make most of their unique items a batlefield pick up, drop the rest into the commander role. Yes if ever there was a time to have a commander it's now with 128 players.

 

Couldn't agree more with Levolution. It is greatly missed. I don't mind the open design of some maps. you do get points for holding/defending objectives. It's supposed to be big open world warfare.

 

The weapon selection is pretty good I think. It needs more old tech, or more made up weapons ( i.e not iterations of the M-16 and AK)  mixed in though.

 

I am of two minds about the armor. I think if it's chosen as the one special thing, then it's fine. As it stands though, you can play as the Angel clone and just give yourself the armor. So you can have the armor AND a different perk. Once i noticed all the clones have the capacity to take on the 20 points of armor I never selected the armor plate perk again.

 

It just feels like two game were in development, and some tonedef suit at EA made a call at the 11th hour, and now it's all a hot mess.

Message 5 of 11 (575 Views)

Re: Constructive Feedback for All-Out Warfare

[ Edited ]
★★★★★ Guide

@G-ReconsI absolutely agree that Specialists should be relegated to Hazard Zone only. It’s the only place where they don’t break immersion and actually make sense, and don’t ruin game balance and customization/variety (Every AOW match I just see 127 Sundance clones shooting at each other). It would be a long shot (but not unreasonable) to see this implemented, but the game and its reception would drastically improve if specialists were locked to Hazard Zone.

Message 6 of 11 (538 Views)

Re: Constructive Feedback for All-Out Warfare

[ Edited ]
★ Pro

@XD-DAWG11look who gave me those 9 xps there on my comment, idk last time I said this game makes you wish you were an Ai and got that same xp , idk if that means something

Message 7 of 11 (517 Views)

Re: Constructive Feedback for All-Out Warfare

[ Edited ]
★★★★★ Guide

@taif_nassif I agree, the lack of score bonuses and damage counters is definitely a problem. It made gunplay so much more rewarding and satisfying. DICE needs to add it back to the game. There was no reason to remove them in the first place, and it would help make the game more fun and rewarding for skilled players or even new players when they make a good play.

Message 8 of 11 (350 Views)

Re: Constructive Feedback for All-Out Warfare

★★★★★ Guide

Do Devs/EA even read player feedback? I feel like we’ve been completely ignored since launch. Instead of content and design fixes, we get a limited time Santa vs. Elves mode. 

Message 9 of 11 (311 Views)

Re: Constructive Feedback for All-Out Warfare

★ Pro

Dice!? EA??  Can you confirm anything here please? 

Message 10 of 11 (284 Views)

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