September 2019
I've found it impossible to complete the Carry Bombs objective for Zombies. The Plant opposite has the opportunity to get in with abilities and then it gets easier and easier to get the batteries out with vanquish treadmilling, but the Zombies don't need abilities to carry but can't treadmill their way in. I think part of it is that there isn't enough trade off to carrying. You are just a big target mark on the map. Maybe if carrying zombies got to sprint or got some shields, or maybe if they didn't have a big marker over their heads. I'll also point out that Zombies are out of bounds at the rescued eel pool, while Plants can camp the hell out of the base of the Malowmortar. IDK about the solution- I'm just pointing out an issue I see here.
September 2019 - last edited September 2019
@PoisonedOak818Same, it's the only one that I find next to impossible. Batteries are so easy to get, delivering the bombs though is actual Hell.
Feels like a free win every time I'm on plants side for that made, especially if I cheese camp with Chomper traps
September 2019
This doesn't really solve the difficulty level of the zombies carrying the bombs, but if the dropped batteries could be returned to their starting positions by the zombies holding the X button when standing near them it would ramp up the difficulty for the plants a little.
Maybe they could add an additional bomb for the zombies. Give them 4 instead of 3? Just spitballing.
September 2019
I actually managed to win a Mallowmortar by meat shielding for the bomb runners. However, this only works in a group of friends, the plants don't guard all the entries, or someone on your team isn't going for Vanq Leader like everyone else.
September 2019
September 2019
https://trello.com/b/x7uUvrqG/pvzbfn-tracker
many changes coming soon and I’m sure this will be one of them.
Good luck with it.
September 2019
I've had mixed results on the mallowmortar. I've seen it won and won it as zombies many times. It is much more difficult than getting the batteries at the end of turning point, but that one is way too easy for the plants, especially thanks to the bonus time you get for grabbing batteries.
September 2019
They need to severely fix how several of the Turf Takeover maps end. They are heavily biased one way or the other, usually based on how screwed up the timekeeping and overtime settings are in this game.