January 2021
I was doing some Practice Mode on a stardestroyer, and as an experiment, I decided to destroy every gun and missile turret on it, rather than trying to finish it off. I wanted to see if it was possible to make it completely stop shooting.
It turns out, you can't. I found two interesting things about the gun turrets on a stardestroyer.
First, I think that some of the turrets from the other side of the superstructure can turn around and shoot you through the superstructure. Not 100 percent certain of this, because the second thing makes it hard to test.
Second, and this one I'm sure about, is that there are "invisible" turrets which shoot lasers at you, from several different places on the hull, which cannot be destroyed and which are not visible as objects on the hull which you can locate and shoot. You can shoot every turret on the surface of the stardestroyer and it will still hit you with blaster fire.
You can get it to stop launching rockets by taking out the rocket turrets, but it will still always hit you with some amount of laser fire.
I imagine some stormtroopers opening a window and shooting at you with their blaster rifles.
January 2021
January 2021
Indeed true. But that's a different thing than what I'm talking about. Your thing is documented in-game, in the loading screen tips text blurbs IIRC, and in the in-game audio snippets you get from your fleet commander. Also they even increased this effect in the 2.0 release, and documented it in the release notes: https://www.ea.com/games/starwars/squadrons/news/update-2-0-release-notes - "Flagship turrets are now more aggressive when being attacked out of phase."
My thing in the OP is about when one is attacking a capital ship in offense mode, in-phase.
January 2021
January 2021
The aforementioned invisible turrets might have been a fix to the mosquito-ing technique of the old days. The problem about making lasers being shot out from turrets is that someone will always find a blind spot where no turret can reach (aka. mosquito-ing). Imagine if a Bomber parks in between the 2 shield generators on top the bridge. I think none of the turrets can reach it. Another place is the hangar - it's recessed and a Bomber can park there to spawn camp and also be hidden from turrets.
So the 'lasers from nowhere' thing is to ensure that no starfighter is safe from being shot no matter where it is.
January 2021 - last edited January 2021
@Metric-SINISTER Yeah, but dead spots are "realistic" when it comes to canon. If somebody manages to park in a dead spot for the turbolasers/turrets, then they are a sitting duck and it should be easy for starfighters to take care of them.
I'd much rather see that if all the weaponry of a capital ship is destroyed, it can no longer fire on you.
January 2021
February 2021
February 2021 - last edited February 2021
@ghostmonk000Also hyper space ramming is really not a thing of normal none hyperspace tracking vessels. You would need to be in hyperspace and normal space at the same time, and not even that is given unless you knew how to trick the hyperspace tracer itsself, which maybe holdo did or did not? To ram something out of hyper space and be effective, is to be a bigger ship or nearly as big as the ship, maybe even an immensely stronger ship. The reason ships normally stop before jumping, because when they come out they dont want to need to evade obstacles as you come out at the same speed you go in. .
February 2021 - last edited February 2021
@ghostmonk000I'm not even sure if the Star Wars lore has this aspect fully fleshed out, but according to Wookiepedia, Hyperspace is an alternate dimension a ship enters upon breaking the speed of light.....
Firstly, ignoring the whole cosmic speed limit thing, if your engines could accelerate and break the speed of light, then that means hyperspace is not the means of travelling at lightspeed, but merely a consequence. Your engines are responsible for the acceleration. So in theory, you could accelerate to 99.99% of lightspeed and not enter hyperspace, but still enjoy the benefit of travelling almost at lightspeed.
So if this lore is to be believed, you can accelerate a Corvette to 99.99% of lightspeed into a Star Destroyer bridge. It's practically guaranteed that the Star Destroyer won't have the structural integrity to withstand lightspeed momentum. And no, you don't need to have nearly equal mass to induce momentum damage. That's exactly how bullets work. How does a bullet weighing 1000 times lighter than our body kill us? Speed and momentum compensates for that.