August 2020
August 2020
@Gabrielmojo26 Oh i fully agree it's not representative but usually when it's a 50/50 you'll have some people backing the change up and adding a counter argument as to why it's good or not as bad as others make out.. It's severely lacking that in this case.
I actually haven't heard much positive to back up any arguments for the new tkk (except guns deal damage now) even from yourself. I have made my views known but i'm all ears and open minded enough to listen so perhaps you can ''change my mind''? Or add to something i'm missing?
August 2020
August 2020
Direct correlation to the intent of my post here folks.
@Габриэльмохо26 well, you like to play this, so play we will not play further, the game has become less skillful, interesting, unbalanced do you still need to prove something here? look at the forum, everyone is talking about this problem, and you say 50/50 I'm finished
August 2020 - last edited August 2020
@Marge010Pro or not, it's easier for everyone to die early game now with less time to react. Point is, lucky plays compared to skilled have had that margin reduced to make it more even, which is a slap in the face to those that invested the time to get better.
August 2020
August 2020
August 2020
August 2020 - last edited August 2020
@Gabrielmojo26Hiding behind a rock (hell, running up to them with no audio) with a devo + turbo and hipfire lazering someone before the servers register to the other player for them to react isn't what i would define as getting better but adapting to gameplay style that's crap and can reward anyone. Skilled or not.
August 2020