October 2020
Anyone know or have settings that actually feel right.
Please post your settings for deadzones including global and what difference they make?
October 2020
October 2020
October 2020
I'm using the post-patch default deadzone of 10% and, while I'm still a noob, I felt like it was working pretty well, certainly no worse than it did when I was using Joystick Gremlin with no deadzones. This video is from last night with the default settings:
October 2020
Set it to the minimum such that there is always zero input when your hand is off the stick. A stick's centering has some play in it, so that the stick might rest a bit off center. That amount of play should fall inside the deadzone.
October 2020
October 2020
October 2020
October 2020
Best to learn to ride the bucking bronco early on., The first couple days I was overstreering all over the place, but with a little practice I'm getting better. That video was last night (only my 3rd), and I'm sure I'll do even better tonight. Keep at it!
October 2020
OK I'm a little confused here, and you folks on this thread seem to know what you're talking about, so question: Is the feeling in the following comment really caused by "sensitivity," or is it actually caused by the game's physics?
"Before i felt like i was fighting invisible air gusts or water currents pushing me in the direction i was pushing the flight stick 3 seconds prior. Like trying to swim in molasses."
I have that feeling about this game in general, and I have tried various sensitivity settings on my joystick. It can be confirmed by simply doing target practice on space-junk and seeing what happens when you do a hard turn and then put your stick (or mouse, or gamepad) back to neutral: your ship drifts for like a second, totally off where you were aiming.
To zero in on a (stationary) target, you have to do one of three things:
1) Turn *slowly* (i.e. not hard, not using your full turning capabilities, not pushing your stick to the edge)
2) "Counter-steer" *perfectly* - that is, push your stick the opposite way you were pushing it as you get close to your target, to force your ship to stop rotating more quickly.
3) Over-steer, then over-correct, then correct again, all the while getting shot up by multiple bogeys. This one is by far the most common
So could it be that turning your sensitivity down just makes you more likely to do #1 above? (Not turn as hard, therefore not having to work hard to stop the rotation.)
Because I don't think there is any setting in this game that can get rid of the "rotational inertia" problem. It is just part of the game. It's like they made it intentionally hard to *quickly* come out of a hard turn and shoot someone. It almost seems like they wanted to nerf skilled pilots from earlier Xwing games. Almost. hehe.
It would be great if they could reduce that "rotational inertia" to about 1/3 or 1/4 of its present factor. It just ruins a lot of the fun for people who are used to being able to aim precisely and shoot at will.
I have even thought of starting a petition or something for this particular change. Every other new thing in this game I am fine with, more or less. But it is just so hard to come out of a hard turn and hit a target!