September 2019
Hello EA / Popcap
The general consens within the community right now is that the time to kill in this game is too high. I couln't agree more with that. There are two major reasons for this develoment:
1) The characters Imp, Foot Soldier and Kernal Corn and Sunflower fired big, fast projectiles in the previous games. These projectiles also had very generous hitboxes (or the characters themselves had big hitboxes). This made it very easy to land their primary fire on an enemy. Especially Corn and Soldier were some, if not the strongest Characters in the last game. So a nerf is not all suprising. The way these characters work now is way closer to a "hitscan damage dealer". There shots are much more accurate but also have less generous hitboxes. This makes it a lot harder to hit your shots, decreasing overall accuracy. Add in the fact that every character can sprint now and that night cap and acorn have very small hitboxes.
2) The damage output of a lot of characters just extremely poor. Corn and Soldier can barely kill anything. Not even on PC, where aiming is a little easier in general. Just compare foot soldier to the snapdragon. The snapdragon barely has to aim and stil does more damage. Why does space cadet do more damage than foot soldier and has homing projectiles on top of that? I know Sunflower is a healer but why does Scientist get high damage while she gets the worst weapon in the game?
The change that aiming is important with a lot of classes is a great one, but the payoff you get for actually hitting your shots is just too small. The game feels rather unsatisfactory that way. Especially the characters I mentioned above need big damge buffs.
Miscellaneous issues:
I really believe that you guys can sort these issues out. I'm glad you decided to launch with this testing phase as the game right now, especially on PC, is not ready to launch. Please don't disappoint this community by ignoring all these issues hundres of people are reporting!
September 2019
September 2019
I agree. A higher TTK can make a game feel more tactical. A hero shooter needs this so abilities can feel impactful, but this time they overshot the target quite a bit. It's quite weird since characters like night cap, electric slide or snapdragon have a ttk that is fine imo (only talking about their primary weapons).
September 2019
I do agree with the point you are making and I do believe it would help if bullet velocity were increased for automatic weapon characters so that the lead time to hit isn’t as large as it is currently. This would support the effectiveness of these characters.