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@DuaneDibbley
We sadly do not have stats as it is for now . And i wish i could see it . but i can tell you this i have between Mastery 40 to master 90+ on 90% of all infantry weapons and i dont have yet Tier 1 on all the vehicles at all on many i am not yet half way and assist also count ..
But here some infantry only gameplay i think i can handle infantry pretty well .
https://youtu.be/Pucm8BLDWI8?t=22
February 2022 - last edited February 2022
@Stew360I never heard that complaint about BF3 myself, biggest gripe I had whas the blue filter, that whas it. Never saw it as a COD clone and I for one hated Metro and don´t see the apeal of those grind maps, but I know other people like them so I let them have their fun over there while I played Kharg Island for example whas one of my favourites.
BF3 is also one of the few games that actually got a armour focused DLC with "Armoured Kill", I think Dice made a good variety of maps for all kind of players in BF3. But I guess you only have eyes for the infantry focused maps in BF3.
And I could agree about Manifest and Discarded having a few good infantry focused capture points. But you need cver inbetween the objectives as well. When you as infantry in 2042 have to move between objectives there is no cover, you have to cross open fields to get to your next objective (except Manifest maybe when you are not being farmed by hellis)
Good large maps from previous games have some kind of pathway for infantry in between objectives that has a lot of cover. Even Galicia wich many see as an open field had alot of paths for infantry to get around behind and in cover. You had the river, trenches and craters to use as cover.
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@NiCeDiCe90Its the same thing with Conquest maps being used for " breaktrough " it simply " break the maps ...
BF2042 was clearly designed for Conquest in mind and its the way BF2042 is the most fun 128 players conquest .. Even the 64 players maps feel wrong and does not offer the same experience at all and its why i exclusively play 2042 128 players conquest .
Those maps could also work for BF2142 " Titan mode " , but still i find some areas of the maps problematics between objective .. but there is also part of the maps that are insanely amasing .. like D1D2 C1 part in discarded is so good . Manifest as a whole is good to me a lot of double points bases are great in many maps ..
But suprisingly conquest maps used as " Hazardzone maps " were working great for that game type
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I agree with the general point here - BF2042 is nowhere near as bad as is often suggested. I actually rather enjoy it.
I also agree with the idea floated above that the game requires players to relearn certain core mechanics. It does not play exactly like BF4, and the return of helicopters and electronic warfare after BF1 and BFV add back a layer of complexity to the infantry experience.
As for the M16 being the meta weapon in BF3, I would disagree - I have 16,000 kills with the AN-94, it was easily the most flexible weapon with its superior range and accuracy over other assault rifles and decent enough RoF in closer quarters. If I knew I was going into sustained CQB, I'd take the ACW-R or MP7 any day.
February 2022 - last edited February 2022
Im with you Stew but I think it's a losing battle here on these forums now. I also enjoy your topics. Very engaging. But people have already made up their minds about this game especially here on these forums that come here everyday and it's really not fun anymore to be here reading about a game you like because all you see are hate/toxic posts.
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