January 2022
January 2022 - last edited January 2022
@Stew360 well if I look at the steam player count it was also never exactly alive except right after release. It had many players in the beginning and then dropped hard. It was never able to recover. The game had some peaks after the updates but was never able to hold players long-term.
So your example was actually quite good - Battlefield 2042 will share a similar fate. In my book 3000-6000 or even 10000 steam players are not a success, especially for an AAA-title like Battlefield. Also, Hello Games is a small developing studio - DICE on the other hand is a big studio with a different and more solid capital structure behind. I think that EA and DICE have bigger aspirations than this small studio. Moreover Battlefield is a series with a regular release scheme whereas the other title was a single release with no successor, that is also a big difference.
EA and DICE will rather depreciate the game and develop a new one instead of putting a lot of passion and money in 2042 trying to save it for a handful of people. If a game's repetition is that bad it will never be repaired completely. Most players will not even care any more because they have moved on to other titles.
January 2022
January 2022
January 2022
January 2022
January 2022
January 2022
January 2022
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