Find out what’s dropping into the Apex armory in Season 2, straight from Principal Weapons Designer Sean Slayback.
Hey everyone! I'mSean Slayback, the principal weapons designer onApex Legendsat Respawn. The weapons team and I are excited to share some info about weapons in Season 2, so let's get into it!
New Weapon: The L-STAR Arrives
This season we're introducing theL-STAR, a rare and powerful LMG. This weapon fires large, high-damage plasma projectiles at a fast cyclic rate. The L-STAR is joining the Mastiff and Kraber in airdrop packages, and quite frankly, it's a beast.
TheL-STAR's unique projectiles are much largerthan those fired by other weapons inApex. Players need to lead targets more at range to compensate for the L-STAR's slower projectiles, but on the flip side, they don't have to aim quite as precisely to get good effect on target.
All this plasma-fueled power comes at a price:the L-STAR will overheatif players hold the trigger down too long. When the L-STAR overheats, its lens breaks and needs to be replaced, which takes some time. Expert players learn tofeather the triggerwith short/medium bursts, taking short breaks to let the weapon cool down.
The L-STARonly spawns in airdrops(like the Mastiff and the Kraber), and comes with alimited ammo supplythat can't be refilled.
Get out there, hunt some airdrops, and let us know what you think of our newest high-tech addition to the Armory.
New Hop-Ups!
This season, we wanted to bring up the low end of the power curve a little, increase situational viability for lesser-used weapons, and create more interplay between weapons. So, we created a couple of new hop-ups:
Disruptor Rounds
Increased shielded damage.
compatibility: Alternator, RE-45
Hammerpoint Rounds
Increased unshielded damage.
compatibility: P2020, Mozambique
Ideally players will consider one of these hopped-up small arms forweapon-swap tactics, and sometimes carry them unironically intoendgame situations.
New Attachments: Energy Mags
Energy Mag attachments have been added for the Havoc, Devotion, and Triple Take, adding more loot gameplay and power curve depth. Like the other magazine attachments, Energy Mags increase ammo capacity (at all levels) and reduce reload time (at level 2 and above).
Power Up
We buffed some less-popular weapons to make them more powerful within their designed roles. Look out for buffs to the Flatline, P2020, Alternator, and Triple Take, with specific details outlined in our S2 patch notes.
Arc Star: Spikes & Sticks
Since launch, the Arc Star has seemed "spikey" to us. (To us, this means that the gameplay and personality are good, but it can sometimes feel unfair to use or fight against.) We did a few targeted tweaks:
- Increased ignition delay from 2.5 to 2.8
- Sticking a full health player will now down them
- Players at the edge of the explosion no longer get their shields completely shredded
Gold Weapons
Players can look forward to finding a totally new set ofgold weaponsin Kings Canyon for the start of season 2. Look out for the final list in the Season 2 patch notes.
Ammo Stack Sizes
Apexplayers need to strike a fine balance between loading their backpacks with ammo, and holding other items for emergency or utility purposes. In a couple cases, we felt the stack sizes weren't well-balanced, so we tweaked:
Shotgunmax stack reduced from 64 to 16. Players now need multiple stacks of ammo to run a shotty.
Energymax stack increased from 60 to 80 - now matches Light/ Heavy ammo.
Airdrop Weapons
Airdrop packages now use different loot tables for different phases of the game (early/ mid/ late). For example, players will find more Krabers in early and mid-game airdrops, while endgame airdrops should spawn more Mastiffs.
And, of course, these loot tables now include theL-STARplasma LMG!
Season 2 Starts July 2!
Beyond the changes mentioned here, the weapon team still has a few tweaks up our sleeves for Season 2, so look out for our patch notes when the season starts on July 2!
And as always, from the entireApex Legendsteam, thanks for playing.
Sign up for our newsletter today to receive the latest Apex Legends news, updates, behind-the-scenes content, exclusive offers, and more (including other EA news, products, events, and promotions) by email.
Why only unshileded damage ? that means only for hotzone drop then when everybody still no shield, otherwise, no difference than before?
Basically this hop up only usefull for few seconds of the game, after that back to useless gun shooting rubber bullets, pow pow pow....
Unless you make super strong like 50-60 damage without shield, I won't touch this gun at all, just like before.
Even then, why should I ? You shred enemy shield then you change to Mozambie & P2020 to finish ?? Sounds funny.
Ideally players will consider one of these hopped-up small arms for weapon-swap tactics, and sometimes carry them unironically into endgame situations.
I personally can't wait to combine an R-301 with my Mozambique for that game ending kill shot! 🙂 Even if you drop into a hotzone that doesn't guarantee Hammerpoint Rounds will be there for your P2020 and Mozambique. This should give you more options though when you can't decide what you really want as your secondary weapon as you get closer towards the end of the game. You go from never carrying a P2020 & Mozambique to inserting it into a meta weapon combos.
In a situation where two of your squad members focus fire on another player, having that third squad member use one of these weapons could make for some fast kills.
Do you think these changes make those weapons more viable now?
Maybe "weapon-swap tactics" means you'll be able to switch more quickly to some weapons? Maybe "weapon-swap tactics" could be part of the new hop-ups or even what that new inventory slot is for?
Well if the Triple Take - which I use a lot anyway - gets a buff then I'll definitely be using it with a P2020 and the hop-up. Sounds fantastic to me! :eahigh_file:
New hop-ups: Meh? Maybe neat? Probably just annoying to have drop tables diluted by more items only used by specific guns?
Energy Mags: Good for the Triple Take, the Havoc & Devotion probably don't need the help, will hold judgement until I see whether you decreased their baseline magazine size to compensate?
"Power Up": This is what I'm most interested in, and while I suppose it makes sense we can't see the meat and potatoes until it's ready, the details on this are kinda what I'm looking for.
Arc stars: Timer/radius nerfs probably deserved, what's this about stuck = down, though? Did you mean an unshielded person? Cause if not - that's way too good.
@EA_Blueberryreally? what is there to play for now????? coulda put SOMETHING in there to play for until july 2nd?? that is if your level 100 ..Cya in 2 weeks game is nothing now
@Huntinwabits wrote: @EA_Blueberry really? what is there to play for now????? coulda put SOMETHING in there to play for until july 2nd?? Cya in 2 weeks game is nothing now
Well, time sure can fly by real fast. Possibly drop some loot too. 😉
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Find out what’s dropping into the Apex armory in Season 2, straight from Principal Weapons Designer Sean Slayback.
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Hey everyone! I'mSean Slayback, the principal weapons designer onApex Legendsat Respawn. The weapons team and I are excited to share some info about weapons in Season 2, so let's get into it!
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New Weapon: The L-STAR Arrives
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This season we're introducing theL-STAR, a rare and powerful LMG. This weapon fires large, high-damage plasma projectiles at a fast cyclic rate. The L-STAR is joining the Mastiff and Kraber in airdrop packages, and quite frankly, it's a beast.
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TheL-STAR's unique projectiles are much largerthan those fired by other weapons inApex. Players need to lead targets more at range to compensate for the L-STAR's slower projectiles, but on the flip side, they don't have to aim quite as precisely to get good effect on target.
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All this plasma-fueled power comes at a price:the L-STAR will overheatif players hold the trigger down too long. When the L-STAR overheats, its lens breaks and needs to be replaced, which takes some time. Expert players learn tofeather the triggerwith short/medium bursts, taking short breaks to let the weapon cool down.
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The L-STARonly spawns in airdrops(like the Mastiff and the Kraber), and comes with alimited ammo supplythat can't be refilled.
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Get out there, hunt some airdrops, and let us know what you think of our newest high-tech addition to the Armory.
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New Hop-Ups!
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This season, we wanted to bring up the low end of the power curve a little, increase situational viability for lesser-used weapons, and create more interplay between weapons. So, we created a couple of new hop-ups:
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Disruptor Rounds
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Increased shielded damage.
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compatibility: Alternator, RE-45
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Hammerpoint Rounds
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Increased unshielded damage.
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compatibility: P2020, Mozambique
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Ideally players will consider one of these hopped-up small arms forweapon-swap tactics, and sometimes carry them unironically intoendgame situations.
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New Attachments: Energy Mags
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Energy Mag attachments have been added for the Havoc, Devotion, and Triple Take, adding more loot gameplay and power curve depth. Like the other magazine attachments, Energy Mags increase ammo capacity (at all levels) and reduce reload time (at level 2 and above).
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Power Up
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We buffed some less-popular weapons to make them more powerful within their designed roles. Look out for buffs to the Flatline, P2020, Alternator, and Triple Take, with specific details outlined in our S2 patch notes.
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Arc Star: Spikes & Sticks
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Since launch, the Arc Star has seemed \"spikey\" to us. (To us, this means that the gameplay and personality are good, but it can sometimes feel unfair to use or fight against.) We did a few targeted tweaks:
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- Increased ignition delay from 2.5 to 2.8
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- Sticking a full health player will now down them
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- Players at the edge of the explosion no longer get their shields completely shredded
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Gold Weapons
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Players can look forward to finding a totally new set ofgold weaponsin Kings Canyon for the start of season 2. Look out for the final list in the Season 2 patch notes.
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Ammo Stack Sizes
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Apexplayers need to strike a fine balance between loading their backpacks with ammo, and holding other items for emergency or utility purposes. In a couple cases, we felt the stack sizes weren't well-balanced, so we tweaked:
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Shotgunmax stack reduced from 64 to 16. Players now need multiple stacks of ammo to run a shotty.
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Energymax stack increased from 60 to 80 - now matches Light/ Heavy ammo.
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Airdrop Weapons
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Airdrop packages now use different loot tables for different phases of the game (early/ mid/ late). For example, players will find more Krabers in early and mid-game airdrops, while endgame airdrops should spawn more Mastiffs.
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And, of course, these loot tables now include theL-STARplasma LMG!
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Season 2 Starts July 2!
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Beyond the changes mentioned here, the weapon team still has a few tweaks up our sleeves for Season 2, so look out for our patch notes when the season starts on July 2!
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And as always, from the entireApex Legendsteam, thanks for playing.
Sign up for our newsletter today to receive the latest Apex Legends news, updates, behind-the-scenes content, exclusive offers, and more (including other EA news, products, events, and promotions) by email.
Find out what’s dropping into the Apex armory in Season 2, straight from Principal Weapons Designer Sean Slayback.
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
\n
Hey everyone! I'mSean Slayback, the principal weapons designer onApex Legendsat Respawn. The weapons team and I are excited to share some info about weapons in Season 2, so let's get into it!
\n\n
\n
\n
\n
New Weapon: The L-STAR Arrives
\n
This season we're introducing theL-STAR, a rare and powerful LMG. This weapon fires large, high-damage plasma projectiles at a fast cyclic rate. The L-STAR is joining the Mastiff and Kraber in airdrop packages, and quite frankly, it's a beast.
\n\n
TheL-STAR's unique projectiles are much largerthan those fired by other weapons inApex. Players need to lead targets more at range to compensate for the L-STAR's slower projectiles, but on the flip side, they don't have to aim quite as precisely to get good effect on target.
\n
All this plasma-fueled power comes at a price:the L-STAR will overheatif players hold the trigger down too long. When the L-STAR overheats, its lens breaks and needs to be replaced, which takes some time. Expert players learn tofeather the triggerwith short/medium bursts, taking short breaks to let the weapon cool down.
\n\n
The L-STARonly spawns in airdrops(like the Mastiff and the Kraber), and comes with alimited ammo supplythat can't be refilled.
\n
Get out there, hunt some airdrops, and let us know what you think of our newest high-tech addition to the Armory.
\n\n
New Hop-Ups!
\n
This season, we wanted to bring up the low end of the power curve a little, increase situational viability for lesser-used weapons, and create more interplay between weapons. So, we created a couple of new hop-ups:
\n
Disruptor Rounds
\n
\n
Increased shielded damage.
\n
compatibility: Alternator, RE-45
\n
\n
Hammerpoint Rounds
\n
\n
Increased unshielded damage.
\n
compatibility: P2020, Mozambique
\n
\n
Ideally players will consider one of these hopped-up small arms forweapon-swap tactics, and sometimes carry them unironically intoendgame situations.
\n\n
New Attachments: Energy Mags
\n
Energy Mag attachments have been added for the Havoc, Devotion, and Triple Take, adding more loot gameplay and power curve depth. Like the other magazine attachments, Energy Mags increase ammo capacity (at all levels) and reduce reload time (at level 2 and above).
\n\n
Power Up
\n
We buffed some less-popular weapons to make them more powerful within their designed roles. Look out for buffs to the Flatline, P2020, Alternator, and Triple Take, with specific details outlined in our S2 patch notes.
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Arc Star: Spikes & Sticks
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Since launch, the Arc Star has seemed \"spikey\" to us. (To us, this means that the gameplay and personality are good, but it can sometimes feel unfair to use or fight against.) We did a few targeted tweaks:
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- Increased ignition delay from 2.5 to 2.8
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- Sticking a full health player will now down them
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- Players at the edge of the explosion no longer get their shields completely shredded
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Gold Weapons
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Players can look forward to finding a totally new set ofgold weaponsin Kings Canyon for the start of season 2. Look out for the final list in the Season 2 patch notes.
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Ammo Stack Sizes
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Apexplayers need to strike a fine balance between loading their backpacks with ammo, and holding other items for emergency or utility purposes. In a couple cases, we felt the stack sizes weren't well-balanced, so we tweaked:
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Shotgunmax stack reduced from 64 to 16. Players now need multiple stacks of ammo to run a shotty.
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Energymax stack increased from 60 to 80 - now matches Light/ Heavy ammo.
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Airdrop Weapons
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Airdrop packages now use different loot tables for different phases of the game (early/ mid/ late). For example, players will find more Krabers in early and mid-game airdrops, while endgame airdrops should spawn more Mastiffs.
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And, of course, these loot tables now include theL-STARplasma LMG!
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Season 2 Starts July 2!
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Beyond the changes mentioned here, the weapon team still has a few tweaks up our sleeves for Season 2, so look out for our patch notes when the season starts on July 2!
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And as always, from the entireApex Legendsteam, thanks for playing.
Sign up for our newsletter today to receive the latest Apex Legends news, updates, behind-the-scenes content, exclusive offers, and more (including other EA news, products, events, and promotions) by email.
Why only unshileded damage ? that means only for hotzone drop then when everybody still no shield, otherwise, no difference than before?
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Basically this hop up only usefull for few seconds of the game, after that back to useless gun shooting rubber bullets, pow pow pow....
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Unless you make super strong like 50-60 damage without shield, I won't touch this gun at all, just like before.
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Even then, why should I ? You shred enemy shield then you change to Mozambie & P2020 to finish ?? Sounds funny.
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Ideally players will consider one of these hopped-up small arms for weapon-swap tactics, and sometimes carry them unironically into endgame situations.
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I personally can't wait to combine an R-301 with my Mozambique for that game ending kill shot! 🙂 Even if you drop into a hotzone that doesn't guarantee Hammerpoint Rounds will be there for your P2020 and Mozambique. This should give you more options though when you can't decide what you really want as your secondary weapon as you get closer towards the end of the game. You go from never carrying a P2020 & Mozambique to inserting it into a meta weapon combos.
In a situation where two of your squad members focus fire on another player, having that third squad member use one of these weapons could make for some fast kills.
Do you think these changes make those weapons more viable now?
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Maybe \"weapon-swap tactics\" means you'll be able to switch more quickly to some weapons? Maybe \"weapon-swap tactics\" could be part of the new hop-ups or even what that new inventory slot is for?
Well if the Triple Take - which I use a lot anyway - gets a buff then I'll definitely be using it with a P2020 and the hop-up. Sounds fantastic to me! :eahigh_file:
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L-Star: Cool
New hop-ups: Meh? Maybe neat? Probably just annoying to have drop tables diluted by more items only used by specific guns?
Energy Mags: Good for the Triple Take, the Havoc & Devotion probably don't need the help, will hold judgement until I see whether you decreased their baseline magazine size to compensate?
\"Power Up\": This is what I'm most interested in, and while I suppose it makes sense we can't see the meat and potatoes until it's ready, the details on this are kinda what I'm looking for.
Arc stars: Timer/radius nerfs probably deserved, what's this about stuck = down, though? Did you mean an unshielded person? Cause if not - that's way too good.
Gold Weapons: Alright, cool
Ammo stack sizes: Sounds good
Airdrop Weapons: Okay, sounds reasonable
Waiting for July 2, then.
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@EA_Blueberryreally? what is there to play for now????? coulda put SOMETHING in there to play for until july 2nd?? that is if your level 100 ..Cya in 2 weeks game is nothing now
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Edit; I was a big meanie with my reply, booboo fixed now!
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@Huntinwabits wrote: @EA_Blueberry really? what is there to play for now????? coulda put SOMETHING in there to play for until july 2nd?? Cya in 2 weeks game is nothing now
\n
Well, time sure can fly by real fast. Possibly drop some loot too. 😉
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