Apex Legends Season 2 Weapons Update

by EA_Blueberry
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Original Post

Apex Legends Season 2 Weapons Update

[ Edited ]
Community Manager

Find out what’s dropping into the Apex armory in Season 2, straight from Principal Weapons Designer Sean Slayback.

Hey everyone! I'm Sean Slayback, the principal weapons designer on Apex Legends at Respawn. The weapons team and I are excited to share some info about weapons in Season 2, so let's get into it!

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New Weapon: The L-STAR Arrives

This season we're introducing the L-STAR, a rare and powerful LMG. This weapon fires large, high-damage plasma projectiles at a fast cyclic rate. The L-STAR is joining the Mastiff and Kraber in airdrop packages, and quite frankly, it's a beast.

 

The L-STAR's unique projectiles are much larger than those fired by other weapons in Apex. Players need to lead targets more at range to compensate for the L-STAR's slower projectiles, but on the flip side, they don't have to aim quite as precisely to get good effect on target. 

All this plasma-fueled power comes at a price: the L-STAR will overheat if players hold the trigger down too long. When the L-STAR overheats, its lens breaks and needs to be replaced, which takes some time. Expert players learn to feather the trigger with short/medium bursts, taking short breaks to let the weapon cool down.

 

The L-STAR only spawns in airdrops (like the Mastiff and the Kraber), and comes with a limited ammo supply that can't be refilled.

Get out there, hunt some airdrops, and let us know what you think of our newest high-tech addition to the Armory. 

 

New Hop-Ups!

This season, we wanted to bring up the low end of the power curve a little, increase situational viability for lesser-used weapons, and create more interplay between weapons. So, we created a couple of new hop-ups:

Disruptor Rounds

  • Increased shielded damage.
  • compatibility: Alternator, RE-45

Hammerpoint Rounds

  • Increased unshielded damage.
  • compatibility: P2020, Mozambique

Ideally players will consider one of these hopped-up small arms for weapon-swap tactics, and sometimes carry them unironically into endgame situations.

 

New Attachments: Energy Mags

Energy Mag attachments have been added for the Havoc, Devotion, and Triple Take, adding more loot gameplay and power curve depth. Like the other magazine attachments, Energy Mags increase ammo capacity (at all levels) and reduce reload time (at level 2 and above).

 

Power Up

We buffed some less-popular weapons to make them more powerful within their designed roles. Look out for buffs to the Flatline, P2020, Alternator, and Triple Take, with specific details outlined in our S2 patch notes.

 

Arc Star: Spikes & Sticks

Since launch, the Arc Star has seemed "spikey" to us. (To us, this means that the gameplay and personality are good, but it can sometimes feel unfair to use or fight against.) We did a few targeted tweaks:

- Increased ignition delay from 2.5 to 2.8

- Sticking a full health player will now down them

- Players at the edge of the explosion no longer get their shields completely shredded

 

Gold Weapons

Players can look forward to finding a totally new set of gold weapons in Kings Canyon for the start of season 2. Look out for the final list in the Season 2 patch notes.

 

Ammo Stack Sizes

Apex players need to strike a fine balance between loading their backpacks with ammo, and holding other items for emergency or utility purposes. In a couple cases, we felt the stack sizes weren't well-balanced, so we tweaked:

  • Shotgun max stack reduced from 64 to 16. Players now need multiple stacks of ammo to run a shotty.
  • Energy max stack increased from 60 to 80 - now matches Light/ Heavy ammo.

Airdrop Weapons

Airdrop packages now use different loot tables for different phases of the game (early/ mid/ late). For example, players will find more Krabers in early and mid-game airdrops, while endgame airdrops should spawn more Mastiffs.

 

And, of course, these loot tables now include the L-STAR plasma LMG! 

 

Season 2 Starts July 2!

Beyond the changes mentioned here, the weapon team still has a few tweaks up our sleeves for Season 2, so look out for our patch notes when the season starts on July 2!

And as always, from the entire Apex Legends team, thanks for playing.


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Message 1 of 34 (2,466 Views)

Re: APEX LEGENDS SEASON 2 WEAPONS UPDATE

[ Edited ]
★★★★★ Expert

Update looks good but this hop up:

 

Hammerpoint Rounds

  • Increased unshielded damage ???
  • compatibility: P2020, Mozambique

Why only unshileded damage ? that means only for hotzone drop then when everybody still no shield, otherwise, no difference than before?

 

Basically this hop up only usefull for few seconds of the game, after that back to useless gun shooting rubber bullets, pow pow pow....

 

Unless you make super strong like 50-60 damage without shield, I won't touch this gun at all, just like before.

 

Even then, why should I ? You shred enemy shield then you change to Mozambie & P2020 to finish ??  Sounds funny.

 

 

Message 2 of 34 (2,428 Views)

Re: APEX LEGENDS SEASON 2 WEAPONS UPDATE

★★★★ Novice

I’m cool with everything else, but Extended Energy Mags? ArE U JoKinG

Message 3 of 34 (2,424 Views)

Re: APEX LEGENDS SEASON 2 WEAPONS UPDATE

★ Guide

Nice, some much needed changes.

Message 4 of 34 (2,421 Views)

Re: APEX LEGENDS SEASON 2 WEAPONS UPDATE

Community Manager

@asukojo wrote:

Update looks good but this hop up:

 

Hammerpoint Rounds

  • Increased unshielded damage ???
  • compatibility: P2020, Mozambique

Why only unshileded damage ? that means only for hotzone drop then when everybody still no shield, otherwise, no difference than before?

 

Basically this hop up only usefull for few seconds of the game, after that back to useless gun shooting rubber bullets, pow pow pow....

 

Unless you make super strong like 50-60 damage without shield, I won't touch this gun at all, just like before.

 

Even then, why should I ? You shred enemy shield then you change to Mozambie & P2020 to finish ??  Sounds funny.

 

 


Ideally players will consider one of these hopped-up small arms for weapon-swap tactics, and sometimes carry them unironically into endgame situations.

 

I personally can't wait to combine an R-301 with my Mozambique for that game ending kill shot! Standard smile Even if you drop into a hotzone that doesn't guarantee Hammerpoint Rounds will be there for your P2020 and Mozambique. This should give you more options though when you can't decide what you really want as your secondary weapon as you get closer towards the end of the game. You go from never carrying a P2020 & Mozambique to inserting it into a meta weapon combos.

In a situation where two of your squad members focus fire on another player, having that third squad member use one of these weapons could make for some fast kills.

Do you think these changes make those weapons more viable now?

Blueberry.png
Message 5 of 34 (2,388 Views)

Re: APEX LEGENDS SEASON 2 WEAPONS UPDATE

Champion (Retired)

Maybe "weapon-swap tactics" means you'll be able to switch more quickly to some weapons? Maybe "weapon-swap tactics" could be part of the new hop-ups or even what that new inventory slot is for?

 

Well if the Triple Take - which I use a lot anyway - gets a buff then I'll definitely be using it with a P2020 and the hop-up. Sounds fantastic to me! :eahigh_file:

Message 6 of 34 (2,379 Views)

Re: APEX LEGENDS SEASON 2 WEAPONS UPDATE

[ Edited ]
★ Guide

L-Star: Cool

New hop-ups: Meh? Maybe neat? Probably just annoying to have drop tables diluted by more items only used by specific guns?

Energy Mags: Good for the Triple Take, the Havoc & Devotion probably don't need the help, will hold judgement until I see whether you decreased their baseline magazine size to compensate?

"Power Up": This is what I'm most interested in, and while I suppose it makes sense we can't see the meat and potatoes until it's ready, the details on this are kinda what I'm looking for.

Arc stars: Timer/radius nerfs probably deserved, what's this about stuck = down, though? Did you mean an unshielded person? Cause if not - that's way too good.

Gold Weapons: Alright, cool

Ammo stack sizes: Sounds good

Airdrop Weapons: Okay, sounds reasonable

Waiting for July 2, then.

Message 7 of 34 (2,376 Views)

Re: APEX LEGENDS SEASON 2 WEAPONS UPDATE

[ Edited ]
★ Pro

@EA_Blueberryreally? what is there to play for now????? coulda put SOMETHING in there to play for until july 2nd?? that is if your level 100 ..Cya in 2 weeks game is nothing now

Message 8 of 34 (2,362 Views)

Re: APEX LEGENDS SEASON 2 WEAPONS UPDATE

[ Edited ]
★ Expert

Edit; I was a big meanie with my reply, booboo fixed now!

Message 9 of 34 (2,326 Views)

Re: APEX LEGENDS SEASON 2 WEAPONS UPDATE

Community Manager

@Huntinwabits wrote:
@EA_Blueberry really? what is there to play for now????? coulda put SOMETHING in there to play for until july 2nd?? Cya in 2 weeks game is nothing now

Well, time sure can fly by real fast. Possibly drop some loot too. Wink

Blueberry.png
Message 10 of 34 (2,324 Views)