Re: Apex Legends : Quality of Life Improvements

by johnmiceter
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Original Post

Re: Apex Legends : Quality of Life Improvements

★★★ Pro

@maximas1986 She can use her Care Package as an indestructible cover for a door or chokepoint and her drone revive shield can prove to be great cover.

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Re: Apex Legends : Quality of Life Improvement Requests

★ Novice
@Cabowse Firing Range add Building to practice with “Doors” and proper trap/fence placement.
Message 372 of 610 (2,390 Views)

Re: Apex Legends : Quality of Life Improvement Requests

When a teammate calls dibs on something, change the " player x dibs" text into "player x put dibs on weapon y"

 

I'm always wondering what they dibsed.

 

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Re: Apex Legends : Quality of Life Improvement Requests

I would also love to be able to see what % of players did get a certain badge!

 

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Re: Apex Legends : Quality of Life Improvement Requests

★ Apprentice

I think there should be skill based skins, to be precise make ultimate skins that can be acquired only by doing some of the craziest challenges: 6000 damage or 25 kills or some other hardcore challenges, so that when you see player with this ultimate rare skin that you know that it is a master/pred level player and not just someone that spent 500$ on packs to get heirloom and legendary skins.

Release them one by one for legends like heirlooms are, and to make it even more hardcore make special editions something like dropping 4k damage in master/pred tier ranked game. So there is difference when player drops 4k damage in public or top tier lobbie. It would give much more incentive to play ranked and to try get those hardcore numbers.(also would love to see different color badges for 3k/4k/20 kill badges so it is a difference if you did it in public or ranked lobby)

Please add this, think the whole community specialy creators and top tier players would love this.

And after all think us masters/predators deserve something more than 1 badge and dive trails for the hardcore skill level an grinding in ranked. Standard smile

 

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Re: Apex Legends : Quality of Life Improvement Requests

★★ Novice

I've always thought it would be a great idea to have 50 heirloom shards for the lvl 110 reward on the BP(as well as the skin), but having a relatively rare(say, 1 per 3 legendaries) 30 shard drop from packs is a great idea.

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Re: Apex Legends : Quality of Life Improvement Requests

★★★ Pro
@Cabowse jump master can eject players, far away from him to make looting a more peaceful experience for the jump master.
Pr-selected legend based matchmaking.
Message 377 of 610 (2,236 Views)

Re: Apex Legends : Quality of Life Improvement Requests

★ Guide

Crypto: 

 

Passive: Crypto is un-detectable ie  Bloodhound scans, Crypto Drones and Satellite cannot detect his position, tracks or see him. So when a Bloodhound scans a team he will see 2 people and not crypto (thinking they have the advantage when they don't).

 

 

Marriage:

 

Decoys can now hold doors. 

 

Pathfinder:

 

When pathfinder shoots or damages an enemy they are revealed for 2 seconds. 

 

 

 

 

Forge:  

 

Allows you to upgrade any item with tokens, just like crafting but its one slot where you enter an item you want to upgrade.

Example: you put in a white heavy mag > costs 10 crafting mats, gives you > Blue etc. 

 

You can use it on Barrels, Mags, Shields, Knockdown shields, etc etc. 

 

 

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Re: Apex Legends : Quality of Life Improvements

★★ Guide

1. Bangalore needs to be relevant some how in Ranked. Atm, she is unplayable  because of how op Bloodhound is and she needs a counter some how to him. If maybe they  buffed her smoke ability so that: A) she can see through her own smoke or B) Bloodhound cant see through Bangalore smoke.

 

2. PLEASE BRING BACK A SOLO MODE. Duos has had its time, now its time to bring back Solo again.

 

3. Fix the recoil up a bit on the Havoc. Its way to much now and needs to be reduced so its a little more usable again.

 

4. Release new Finishing moves in the shop

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Re: Apex Legends : Quality of Life Improvements

★★★ Pro
@Wingmannedbro

Please increase the level cap for players before meeting the "general population" to 150.
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