October 2019
It’s so much more than that, but I do agree. There is just so much wrong with this game that I don’t even know where to begin. Aiming along with the individual hit boxes of each character is a nightmare. Damage sequencing is so completely broken that precision aiming is worthless unless it does MASSIVE damage (fully charged 80’s hero who still does a small amount of splash damage). The character delays/animations only add to the unresponsiveness of actions one is trying to perform. I constantly find myself needing to hit my actions multiple times to get them to engage. Area damage is inconsistent to say the least, it renders imp punt worthless. Area effect moves such as the Roses goatify are easily negated with the scientist teleport. It will actually hit someone and start the process of goatify and then nullify after the teleport. I can go on forever but I imagine everyone gets the point. This game wasn’t ready for release and was rushed with the intention of fixing it after release.
October 2019
Remove auto-aim. This isnt a thing to have in PvP.
For A.I., if you really need that crutch; I don't care. I still feel you're crippling yourself from getting better & forcing yourself to improve & adjust sensitivity, but whatever.
October 2019
October 2019
October 2019
Totally agree with you.Aim assist really * and even turn off still have it. Sensity too slow and like u said GW2 really better than BFN Aimming smoothly Many of my friends tried for a while and give up They’re PVZ fans but can’t accept that annoying aim.
October 2019
It's got to be improved, that's for sure. My main issue is the way the sensitivity seems to change mid-rotation when tracking someone. It's on the Trello board but it's a crucial issue. I have the assist off which sounds like it makes it a little better, but it can be irritating at times with the variable reticle speed.
October 2019
@chippee wrote:The amount of times ive had to chase down a near dead enemy because i cant get that last shot to connect is ridiculous.
Also it feels like a deadzone issue with it tbh as theres a delay from when you move the stick to the result on screen.
So much this! The input lag seems to be the major issue here I presume. Glad I am not alone with my feeling.
They didn't really fix anything with that patch tbh. I played a couple of matches of GW2 before the servers of BFN went live again and the whole gameplay feeling is just on another level. So smooth and responsive. Playing BFN literally a few seconds later made me realize even more how broken the controls are right now.
Sluggish aiming, input lag, still so damn hard to kill a jumping, running opponent when they take too much damage and just run away. It is just no fun. Every kill feels like a drag and a chore.
Shaun Laker acknowledged the problem on yesterday's stream but said they are still trying to pinpoint what it is exactly. We should maybe start a new thread with ideas what it could be and help them find a solution even quicker?
October 2019
I'm "glad" I'm not the only one having trouble hitting enemies. To be biggest offender is the Sprint mechanic.
October 2019
the problem is that every weapon is a projectile. that´s why its more difficult to aim. there is no such thing as hit scan in the pvz bfn.
October 2019
@xinadworld wrote:the problem is that every weapon is a projectile. that´s why its more difficult to aim. there is no such thing as hit scan in the pvz bfn.
Truth...
However, the lag issues aren’t conducive to hit scan. 😂