Currently Aerodome is extremely unbalance and favors attackers and needs to be addressed. The game starts off by giving the Attacking team 3 tanks, and a straight shot to B while the enemy team can only spawn on A flag and has no Armor or vehicle spawn and has to run to B. The attacking team Essentially gets 3 tanks and a free flag at the start of the round while the defending team loses A being over run by the enemy team and its 3 tanks and with in the first few minutes of the game its already half over.
Attackers will always win if the tankers are aggressive but if they hang back and try to snipe with the machine guns the defenders will almost always win -- Attackers should get 2 tanks and the supply stations should be in the trench near A to make things more balanced.
(The next 2 sectors are in a pretty good state imo)