soldiers can activate their zpg, then sprint and have it shoot out and give no indication besides the light beep you hear before you die immediately
Ai corns husk hop the moment they meet an object they can simply jump over
Ai scientist throw their heal grenades at an enemy that can be far away from them like they still have sticky bomb design from gw2
Space cadets shoot out rockets from stations but don't bother to control them and dont seem to shoot very well on stations unless the player is facing an enemy
Ive seen ai float in the air after a imp's gravity grenade disperses
Bugs
If a citron empeachs a z mech during explosive escape it dosen't explode
If you reload then sprint therefore cancelling it then reload again the animation won't play for the character
Intiating a taunt then trying one immediatly after causes only the audio to play and your character freezes
Sometimes I've been able to get cactus to sprint straight backwards
Getting too close to a wall with abilities almost clips you threw the wall
Weeds and browncoats can die yet their bodies float in mid air
Nitpicks
Every bosses weakness: just keep blasting them in the face,seriously remember when sunflower and hypno queen weak point only appeared when they charged up and you could shoot there to damage them
Bosses in general are too easy outside of elite just use one ability to drain half or 3/4 of their health in a second
Pots and bots are a total joke against anything above a cone head or pumpkin and the ranged ai completely annihilates them (especially melees) in one round or grenade which are numerous in ops
Why can we spawn pea cannons and rocket bots with no cool down but other characters are on a cool down?
Some chomper swallows are wierd in zombie position, such as all star where he's in a position that would make him impossible to swallow like just jump bro you can survive this
You dont get points unless you have two points in suburbination which is a better path to victory but it seems harsh and punishes the already losing teams and it still gave points in the gw games
If some of these are actual mechanics please tell me so I can correct them.
I'm not sure if you already mentioned this, but AI Kernel Corn has a weird Husk Hop trajectory which basically homes onto you even if he's nowhere near you to hit you.