5 man squads

by Assassinx210
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Original Post

Re: 5 man squads


@OskooI_007 wrote:

Yep, 4 man squads confirmed. A couple reasons for them choosing 4 man squads come to mind. There's four classes so each member of the squad can be a different class. Assault, support, engineer, and sniper.

 

The second reason I can think of is that 4 man squads divides evenly into 128 players. I don't know if these are the reasons DICE chose to go with 4 man squads, but it's my best guess as to why.


@OskooI_007 I'd prefer to have at least 6 man squads like in BF2 which would be 21 even squads and 2 commanders - but honestly in a 128 player game 8 man squads would  divide into 16 even squads if they foolishly don't add commanders back in such a large game mode.

 

With the prohibition against spawning under fire (not to mention how glitch the under fire sensor has been over the past couple of games) 4 man squads ensure that squads are never together because 1-2 will be dead and the rest probably in contact necessitating you to respawn at a flag.

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Message 11 of 22 (311 Views)

Re: 5 man squads

★★ Guide
@ragnarok013 give the man a raise and an extra day off... finally speaking some sense...
64man-team equals to 16 squads:
1: Alpha
2: Bravo
3. Charlie
4. Delta
5. Echo
6: Foxtrott
7: Golf
8: Hotel
9: India
10: Juliet
11: Kilo
12: Lima
13: Mike
14: November
15: Oscar
16:Papa

Then you have 5-6 locked squads with 2-3 guys in each... So you get another 4-5 squads:

16:Quebec
17: Romeo
18: Sierra
19: Tango
20: Uniform

I have never never ever seen any squad name beyond Juliet in BF4
Message 12 of 22 (274 Views)

Re: 5 man squads

★ Guide

4 to a squad is such a bad idea. 8 in a squad makes so much sense. Literally, we’re going from 64 players (4 man) to 128 players, so why shouldn’t the squad sizes be 8? It’s an even divide of 128.

 

My concern is that it’s the specialists that are driving this. The only real thing holding back squad sizes is if they’re limiting specialists to 1 per squad. And since there are only 10 specialists, an 8 man squad would make it harder to be “your specialist.” I don’t agree with this, but I can’t think of a logical reason why they would still keep 4 man squads, it’s just terrible.

Message 13 of 22 (271 Views)

Re: 5 man squads

★ Pro
@Boba_Brett711 every player will be a specialist.
Message 14 of 22 (262 Views)

Re: 5 man squads

[ Edited ]
★ Guide

@DingoKillrI know that. I meant, are they limiting how many specialists per squad? If you and I are in a squad and I’m Casper, do you get to be Casper as well? That’s what I mean. Like, are they concerned that you’ll just quit the game, or get frustrated by squads, because you can’t be Casper? Hence, 4 man squads and less likelihood someone would have “your guy/gal”

Message 15 of 22 (246 Views)

Re: 5 man squads

★★ Guide

I'd personally prefer a higher squad count option, but 4 is fine. I'll be in a PSN party chat when rollin

Message 16 of 22 (244 Views)

Re: 5 man squads

[ Edited ]
★ Pro

@Boba_Brett711I don't see that type of restriction being put in place. DICE has not restricted class before why start now.

DICE appears to have give 1 specialist Sundance the wingsuit. Having only 1 Sundance would leave the rest of the squad behind. With little info we have, may be DICE will allow us to have a squad of Sundance with different gadgets.

Message 17 of 22 (217 Views)

Re: 5 man squads

★ Guide
@GRiPSViGiL Discord works well for that. Also if you know the squad members personally, there's whatsapp groupcall
Message 18 of 22 (208 Views)

Re: 5 man squads

★★★★ Pro
@psylentrage76 Sure but why need to use 3rd party coms? Then you got the issue of setting objectives for those outside your squad. If you could create platoons you can use the in game comorose more effectively.
Message 19 of 22 (196 Views)

Re: 5 man squads

★ Guide
@GRiPSViGiL then it doesn't matter which Battlefield you play, or for that matter, which game. Just an opinion. Almost no game's in-game comms are as good as either those options, added that you can video call at the same time, on a different device? Less chance of trolls and hackers that can possibly listen in? I just believe in-game comms should stay right where they are. It also gives scope to the devs to rather work on other more important aspects of the game, i.e. hackers, cheaters, more and better content, ETC. without having to worry about yet another layer of security, that can be broken down. A game's first priority in my opinion ISN'T the comms. So far down the list, TBH, I really don't care. Back when we we're playing older titles with no-comms, we simply ran a local VOIP client-server, or used, dare I say it, SKYPE
Message 20 of 22 (192 Views)

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