September 2019
Does anybody hate 1st base finishes as much as I do, regardless of whether you're on the winning team or not?
It's always happened but if you're the attacking team it's no fun at at all being confronted by a team of Oaks & Night Caps or Engineers & Brainz and the game finishing before it really starts.
And I hate it just as much if I'm on the defending team - often you only manage to get any xp if you're playing a frontline character & there's no chance of building up decent coins.
I would love there to be some sort of change to help the attacking team have a reasonable chance capping just the 1st base!
Maybe the attacking team could have a bigger extended safe area, or the defending team have an out-of-bounds to prevent them getting too close to the other teams spawn? Or a simple time difference allowing the attacking team to leave their safe area earlier than the opposition?
What do people think??
September 2019
That first base in Peachy District needs to be looked at. I've rarely seen it taken as either side so it needs to be looked at. Sometimes it's just a vast disparity in the skills of the teams but when the same point is almost never taken as either attacker or defender, there's a problem with the map itself.
Spawn camping should either never be possible at all, or should be strongly discouraged. It's been a problem in other games too, back in TF2 there's a map called 2 Fort that I played a lot and I've been on teams where some people went out as demo men and planted bombs all over the enemy spawn and every time they tried to rush out, they'd blow them up. Needless to say that wasn't a fun experience for the enemy team or even for me as I never like 'pub stomping' on either end. Protecting the spawn better would also make for greater chances for the attackers to get out and take stuff instead of always having to deal with campers.
September 2019
September 2019
September 2019 - last edited September 2019
@ToastedSarnieKick their * into the objective
Edit: even better: Dr. Zomboss or Crazy Dave doing this job :D
September 2019
September 2019
The first bases are always what take them the longest to balance. It was the same for GW2. Turf Takeover is at its best after they've balanced it so each side wins about 50% of the time, but is also set up so good squad can still crush it.
I'm pretty sure in GW2 there was one map that I didn't see the ending of for about a month. So this game is already slightly more balanced that GW2 was off the bat.
September 2019
September 2019