Re: 120s cooldown on helis/attack vehicles should not be put in place in conques

by Stew360
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Re: 120s cooldown on helis/attack vehicles should not be put in place in conques

★★★ Pro
@SpudBug I agree i think their changes to vehicles should be different in conquest and breaktrough .. Also they better be not remooving players from 128 players conquest wich is the best conquest experience there as been ever in a BF game .. Conquest 64 players feel dull and boring comoare to 128 players ... Breaktrough is bad 64 players wont solve it .. Peoples who like breaktrough prefer rush over conquest
Message 21 of 50 (421 Views)

Re: 120s cooldown on helis/attack vehicles should not be put in place in conques

★★ Expert
@Anti-Tank-Killer So...when vehicle folks can't pull a vehicle do y'all just like...stare at a wall until you can grab a vehicle or something? Or do y'all actually play as infantry until you can get your next vehicle?

You're not supposed to be able to stay in vehicles the entire match unless you're actually keeping yours alive. If you're getting your vehicle killed, the cooldown and the risk of others pulling it is the "penalty".

Because vehicles have far larger individual impacts than infantry do on-average, so with vehicles being force multipliers it makes sense they're not as readily available as a simple infantry respawn.
Message 22 of 50 (404 Views)

Re: 120s cooldown on helis/attack vehicles should not be put in place in conques

@edgecrusherO0 First off I'm not a "y'all" so trying to ask me to represent everyone is kinda pointless so I can't even answer that question besides what I would do. Sometimes I'd wait, sometimes I'd play, if there were good vehicle fights and I happened to die, I'd try and get another tank or wildcat and go back at it because those to me are fun, more of a challenge and more skill based even with how watered down engagements across the board are. The added benefit of success is less pressure on my team, if I fail, that is favor for the enemy team obviously.

Your second point is very wrong, in capable hands any weapon or weapons platform can survive, I've done it many of times and as I said before I use to competitive play back in BF2 which gives me a slight edge when approaching situations, so yes I've gone X-Kills and 0 Deaths many times, however with cheesy mechanics like the C5 drone being able to instakill that point is even less valid, when I tank, I fire on the move and maneuver constantly but there are times you need to actually range your shots when engaging enemies from a large distance so before you say 'well just keep moving dont camp' stopping for a few seconds to judge range is not camping, and infantry do not suffer from many mechanics armor does, and yes I have been struck by a C5 drone from underground while moving to kill a bolte that was harassing my team. Stack that with not only the personal timer that is baked into a vehicle loss but the regular timer itself and you have an overly punishing experience for not playing perfectly for arguably little actual force projection.

And for your last point, you are lumping everything together, by saying 'vehicles' as opposed to specific platforms which I'll always say is lazy. 2 tanks have less power projection compared to the flying squirrel, they lack maneuverability, they are loud, big and slow and get stuck and flanked very easily. Now if you said 2 bolte's then yes, they will shred every soft target you give them, I'm not saying give vehicles an 'infantry like' respawn. No idea where that concept came from. However infantry power projection is pretty crazy with how short respawns are, the ability to spawn on any squadmate and pull very specific gadgets with no real downside to their own kit. Besides the Blote and nightbird, leathality is very questionable, just like you say 'vehicles' are supposed to be force multipliers but yet we still have complaints from people not being able to 1 v 1 a tank so which is it? If they are force multipliers they need the impact to do so, but again a tank has less actual impact compared to most infantry specialists, a tank cant glide 700m after dropping off a pebble and drop nades or C5 all over everything, a tank can't 1 shot another vehicle (unless its the pickup truck or lil shrimp car) from a bush, and a tank can't bob n weave and zipline up random places or even go into a close quarters area where all the flags are.

So again, where do we draw the line?

A simple way to tone down vehicle pressure, ammo limits, and get rid of auto healing for infantry and auto repair for vehicles.
Message 23 of 50 (386 Views)

Re: 120s cooldown on helis/attack vehicles should not be put in place in conques

★ Pro

Apex Olympus map has 11 Trident vehicle transports per map for 60 players, yet Battlefield will now have less vehicles than Apex with 128 players?

 

Is this the hint from EA that they want us all to transition from BF 2042 to Apex?

 

Message 24 of 50 (370 Views)

Re: 120s cooldown on helis/attack vehicles should not be put in place in conques

★ Guide

I'm agree with you there are too many people using air vehicles as taxi so then Why the air players we must to wait 2 mins for take the next available vehicle ? This is no sense the count down of two minutes it should to be for the player which one took the vehicle no for the rest, because Why I should to wait two minutes instead of 60seconds if someone took the jet as taxi ? I should to wait 60 seconds and then when I want take the next one I should have to wait two minutos in this case like this I'm agree

Message 25 of 50 (328 Views)

Re: 120s cooldown on helis/attack vehicles should not be put in place in conques

★★★★ Guide
@edgecrusherO0 Vehicle mains wait for their jet or heli because if they don't some dope will take it so they can fly it to an objective and bail out or fly it into the ground because they don't know what they are doing.

I almost think there should be a "priority queue" for players that have an above average record as pilot for anti-tank and anti air kills with helis and planes. Once you qualify as an "ace" pilot (by being above average, not by being top tier) you should get a notification that a jet or heli is available and queue into it.

If nobody takes it within 10s then it goes to the general player pool.

Having an effective pilot killing other aerial vehicles/tanks and being challenged by effective pilots on the enemy team is good for the overall game balance and good for infantry players as well.
Message 26 of 50 (302 Views)

Re: 120s cooldown on helis/attack vehicles should not be put in place in conques

★★★★ Guide
@TAW_Rinko Jets in this game melt ground vehicles easily - what is to stop two good jet pilots from camping the spawn and blowing up every single tank/mav/bolte that comes out of the enemy spawn?
Message 27 of 50 (301 Views)

Re: 120s cooldown on helis/attack vehicles should not be put in place in conques

★★ Expert
@SpudBug man BF vehicle-mains are some of the worst gate-keepers in the franchise....
Message 28 of 50 (286 Views)

Re: 120s cooldown on helis/attack vehicles should not be put in place in conques

★★★★ Guide
@X-Sunslayer-X If you dont like a game that has vehicles and combined arms gameplay why not play a different game? Instead we have complainers wanting the game to be infantry only.

Maybe we should add a 60 second cooldown to infantry spawns so that they can see what it's like when you die to something you couldn't even react to like the c5 drone and you have to wait to play.
Message 29 of 50 (257 Views)

Re: 120s cooldown on helis/attack vehicles should not be put in place in conques

★ Guide

@SpudBug bravo! I agree fully with you

Message 30 of 50 (248 Views)

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