@edgecrusherO0 First off I'm not a "y'all" so trying to ask me to represent everyone is kinda pointless so I can't even answer that question besides what I would do. Sometimes I'd wait, sometimes I'd play, if there were good vehicle fights and I happened to die, I'd try and get another tank or wildcat and go back at it because those to me are fun, more of a challenge and more skill based even with how watered down engagements across the board are. The added benefit of success is less pressure on my team, if I fail, that is favor for the enemy team obviously.
Your second point is very wrong, in capable hands any weapon or weapons platform can survive, I've done it many of times and as I said before I use to competitive play back in BF2 which gives me a slight edge when approaching situations, so yes I've gone X-Kills and 0 Deaths many times, however with cheesy mechanics like the C5 drone being able to instakill that point is even less valid, when I tank, I fire on the move and maneuver constantly but there are times you need to actually range your shots when engaging enemies from a large distance so before you say 'well just keep moving dont camp' stopping for a few seconds to judge range is not camping, and infantry do not suffer from many mechanics armor does, and yes I have been struck by a C5 drone from underground while moving to kill a bolte that was harassing my team. Stack that with not only the personal timer that is baked into a vehicle loss but the regular timer itself and you have an overly punishing experience for not playing perfectly for arguably little actual force projection.
And for your last point, you are lumping everything together, by saying 'vehicles' as opposed to specific platforms which I'll always say is lazy. 2 tanks have less power projection compared to the flying squirrel, they lack maneuverability, they are loud, big and slow and get stuck and flanked very easily. Now if you said 2 bolte's then yes, they will shred every soft target you give them, I'm not saying give vehicles an 'infantry like' respawn. No idea where that concept came from. However infantry power projection is pretty crazy with how short respawns are, the ability to spawn on any squadmate and pull very specific gadgets with no real downside to their own kit. Besides the Blote and nightbird, leathality is very questionable, just like you say 'vehicles' are supposed to be force multipliers but yet we still have complaints from people not being able to 1 v 1 a tank so which is it? If they are force multipliers they need the impact to do so, but again a tank has less actual impact compared to most infantry specialists, a tank cant glide 700m after dropping off a pebble and drop nades or C5 all over everything, a tank can't 1 shot another vehicle (unless its the pickup truck or lil shrimp car) from a bush, and a tank can't bob n weave and zipline up random places or even go into a close quarters area where all the flags are.
So again, where do we draw the line?
A simple way to tone down vehicle pressure, ammo limits, and get rid of auto healing for infantry and auto repair for vehicles.