July 2021
Hey, everybody.
I was working on a build when I noticed that the half walls seem to cast a shadow on some windows. After some testing, I realized that it's more windows than I thought and it's any size half wall that seems to cause the shadow issue.
I attached a couple pictures of the visual issue ; I don't know if I'm the first one to report this, but I wanted to put something in just to be sure that it's documented ( I guess is the word you'd say )
Solved! Go to Solution.
July 2021 - last edited July 2021
@spideywideys Looking at your screenshots I noticed that the half walls and windows are incorrectly set. You are probably using the MOO cheat (bb.moveobjects on) Looking at the windows you use for this build I think you won't be able to place them this close without using MOO. In a normal build you will not be able to build a wall into a window. And so, you won't be able to do this in the Sims 4. Therefore, it is not a bug but a build error you made. When you move the wall or the windows into the right position this graphic issue will dissolve itself.
Here is a screenshot to show how you can solve this issue:
The best way to solve your issue is to set the wall like the center wall in the screenshot.
Have fun playing. 😉
Let op:
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July 2021
July 2021 - last edited July 2021
@spideywideys Looking at your screenshots I noticed that the half walls and windows are incorrectly set. You are probably using the MOO cheat (bb.moveobjects on) Looking at the windows you use for this build I think you won't be able to place them this close without using MOO. In a normal build you will not be able to build a wall into a window. And so, you won't be able to do this in the Sims 4. Therefore, it is not a bug but a build error you made. When you move the wall or the windows into the right position this graphic issue will dissolve itself.
Here is a screenshot to show how you can solve this issue:
The best way to solve your issue is to set the wall like the center wall in the screenshot.
Have fun playing. 😉
July 2021
Thanks!
I should have known to try it out without move objects on, but I was working on a big build so it really didn't hit that that could have been the issue.