December 2017 - last edited December 2017
This game like to create homeless sims and pets even you have plenty of unplayed sims.
By visiting a park or opening a vet clinic a long time.
They created this C&D ep too quickly. If this is a resuaurant, surely the meal will be rated "poor".
Anyway, NPCs who visit your lot when you try an adoption or neglect have a "animal control" job.
Why not make it playable?
[1] Animal shelter Lot type.
Almost same as "generic" lot, but spawn a strays and 1 sim(have job name on top of the name; must be unplayed OR generated-sim) by default inside the lot.
Building requirements are some closed space, such as cage.
You can visit this lot and;
a. Adoption: click a stray - "Adopt ($200)".
b. Given up: travel with a pet here, and talk to the worker sim to give up a pet.
Pet traveled with you here will receive "fear" buff while inside this lot.
Pet adopted from this lot will receive 6 hours happy buff.
[2] Animal control job
- Keep the town clean!
Travel to the park lot and patrol. Catch a stray. (stray will teleport to [1] lot)
-I wanna have this stray!
While inside the [1] lot, random sim[*A] appear and ring a bell.
Then you go talk to him/her and he/she will go home with their new pet[*B].
*A - just like GTW's Retail system. This sim must be unplayed one or generated one ,not played household.
*B - select random stray from current deposit([1]'s cage), make cat|dog run to new owner, sim and pet walk outside the lot,(and delete both household because I don't want homeless household).
December 2017
That's a cool idea! I think it would be a cool job for a teen. Or maybe, somehow just edit and make more use out of a veterinary clinic. Set up stray kennels inside of a vet and the adult could work vet while a teen does part time as animal rescue.