Re: [Mod Related] Game doesn't save/Time reset on transition/(Part) Progress los

by tishagb
Reply

Original Post

Re: my sims game keeps loading the same day

★★★ Novice
@kalli_aab It wasn't ant mod. I checked them all by using the 50/50 method. All was fine so I assumed I deleted whatever was causing it. But it started up again. I don't think it was ever a mod.
Message 661 of 673 (2,063 Views)

Sims 4 High School Years Groundhog Day error still not fixed (it's been months!)

★★ Novice

Product: The Sims 4
Platform:PC
Which language are you playing the game in? English
How often does the bug occur? Every time (100%)
What is your current game version number? PC: 1.90.375.1020
What expansions, game packs, and stuff packs do you have installed? I have every expansion pack and most stuff packs.
Steps: How can we find the bug ourselves? Just play High School Years and try to make progress lol.
What happens when the bug occurs? Since purchasing High School years, I am not able to progress in the game. For example, I load into the game on a Tuesday and play the game until Sunday. If I save and exit the game and log in the following day. I will load right back to Tuesday and all of my progress will be lost, instead of it loading from Sunday like it should. My sims are not aging up properly because they keep reverting back to the age they were on Tuesday. THIS IS NOT A MOD ISSUE. THIS IS A HIGH SCHOOL YEARS ISSUE. I removed all of my mods and cleared my cache and my results were the same. But when I removed HSY my game saved progress like it's supposed to. I also noticed doors aren't staying locked anymore.
What do you expect to see? I would either A.) like my money back for HSY since y'all aren't working on this issue (it's been going on and reported for months!) or B.) like this bug to be fixed so progress can be made the way it's supposed to be with HSY installed. It would be nice to be able to lock doors again also.
Have you installed any customization with the game, e.g. Custom Content or Mods? Not now. I've removed them.
Did this issue appear after a specific patch or change you made to your system? Yes
Please describe the patch or change you made. HIGH SCHOOL YEARS IS THE ISSUE!

This is a thread where y'all claimed you were working on this a month ago:

https://answers.ea.com/t5/Game-and-Mod-CC-Issues/Mod-Related-Game-doesn-t-save-Time-reset-on-transit...

 

Message 662 of 673 (2,052 Views)

Everytime I leave a location or CAS it deletes my sims relationships..

★★★★★ Newbie

Everytime I save or leave a location my sims lose alll relationships with everyone…… it’s getting annoying i dont know why Or what to do 

Message 663 of 673 (1,982 Views)

Re: Game not saving

★★★★★ Newbie

So I still have the problem. I use mods yes, but I was told some ohers had the same issue and they DON'T use mods. I'm on pc and I don't know what to do anymore.

Message 664 of 673 (1,918 Views)

Re: Game not saving

★★★ Novice
@sarahdahnert Turn off HSY pack
Message 665 of 673 (1,897 Views)
0

Re: Game not saving

★★ Novice

It's a shame we have to disable a pack that we paid for.

Message 666 of 673 (1,824 Views)

Re: [Mod Related] Game doesn't save/Time reset on transition/(Part) Progress los

[ Edited ]
★★★ Novice

The issue around saves and households has been happening for me with and without mods ever since the werewolves patch. I first get a last UI exception and then upon loading any household, even in new saves, I get a last exception. My calendar is also messed up, multiple fairs on one day and either brings up a custom holiday last exception or one relating to "utilities\logging\version_handling.py\version_handling.py" giving a reason of "[manus] drama_schedule_service failed to handle on_all_households_and_sim_infos_loaded due to exception (AttributeError: 'NoneType' object has no attribute 'time_off_work')".

 

When I have had mods removed there are no mods mentioned but the same last exceptions. With mods it mentions the same three, so they all must use the same resource being affected from the game. The mods are : Lot51's doorbell, Simrealist's RE and financial centre mods, and Basementals main mod. This is all after a game repair, new saves, new families, origin reinstall, 50/50, deleting custom holidays from calendars. The only thing I haven't done, which I am avoiding, is a complete game reinstall. I believe this is a missed bug needing a fix by EA, so will not be jumping to do this. 

 

I just want to play the game! I have had a big move and wanted for so long to just relax on the game but this issue is relentless. Does anyone know whether EA are planning to fix this soon?

 

Screenshot 2022-07-22 at 22.30.10.png

 

LAST UI EXCEPTION:

Spoiler
</spoiler><?xml version="1.0" ?><root>
<report><version>2</version><sessionid>89cf9cf7b2f3515b6314addf</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2022-09-04 13:54:16</createtime><buildsignature>Local.Unknown.Unknown.1.91.186.1230-1.200.000.572.Release</buildsignature><categoryid>(AS)olympus.core::OlympusObject</categoryid><desyncid>89cf9cf7b2f3515b6314addf</desyncid><systemconfig/><screenshot/><desyncdata>TypeError: Error #1009: Cannot access a property or method of a null object reference.&#13;&#10; at olympus.core::OlympusObject/ParseObject()&#13;&#10; at olympus.core::OlympusObject/ParseObject()&#13;&#10; at olympus.core::OlympusObject/ParseObject()&#13;&#10; at OlympusObject instance constructor()&#13;&#10; at FeedData instance constructor()&#13;&#10; at gamedata.Exchange::FeedDataFeed/GetOfflineFeedList()&#13;&#10; at gamedata.Exchange::FeedDataFeed/HandleFeedRequestResponse()&#13;&#10; at olympus.io::CommunicationObject/Dispatch()&#13;&#10; at olympus.io::CommunicationManager/SendUIMessage()&#13;&#10;rtim=2531&#13;&#10;Client Session Time: 30.61&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 10,5,115,51547&#13; &#10;Modded: True&#13; &#10;SystemInfo: Mac OS X Version 10.16 (Build 20C69) GPU: Unknown Unknown macOS Metal driver 0.0.0.0&#13; &#10;</desyncdata></report>
</root>

 

 

 

LAST EXCEPTION

Spoiler
</spoiler><?xml version="1.0" ?><root>
<BetterExceptions><BEversion>v2.05</BEversion><WasBlank>False</WasBlank><TuningLoadFinished>True</TuningLoadFinished><BadObjectCC>True</BadObjectCC><Advice>This is likely due to bad object CC. Check the Summary and Broken Mods section in BE Report.</Advice></BetterExceptions><report><version>2</version><sessionid>a8765589bec1d1046314a547</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2022-09-04 14:20:56</createtime><buildsignature>Local.Unknown.Unknown.1.91.186.1230-1.200.000.572.Release</buildsignature><categoryid>custom_holiday.py:95</categoryid><desyncid>a8765589bec1d1046314a547</desyncid><systemconfig/><screenshot/><desyncdata>[manus] drama_schedule_service failed to handle on_all_households_and_sim_infos_loaded due to exception (AttributeError: 'NoneType' object has no attribute 'time_off_work')&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 117, in wrapped&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 113, in finally_wrap&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 365, in c_api_client_connect&#13;&#10; File "lot51_doorbell/utils/injector.pyc", line 39, in _inject&#13;&#10; File "lot51_doorbell/injections/interactions.pyc", line 24, in lot51_doorbell_on_zone_loaded&#13;&#10; File "C:\Users\jvict\Documents\Sims 4 Python Script Workspace\My Script Mods\RE\Scripts\simrealist_re\injector.py", line 28, in _wrapped_function&#13;&#10; File "C:\Users\jvict\Documents\Sims 4 Python Script Workspace\My Script Mods\RE\Scripts\simrealist_re\util_callbacks.py", line 53, in re_do_zone_spin_up_callbacks&#13;&#10; File "C:\Users\jvict\Documents\Sims 4 Python Script Workspace\My Script Mods\SNBFC\Scripts\simrealist_snbfc\injector.py", line 11, in _inject&#13;&#10; File "C:\Users\jvict\Documents\Sims 4 Python Script Workspace\My Script Mods\SNBFC\Scripts\simrealist_snbfc\util_callbacks.py", line 53, in re_do_zone_spin_up_callbacks&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v170k\injector.py", line 26, in _wrapped_function&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v170k\zone_spin.py", line 100, in _turbolib_on_late_zone_load&#13;&#10; File ".\BasementalDrugs_7.15.155-PUBLIC\Basemental\utilities\injector.py\injector.py", line 21, in _wrapped_function&#13;&#10; File ".\BasementalDrugs_7.15.155-PUBLIC\Basemental\utilities\changing_world\price_handler.py\price_handler.py", line 72, in bmd_update_drug_prices&#13;&#10; File ".\BasementalDrugs_7.15.155-PUBLIC\Basemental\utilities\injector.py\injector.py", line 21, in _wrapped_function&#13;&#10; File ".\BasementalDrugs_7.15.155-PUBLIC\Basemental\utilities\logging\errorlogging.py\errorlogging.py", line 72, in bmd_error_waiting&#13;&#10; File ".\BasementalDrugs_7.15.155-PUBLIC\Basemental\utilities\injector.py\injector.py", line 21, in _wrapped_function&#13;&#10; File ".\BasementalDrugs_7.15.155-PUBLIC\Basemental\utilities\logging\version_handling.py\version_handling.py", line 117, in create_version_log&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 595, in do_zone_spin_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1588, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 261, in on_enter&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 439, in on_all_households_and_sim_infos_loaded&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py", line 639, in on_all_households_and_sim_infos_loaded&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\holidays\holiday_drama_node.py", line 487, in resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\holidays\holiday_drama_node.py", line 280, in _run_holiday&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\holidays\holiday_tracker.py", line 261, in activate_holiday&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\holidays\holiday_tracker.py", line 302, in send_active_holiday_info_message&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\holidays\holiday_service.py", line 308, in get_holiday_time_off_work&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\holidays\custom_holiday.py", line 95, in time_off_work&#13;&#10;AttributeError: 'NoneType' object has no attribute 'time_off_work'rtim=0&#13;&#10;Client Session Time: 36.63&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 10,5,115,51547&#13; &#10;Modded: True&#13; &#10;SystemInfo: Mac OS X Version 10.16 (Build 20C69) GPU: Unknown Unknown macOS Metal driver 0.0.0.0&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a8765589bec1d1046314a547</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2022-09-04 14:20:59</createtime><buildsignature>Local.Unknown.Unknown.1.91.186.1230-1.200.000.572.Release</buildsignature><categoryid>holiday_service.py:308</categoryid><desyncid>a8765589bec1d1046314a547</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'time_off_work')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 216, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\holidays\holiday_drama_node.py", line 383, in _holiday_end_callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\holidays\holiday_drama_node.py", line 371, in _end_holiday&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\holidays\holiday_tracker.py", line 273, in deactivate_holiday&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\holidays\holiday_tracker.py", line 302, in send_active_holiday_info_message&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\holidays\holiday_service.py", line 308, in get_holiday_time_off_work&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\holidays\custom_holiday.py", line 95, in time_off_workAttributeError: 'NoneType' object has no attribute 'time_off_work'rtim=0&#13;&#10;Client Session Time: 36.63&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 10,5,115,51547&#13; &#10;Modded: True&#13; &#10;SystemInfo: Mac OS X Version 10.16 (Build 20C69) GPU: Unknown Unknown macOS Metal driver 0.0.0.0&#13; &#10;</desyncdata></report>
</root>
   

  

Message 667 of 673 (1,797 Views)

Re: [Mod Related] Game doesn't save/Time reset on transition/(Part) Progress los

★★★★★ Newbie

Ugh how do you reinstall ONE of the packs??? 
Yeah mine always says Error Code 109:1bfa931d:93c41e54 

it saved a few times but 90% of the time ir says that i haven’t had wifi in Two months and now that I do I updated all my mods and cc’s and jus wanna sit and start a legacy challenge Frown but I can’t save or anything 

Message 668 of 673 (1,748 Views)

Game does not save / goes back in time

★★★ Newbie

I’ve had this problem for a few weeks now, I thought i was crazy or delusional until I noticed, no. The game really isn’t saving any of my progress. If i “start” on Saturday at 1:30 AM and work all the way up to Thursday at 9:20 PM. The next time I open the game, It starts back up on Saturday at 1:30AM. Its quite frustrating, as sometimes it’ll actually save my progress, other times it won’t. and other times , it’ll save the work i’ve done but still takes me back to saturday. (Ex: Friendships are saved, Furniture is saved, new jobs and hobbies are saved, etc) which is weird but i digress. And it started off as, not being able to “save and exit” but if i just saved and exit separately i would be good. But now it doesn’t matter what i do, it doesn’t save. I’ve seen a few threads similar to my problem but I thought I’d share as well, so EA can document this also and hopefully move this issue to a top priority. 

 

Yes, I have mods and yes I have tried to remove them and put them back in and I’ve tried repairing the game. Everything. I’m just burnt out at this point. I think whether i should stop playing the sims for awhile to give them time to fix this matter but i’m stumped because it shouldn’t have to come to that. Regardless, Thank you for taking the time out to read this issue! It is very appreciated.

Message 669 of 673 (1,671 Views)

Game time reset

★★★ Newbie

Product: The Sims 4
Platform:PC
Which language are you playing the game in? English
How often does the bug occur? Every time (100%)
What is your current game version number? 1.91.186.1030
What expansions, game packs, and stuff packs do you have installed? Seasons Cats and dogs Highschool years University City living University Tiny Living Backyard stuff Movie hangout Spooky stuff Get to work Cottage living Get famous
Steps: How can we find the bug ourselves? To test saving the game and exiting the save
What happens when the bug occurs? When playing the game and the game is saved etc, upon managing worlds, entering CAS and exiting the game. The sim time progress resets. E.g. any relationships made or career progression is erased. I will have played up till Thursday and saving and closing the game it will reset to Monday (for example)
What do you expect to see? That my game progress is continuously saved and i do not lose any progress.
Have you installed any customization with the game, e.g. Custom Content or Mods? Yes
Did this issue appear after a specific patch or change you made to your system? Yes
Please describe the patch or change you made. The recent patch that came for highschool years.

Game saving bug

Message 670 of 673 (1,546 Views)
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