June 2017
Check out the latest balance update coming to PvZGW2 June 15th, 2017!
BUFFS
Toxic Chomper
Dev Notes: Toxic Chomper relies too heavily on his Damage Over Time to be effective against enemies. Compared to other Chompers, Toxic Chomper’s damage output is quite low. This change should help him keep up with the other guys.
Captain Squawk
Dev Notes: This should help him be more accurate in mid-range fights, while still requiring more patience than other pirates to get those extremely high-damage critical hits from farther off.
Tank Commander
Dev Notes: Tank Commander is both too weak at low levels, and too strong at high levels (with certain upgrades equipped). Increasing his reload speed makes him stronger at lower levels, while decreasing the strength of his reload upgrades evens him out at higher levels.
Hover-Goat 3000
Torchwood
Dev Notes: The slight increase of damage to both their primary weapons and their weapon modifying abilities will help these guys fare better in close and mid-range fights.
NERFS
Frozen State
Dev Notes: Frozen state lasts a little too long. We want to reward players who manage to freeze an enemy, but not be so punishing that said enemy has no hope once frozen. With this change, players should feel less helpless when facing ice characters.
Frozen Citron
Arctic Trooper
AC Perry
Dev Notes: These characters are all freezing too quickly. AC Perry is especially tough since his splash damage causes freezing. We found that players would often be frozen before they realized they were getting attacked. This change should give players enough time to react.
Imp
Dev Notes: Decreasing the amount of time enemies are caught in the gravity zone requires Imps to be a little more skilled in finishing off their targets.
Super Brainz
Dev Notes: Due to its high damage and speed reduction effect, Super Brainz’ Turbo Twister ability is difficult to counter. Reducing the damage and speed reduction will give plants more of an opportunity to react.