September 2018
Command and Conquer: Rivals.
This game is dead on arrival if some parts of the game cant be fixed. Units are not defending themselves. If something fires at your units, they should return fire. Once a unit is given move orders it should take the shortest route possible to reach the designated spot. Nod Rockworms move entirely too slow, as do most of the units in the game.
Hundreds of dollars in tiberium will be coming in but unit build times appear to be bottlenecked. This is one of the key fatal flaws.
Like many games that rely on microtransactions, this game becomes a race to the middle or top two thirds. Then it becomes an extremely slow grind.
There also arent enough unit slots for all the various types of units. Limiting the players choices. This doesn't add anything to the game.
We all play games for fun but, this game is becoming very disinteresting. Please work very hard to fix these issues and create new ways to play.
I cant recommend this game to anyone in its current iteration.
September 2018
September 2018
Hi @powerlifter450,
Thanks for your feedback.
Do you have any specific examples of which units don't defend themselves and against which enemy unit? There are some units that do no attack specific types, for example, the Giga Cannon won't attack any air units, so specific examples are helpful for us to look into.
September 2018
Ill have to try and keep a log. The issue pops up more when units are attacked from a distance.
Its happened at one point or another with most units. For example, I was playing today and enemy infantry were attacking my GDI jeep. The jeep did not return fire.
There are many more examples of this.
September 2018
Thanks. As many details as you can give are appreciated. If you happen to have any replays that you can share showing this, that would be great as well.