Update 1.6 Notes

by EA_dance210
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Original Post

Update 1.6 Notes

Community Manager (retired)

Update 1.6 will soon be available for download in the App Store and Google Play. Continue reading for a preview of what will be added to Command & Conquer: Rivals once this update goes live. This update brings the new Rivals Race, ways to customize your Commanders, and changes to the Cloning Lab and Bounty rewards.

 

Features

Rivals Race

In Rivals Race, small groups of players form their own Race leaderboard. All players on a leaderboard will start with a similar medal count. At the end of the Race, the top players with the highest medal counts will win unique vanity rewards.

 

Find out the full details about the new Rivals Race in this article.

 

Cloning Lab

When the Cloning Lab was first introduced, it required players to play 30 battles to clone a unit. With this system, there was no set time frame when a player would finish cloning their unit. Some players completed it quickly, while for others it could take many days. We eventually felt that 30 battles was a bit too long, but that the system itself also was not accommodating enough to everyone.

 

We’ve redesigned how the Cloning Chamber works. Now, Cloning Chambers will take a certain amount of time. Select a unit to clone and after a specified amount of time has elapsed your Cloning Chamber will be ready, even if you’ve played no battles. Playing battles will decrease the amount of time remaining on your Cloning Chamber, speeding up the process so you get the new cards sooner.

You’ll continue to make progress on your Cloning Chamber even when you can’t play every day. For those who want to maximize your free Cloning Chamber, playing battles will speed up the process, allowing you to utilize it daily.

 

New requirements for the Free Cloning Chamber:

  • The Cloning Chamber will take 72 hrs to clone a unit
  • The Cloning Chamber time will be reduced by 4 hrs for every battle played

Cloning Lab.PNG

 

We’ve also increased the number of Common cards that you receive when using the Free or Standard Cloning Chamber. This change should make it slightly easier to clone the cards you need to level up your Common units.

  • Free Chamber: You now clone 120 Common cards (previously was 60 Common cards)
  • Standard Chamber: You now clone 200 Common cards (previously was 90 Common cards)

Commander Skins

In Update 1.5, we introduced unit skins, Commander emotes, and explojis. We will continue to offer new vanity items that you can use to customize your army.

Your Commander is the face of your army and brings special abilities to the battle. From the main landing page to the loading screen, your Commander is visible not just to you but also to your rivals. With this update, we introduced Commander skins. These skins will change the look of your Commander in all the usual locations – landing page, army loadout, loading screen and during the battle.

 

We will be alternating when these skins will be offered, so not all of them may be available with the release of Update 1.6. Three of the new Commander skins, Solomon Dress Whites, Jade Obsidian, and Oxanna Shadow Cast, will be offered as event rewards on only the standard track.

 

Commander Skins:

EA_Tile_UPDATE-1-6-STRONGARM-OVERHAUL-_16x9.jpg  EA_Tile_UPDATE-1-6-STRONGARM-COBALT-CAMO-_16x9.jpg

 

EA_Tile_UPDATE-1-6-LIANG-TRIAGE_16x9.jpg   EA_Tile_UPDATE-1-6-LIANG-GOLDEN-OATH_16x9.jpg

 

EA_Tile_UPDATE-1-6-SOLOMON-PERFECT-STORM_16x9.jpg   EA_Tile_UPDATE-1-6-SOLOMON-DRESS-WHITES_16x9.jpg

 

EA_Tile_UPDATE-1-6-JACKSON-WILD-FRONT_16x9.jpg   EA_Tile_UPDATE-1-6-JACKSON-KINGFISHER_16x9.jpg

 

EA_Tile_UPDATE-1-6-SETH-ROGUE_16x9.jpg   EA_Tile_UPDATE-1-6-SETH-ARCTIC-CAMO_16x9.jpg

 

EA_Tile_UPDATE-1-6-KANE-FALLEN-PROPHET_16x9.jpg   EA_Tile_UPDATE-1-6-KANE-COLDHEART_16x9.jpg

 

EA_Tile_UPDATE-1-6-JADE-ORIGINS-CAMO_16x9.jpg   EA_Tile_UPDATE-1-6-JADE-OBSIDIAN_16x9.jpg

 

EA_Tile_UPDATE-1-6-OXANNA-THE-LAST-WORD_16x9.jpg   EA_Tile_UPDATE-1-6-OXANNA-SHADOW-CAST_16x9.jpg

 

Unit Unlock Order

In this Update, we have made some changes to the unit unlock order. Several units will unlock at a lower player level, allowing you to start using the units earlier. We hope this will increase player decision-making and diversity at all levels and give you access to the newer units earlier.

 

New unlock levels:

Player Level

Unit

14

Confessors (was level 16)

15

Grenadier (was level 33)

Mutant Marauders (was level 35)

16

Mohawk Gunship (was level 49)

17

M.L.R.S. (was level 18)

18

Giga-Cannon (was level 20)

20

Laser Drones (was level 29)

21

War Dogs (was level 22)

22

Cyberwheel (was level 31)

23

Chemical Warriors (was level 24)

29

Chem Buggy (was level 32)

31

MG Squad (was level 42)

35

Col. Jackson (was level 46)

37

Oxanna (was level 48)

39

Phantom (was level 40)

40

Slingshot (was level 41)

46

Sniper Team (was level 54)

48

Flame Tank (was level 55)

54

Stealth Tank (was level 56)

56

Juggernaut (was level 57)

 

Economy Changes

Bounty Reward

Cloning Lab.PNG

 

Credits are needed to upgrade your units and Commanders. Right now, there isn’t a great way to specifically earn Credits every day. We want bounties to be a way that players can reliably obtain credits daily. Players already are rewarded with credits and XP for completing individual bounties. With this update, we are replacing the Rare crate with credits. When you have completed all five bounties, you will receive 2,500 credits.

 

  • Replaced the reward for completing five bounties with 2,500 credits (previously rewarded 1 Rare crate)

Unit Balance Changes

GDI

Kodiak

The Kodiak struggled to fully utilize its intended functionality. This should put some ease on the player and allow for the Kodiak to be more versatile in combat.”

  • Kodiak is now able to use its side cannons without having to point its primary cannon at another unit.

Performance & Bug Fixes

  • Fixed an issue where players were unable to access other parts of  the app until opening all season reset crates
  • Fixed various crash issues
  • Fixed an issue where players were unable to build buildings or units
  • Fixed the notification spam issue
  • Fixed an issue where the MG Squad did not turn to attack enemy units
  • Fixed an issue where the Juggernaut did not attack enemy units
  • Fixed an issue where the number of expected cards did not match the number of cards received when opening the Vault
  • Fixed a visual issue when receiving Rare cards from Crates
  • Fixed an issue where the Orca Bomber stats are in a different order compared to other units
  • Fixed an issue where the Sandstorm crashes when it targets four units
  • Fixed the missile tooltip to correctly state ‘Missiles will fire after 40 seconds of charging.’
  • Fixed an issue where the Tiberium Immunity description did not match the in-game experience
  • Fixed an issue where the Missile Squad that spawns from the APC triggers the unit cooldown
  • Fixed an issue where the War Dogs played the Rhino sound effect when targeting air units
  • Fixed the Vault overview to show 350 cards
  • Fixed a typo on the Korean event description
Message 1 of 37 (1,583 Views)

Re: Update 1.6 Notes

★ Guide

so u increase the possibility to spend money but u dont do anything else? just small useless ajustments to keep the idiots paying u money and so it looks like u are doing something.. u are rly special.kind of ppl.

i dont get how anyone can support u ea guys these days

Message 2 of 37 (1,560 Views)

Re: Update 1.6 Notes

[ Edited ]
★ Guide

@EA_dance210 When do these changes roll out? Will this change the price of clone chambers at 1 for 150 diamonds or 5 for 625 diamonds?

Message 3 of 37 (1,542 Views)

Re: Update 1.6 Notes

[ Edited ]
★★★★★ Guide

Maybe the reward for completing the bounties should be a mutually exclusive choice for each time it is completed. Some players might need the credits, other need to gain more cards.

Also, I would like to request the feature that allows player to listen to the unit responses of their selected units. This will allow players to spot voice related bugs like the quirk with the war dogs, which was quite funny yet inappropriate. I mean why would a mechanical dog speak English, have you seen a cat speak English?

Message 4 of 37 (1,524 Views)

Re: Update 1.6 Notes

[ Edited ]
★★★★ Pro

@EA_dance210 
Well... what is with all the basic functionality that players have been asking for? Things like proper tools for clan management, in-game communication, possibility to surrender in a battle, ... ?

Message 5 of 37 (1,494 Views)

Re: Update 1.6 Notes

★★★★★ Apprentice

Seems like the artists at Redwood have pretty limited capabilities. Reguarding the commander skins, non of the commander's posture have been changed and we will mostly see the skins at the match loading screens. I believe that nowdays, if someone wants to keep up an F2P game with microtranzaction purchases, than at least 20% of the employees needs to be artists, who work on the visuals.

Overly positive expectations from EA are nonsense at this point.

Some of other changes are pretty useful, but not amazing.

Message 6 of 37 (1,470 Views)

Re: Update 1.6 Notes

★★★★★ Guide

Has the update occurred yet? I want to see how I could unlock the skins, some look nice, others are simply average. As if you dressed the person in a different set of clothes that doesn't suit them.

Message 7 of 37 (1,438 Views)

Re: Update 1.6 Notes

★★★★ Pro

@EinarThePillager wrote:

Has the update occurred yet?


For me it is available in the Google Play store. I'm from Germany.

Message 8 of 37 (1,425 Views)

Re: Update 1.6 Notes

[ Edited ]
★★★★★ Guide

I had mine updated about 3 hours ago. It automatically updated on my phone, then 1 hour later, I updated it on the emulator. It seems apps can't update on the background if the emulator is closed.

Also why was Colonel Jackson's first costume available for 1 credit? It seems more reasonable if it was 1000 credits.

Message 9 of 37 (1,420 Views)

Re: Update 1.6 Notes

[ Edited ]
★★ Guide

Really? You *want* it to be more expensive? It's obviously meant as an incentive to buy more.

 

The update is great. Especially the change to the clone chambers. 30 battles for every 24h hours was a bit of a chore.

Message 10 of 37 (1,412 Views)