September 2015
September 2015
I'd like to agree with some points he brought up too.
1) I agree we need a better 'away' team advantage, granted that we can refresh indefinitely, we need to be given more incentive to plan our lineup against our pvp opponents. Being limited to 5 fights per day makes every lost we suffer quite demoralizing hahaha. Let us look our the opponents lineup would greatly help, the battle is still auto after all, but I would like to pop my debuff cleanser in (admiral ackbar), if i see a debuffer (obi-wan kenobi) in the other team etc.
2) This is a little reduncdant, since we can refresh indefinitely who we choose to fight, just remember not to fight that same guy again lol
3) Yes please to this, we need to 'drop a few ranks' if we lose a fight or two or three. It has already proven we are not strong enough to challenge higher tiers, and since rewards are only given for victories, and non are given for maintaining a certain rank... we end up trying to drop our rank for more realistic opponents. (If you implement something like daily rewards for staying in each rank tiers, we might be satisfied staying where we are even with 5 loses daily, but now, no...)
4) I'm skeptical about this point but having a leader that gives maybe... makes allies focus against 1 target for 1/2 turns sounds good. (Example: Han Solo, being a great leader, makes the team focus against an enemy for X turns at a X% chance on attack, this as a leader ability). Not a star wars fanboy, therefore I'm sorry if HS isn't a great leader and i used him as an example hahaha.
5) That's a good idea, since we are shown 3 opponents, it can be 1 weaker, 1 similar to your rank, 1 much stronger. Each giving bad, decent and great rewards, and not changing rank if we choose to fight a weaker opponent. (Example, stays at rank 100, but couldn't win higher ranks, so for assured rewards, attacks rank 150 for 50/win instead of suicide against impossible opponents)
6) This is debatable, I enjoy this game in regards to how much time/effort I have to invest right now. But some others might want more PVP chances etc, so it's really up to devs to decide what's best.
September 2015
September 2015
EA have said that there will be a major revamp of PvP... so, i guess i just wait for the revamp.
in the meantime, rather than just refresh all the time (then pick and still lose 2-3 battles), what i have done is intentionally drop my rank -- meaning for my first battle, i put on a useless team (of sometimes just 1 character) and then let the rank drop. since top 100 still gets 200 points for each win, i can still afford to drop quite a bit. on a side note, i suspect rank rewards may change once EA implements the new PvP changes.
anyway, the intentional rank dropping can at least give me better chance of getting more wins.
plus... if a lot of us do this... it still "evens out"... coz when its your time to rank up, there will probably be someone with a low power team that you can defeat.
in fact, this used to be what many would do back when the DAILY ACTIVITY was "Win three battles". since it's changed to participate in three battles, i noticed not many people do this anymore.
another observation... everyone almost at top 100 (or maybe top 50) seems to have gone stagnant in terms of team development. the team power is very close and most of the time, battle seems to be a 50-50 thing.i guess everyone is having the same problem -- not enough credits.
this also means... there needs to be more variations. right now, healers are the ones that wins. there isn't a team that can kill fast enough before the healers heal.
September 2015
Aaron did mention the arena would be revamped, so I think we all just have to sit tight and wait.
On the other hand, I really enjoyed the arena but I find 5 games a day is so insufficient for my cravings of arena (Although its AI but you know, you're still challenging someone)
I kinda wish they would increase the no. of attempts but lower the amount of points earned. In this way you do not change the rate of earning arena points and you also get to play more. For example, currently the system is that you have 5 attempts x 200 points (Depends on your rank) per win = maximum of 1,000 points per day.
To suggest the change to 10 attempts x 100 points per win = maximum of 1,000 points per day.
Pros:You get to have fun with more matches, and more room for losses (instead of losing 1 game costing you 200 points, you only lose 100 points).
Cons: Perhaps if you don't like arena and just want to get over it for the sake of daily, you might find the increased no. of attempt highly annoying.
My ultimate motive is to have more fun at arena. Just my suggestion.
September 2015
I'm currently in the rankings from 10 to 50.
We fight to the top and then let us drop to the mid 100s. Thats common practice at the moment.
I also made the same observation.
I lost some battles because of the healing thing.
It goes like this:
Battle Starts,all my aoe damage hits the enemy and brings them down to maybe 20% then my heal heals my team even if I'm full.
Then it's the enemys turn, heal back to normal while all my cooldowns are down. Then they hit with all their force and I have no heal left.
After that I hope that none of my chars goes down until I can heal and aoe's are ready once again. Inbetween that time I almost kill some guys but
the AI is so dumb that they won't hit the chars even if they have 1 hp left. Then again enemy heal and we're at the beginning. If one of my characters
have fallen by that point i've lost already.
It is a big problem right now.
I imagine it's the same when someone attacks my team but I'm not rewarded for that win :P
October 2015
Yea notice the healing flaw too...and also...in a long duel against anyone with baris offee? I would end up losing if theres a stalemate..maybe higher hp wins? They shpuld count damage done in these instances..or every team must need her to compete...
Yea agree on the common practice of dropping levels...i was one of the earlier ones to reach top 5..then had to drop just to make some tokens..careless the past week..im in the 100s now