[Suggestion] Add programming tactical conditions for each hero (PVP AI)

by KoChegara_RU
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Original Post

[Suggestion] Add programming tactical conditions for each hero (PVP AI)

[ Edited ]
★★★★ Apprentice

Sometimes it is very strange to see how Talia is losing her hp and losing her turn by trying to heal her full hp teammates.

Or when your squadmates don't attack an enemy with minimum hp.

Or when Assajj Wentress is wasted in vain her turn trying to debuff unbuffed enemies.

 

The decision may be in programming each hero to use defined skills and aim defined enemies with different conditions.

 

For example:

 

Talia:

1) IF summary allie's hp <60%, THEN use "Water of Live" skill.

2) IF an enemy has lowest HP in an opposite team, THEN attack that enemy with "Harrowing Assault" skill

3) ...

 

IG-100

1) IF an enemy is Jedi, THEN attack that enemy

...

 

 

In that case pvp battles will be more logical and rational

 

p.s.: also add examples how it works in another game

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Re: [Suggestion] Add programming tactical conditions for each hero (PVP AI)

Champion (Retired)
On one side I agree with you.. on the other side I dont.

Without knowing the path of the game It's hard to say if AI should be improved or not. I know that if a fight is going to get tough I need to play it. In PVP I cant regadless and maybe thats a good thing.

Summoner wars has a thing for getting your char setup to manage difficulties on auto setting. Something similiar can be seen here. Then again something new and groundbreaking would be awesome.. Standard smile
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Re: [Suggestion] Add programming tactical conditions for each hero (PVP AI)

★★★★★ Apprentice

watching my squad is not pvp. controlling my squad is. I want control of my team during battle long before tactics

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Re: [Suggestion] Add programming tactical conditions for each hero (PVP AI)

★ Guide

We'd rather give you control instead of tactics too.

 

(Tactics are fun though!)

 

-Aaron

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