Star Wars Battlefront II – Release Notes - Patch 1.03

by EA_David
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Patch Notes!

Community Manager

Hi everyone

It’s time for a major update! First off, a big thank you for playing! This patch is quite action packed with new content inspired by Star Wars™: The Last Jedi™ movie.

On top of the new content we’ve made a major balance pass for Heroes. There are also some much-awaited improvements to game stability as well as improved logic to detect idling players.

NEW HEROES: FINN AND PHASMA
Introducing two new heroes!
- Finn joins the Resistance. A skilled soldier, Finn now uses his training to protect his allies at any cost. Finn charges into battle and deals precise damage blazingly fast to any enemies who dare stand in the way.
- And then we have the imposing commanding officer of the First Order: Captain Phasma. Few are more feared than Captain Phasma as she uses every tool at her disposal to ensure victory.

NEW CAMPAIGN DLC: RESURRECTION
Iden Versio is back in the Resurrection DLC! She is searching for answers, while the secrets of a First Order conspiracy are revealed. This DLC contains three new campaign chapters that continue Iden’s saga in the Star Wars universe.

NEW MAP: CRAIT (Galactic Assault)
On the mineral planet Crait, the First Order has trapped a group of Resistance fighters at what was once a Rebel Alliance outpost. You’ll see the First Order escorting the massive AT-M6 while Resistance fighters in ski-speeders attempt to stop them.

NEW MAP: D’QAR (Starfighter Assault)
As you recall from The Force Awakens, D’Qar is the principal base of the Resistance. Now experience an incredible space battle over that planet as the First Order attacks, threatening to wipe out the base, and the Resistance, once and for all.

HERO SHIP AND HERO SHIP UPGRADE
To spice up the space battle, we have also launched a new hero ship – Tallie Lintra’s RZ-2 A-wing. For Poe Dameron, there is a new hero ship upgrade for his T-70 X-wing.

Below you will find a list of balance tweaks and changes for many of the Heroes – we will continue to monitor the state of balance across all Heroes and Classes to further improve gameplay balancing.

We sure hope you will enjoy the new content and the improvements. We will do our best to keep you all updated on all coming improvements. If you have feedback on the game, please post on our forums!

Thanks,

The Star Wars Battlefront II Live Team

Patch 1.0 is now available on PC, PS4 and Xbox One.

Heroes

Lando

  • Increased Sharp Shot damage from 190 to 200
  • Increased Sharp Shot range from 20 to 40 meters
  • Closing attacks for lightsaber wielders are cancelled while in the smoke
  • The Hot and Cold Star Card now works as intended


Rey

  • Mind Control no longer blocks the target's abilities
  • Survivor Star Card now has the correct description


Yoda

  • Extra health gained by Presence is no longer removed when going on cooldown, instead health starts depleting after 10 seconds
  • Increased Presence recharge time from 16 to 20 seconds
  • Increased Dash damage from 100 to 130
  • Presence no longer cancels Darth Vader's Choke ability
  • Jedi Mentor Star Card now has the correct description
  • Master of the Force Star Card now works as intended
  • Agility Star Card now correctly grants 1 extra dash instead of 2


Emperor Palpatine

  • Increased health from 650 to 700
  • Increased maximum regeneration from 150 to 300
  • Increased regeneration rate from 50 to 75
  • Decreased 1-hand Force lightning cost from 15 stamina/sec to 10 stamina/sec
  • Decreased 2-handed Force lightning cost from 20 stamina/sec to 15 stamina/sec


Chewbacca

  • Increased Bowcaster's fire rate from 80 to 90
  • Increased Bowcaster's Power increase per second from 0.9 to 2.5
  • Increased Bowcaster's number of blaster shot from 1 to 3 on the base power modifier
  • The middle grenade of Shock Grenade is fired away from Chewbacca and not towards him
  • Increased Charge Slam's radius from 3 to 6
  • Multi-Shock Star Card now the correct description
  • Multi-Shock Star Card now works as intended
  • Bonus Health Star Card now properly reward health bonus
  • Enemies defeated by Chewbacca's Charge Slam are now sent flying


Bossk

  • Increased Predator Instinct's heat per bullet by 0.005
  • Decreasing Predator Instinct's maximum possible active time while firing by 1 second
  • Adjusted Bossk's Battle Points cost on certain maps


Boba Fett

  • Decreased each rank of bonus damage gained from Anti-hero rockets by 4
  • Decreased each rank of extra rockets gained from Intense Barrage by 1
  • For the Hunt doesn't give back fuel to the jetpack anymore, instead fuel won’t deplete while it is active
  • The jetpack icon will now turn yellow when Boba Fett uses the For the Hunt ability, indicating that jetpack fuel is unlimited while the ability is active
  • The Blaster Disabler ability no longer disables Boba Fett's, or his allies’, blaster when triggered


Han Solo

  • Sharpshooting Frenzy Star Card now has the correct description


Leia Organa

  • Relentless Firing Star Cards now works as intended
  • High Spirit Star Card now works as intended


Darth Maul

  • Furious Throw can now damage objectives and vehicles


Arcade

  • Fixed an issue where players would be invisible to each other in Versus Custom Arcade
  • Fixed an issue where Darth Vader's Choke ability would instantly kill an enemy who stayed near a wall
  • Fixed an issue where Bossk's Star Card Trap Arming Speed would not work as intended
  • Fixed some LOD issues
  • Fixed some VO issues
  • Fixed some UI scaling issues
  • Fixed some clipping issues
  • Fixed some lighting issues
  • Fixed some textures issues
  • Removed an invisible platform on Kamino
  • General bugfixes and polish


General

  • Made improvements in reducing game server lag on large game modes
  • Made improvements in reducing micro-stuttering/freezes during gameplay
  • Made improvements to the idle-kick logic that detects players who aren’t participating in the match
  • Reduced Flame Trooper damage over time effect and increase direct damage done to enemies in the center of the cone
  • Adjusted spawn positions on Hoth while playing Strike
  • Fixed an issue where players could use Jetpack Boost twice in a row, avoiding its cooldown
  • Fixed an issue where players could not deploy in the LAAT at certain times
  • Fixed an issue where players could spawn on top of each other at certain times
  • Fixed an issue where Credits are not rewarded properly to all players at End of Round
  • Fixed several localization and audio issues
  • Fixed several collision and traversal issues on Kashyyyk
  • Fixed several collision and traversal issues on Endor
  • Fixed several collision and traversal issues on Tatooine
  • Fixed several collision and traversal issues on Yavin 4
  • Fixed an issue where the player is unable to zoom in after throwing a Detonite Charge
  • Fixed an issue where Heroes could be instantly defeated if being run over by a Speeder
  • Fixed several scoring event issues
  • Unlocked the 2nd and 3rd Star Card slots for all four Trooper Classes
  • With these slots unlocked, all new players, and existing players, will receive three Common Star Cards per Trooper Class to fill out their hand
  • General bugfixes and polish
  • Several stability and performance improvements

Source: https://battlefront-forums.ea.com/discussion/89296/star-wars-battlefront-ii-release-notes-patch-1-0#...

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Star Wars Battlefront II – Release Notes - Patch 1.03

[ Edited ]
Community Manager

[EDIT: OLDER NOTES BELOW]
First, thank you all for playing Star Wars Battlefront II.We at the Live Team hope that you are having a blast with our game! Now, let’s talk about the improvements and updates that are coming with this patch (patch 1.03).
As you might have seen, our last patch (patch 1.02) we focused on fixing issues we found during the later stage of game development, as well as addressing critical gameplay and user interface issues.

In the 1.03 patch, we will introduce a redesigned End of Round MVP screen - the screen where we highlight the top players of the round in game. With this redesign, we will highlight players based on their score instead of specific "honors". This means that a larger number of players will have the chance to become highlighted in the End of Round MVP screen.

We have also focused on doing a pass on collision and traversal issues on Jakku, Kashyyyk, and Endor as well as tweaks to the combat areas on Tatooine, Endor, and Hoth for certain game modes. This means that movement are now more fluent and no weird or invisible barriers are stopping your movement.

Additionally, players will no longer get an error message when quitting a game.

A detailed list of all the changes can be found in the patch notes below!

So, what’s our next steps? We are working hard to improve the game in our upcoming patches and we keep an eye out for the feedback we receive from all of you. In the upcoming patch, we will have focus on doing balance changes for Heroes and Villains mode.

And as always, if you have any feedback or ideas on how to improve the game, please post on our official forum. We want to hear from you!

The Star Wars Battlefront II Live Team


Patch 1.03 is now available on PC and PS4, and will be available on Xbox One later today.

Release Notes - Patch 1.03

  • Reduced the amount of Score and Battle points gained by using the Disruptor Shot mod for the NT-242 when used against vehicles.
  • Reduced the amount of Score and Battle points gained by using the LAAT Gunship against vehicles.
  • Reduced the amount of damage the Stinger Pistol ability does against Heroes & Villains.
  • Boba Fett can no longer capture objectives while hovering high above the objective.
  • Blocked of some areas on Kamino and Naboo where players could use aerial units to gain an unfair advantage over other players.
  • Tweaked the spawning positions when playing Strike on Kamino.
  • Tweaked the combat area on Tatooine when playing Strike.
  • Tweaked the combat area on Endor when playing Blast.
  • Tweaked the combat area on Hoth when playing Blast.
  • Tweaked the spawning positions of Starfighters when playing Galactic Assault on Tatooine.
  • Tweaked the spawn positions of the AAT when playing Galactic Assault on Kashyyyk.
  • Fixed several collision and traversal issues on Jakku.
  • Fixed several collision and traversal issues on Kashyyyk.
  • Fixed several collision and traversal issues on Endor.
  • Fixed several collision issues on the Death Star II.
  • Fixed several UI issues in the spawn screen when playing Heroes vs Villains.
  • Fixed an issue where the objective markers would not update correctly during Galactic Assault on Endor.
  • Fixed an issue where some automatic doors would not open when approached by Villains in Heroes vs Villains.
  • Fixed an issue where texture was missing near the East Gate Control when playing Strike on Yavin IV.
  • Fixed an issue where the reticule from Lando's Sharp Shot ability would remain active longer than intended.
  • Reduced the amount of the damage the NT-242 with the Disruptor Shot mod does against the AT-ST.
  • Fixed an issue where the Scan Dart ability would not work correctly when used on doors.
  • Players will no longer be able to start a round if the pre-round requirements are not met.
  • Fixed an issue where the HUD would indicate that friendly forces are taking damage when being hit with by the Ion Charge ability on the AT-RT.
  • The Heavy Trooper's Impact Grenade ability VFX now works as intended.
  • The DLT-20A Targeting Rifle VFX now works as intended.
  • The Pulse Cannon ability VFX now works as intended.
  • Fixed several issues with the End of Round screen where tall characters would not fit in the screen.
  • Fixed an issue where the players could not Zoom after switching weapons from an overheated TL50.
  • Fixed several clipping issues that occurred during the campaign.
  • Fixed an issue where Iden's Star Cards will display their multiplayer stats during the Campaign.
  • Fixed several animation issues for Heroes and Villains.
  • Fixed several texture issues in Arcade mode.
  • Fixed several collision issues in Arcade mode.

Source: https://battlefront-forums.ea.com/discussion/86502/star-wars-battlefront-ii-release-notes-patch-1-03...

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