June 2018 - last edited June 2018
An excellent early medal guide to getting up to level 6 at a harvester disadvantage Mavster, doesn't hold up as well at higher levels though so be cautious as you climb the ladder, barracks starts will wreck you if you rely overly much on stuff like that.
June 2018
We'll see, am climbing pretty hard right now for how little I play (Pretty much do the dailies, always have full fuel and call it a day). Lots of people start barracks vs me already but I find Rhino's will still run down missile sqauds and with some managing (pulling them away, so their units switch target to high health, etc) I eventually just overpower their missile sqauds. Perhaps I'll hit a wall (2335 medals) but as of right now it seems to be the most effective method for climbing for me, still am only level 9 so there are plenty of units I haven't encountered yet but I adjust my strategy as needed.
It's why I love Seth for Nod, they over commit on the missile squads to counter attack bikes. Let me just build a flame trooper and use his drill pod to clear all your infantry out and send the bikes back in! .
June 2018
June 2018
June 2018
I actually delay my second harvester for board control. I like to have my mind on what the opponent is making so I can win the first nuke. That's generally when I will bring on the second harvester.
I am finding in matches vs skilled players the tiberium is actually being mined out, so at least with some tweaks it might become more of an all-in play rather than a shoe-in.
I also disagree with double harvest vs single matchmaking, but it is a hurdle you eventually pass.
July 2018
Faulty logic. This isnt a typical c&c game. But to use your logic. It would be like putting two people against eachother and on your side is only green tiberium. And on theirs is only blue. You simply cannot out build or beat a competent person with double income.
December 2018
I am lvl7 and still can not build second harvester or it is not player lvl need to be 6?
December 2018
March 2019
The only complaint that I have about the harvesters is that the replacement harvester is free. So that small detail allows players to remain viable even when the harvester is been destroyed. So in essence you really cannot stop someones economy by destroying a harvesters because A. they still generate income even without a harvester. B. to replace a harvester is free so there is no punishment for leaving a harvester unprotected. Really really bad design.
March 2019