Re: Scarab's OP

by Mavster07
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Original Post

Scarab's OP

★★★ Novice

So I've realized between using them and facing them that for their cost Scarab's are too over powered. There's no viable solution that you can put them against that is cost effective if any. It says they are not good toward air but yet one shots any aircraft unlucky enough to cross their path.

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Re: Scarab's OP

★★★ Novice
To add another thing is, they even one shot most tech units of not all of them.
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Re: Scarab's OP

★★★★ Apprentice

Scarabs are easily dealt with. You can spam infantry/militia into them to just get rid of them, since you just spent 20 tiberium to remove a 30 tiberium threat, as well as any units that are near death or don't have the health to hold a platform you can send to use up a scarab charge.

 

Scarabs hit hard but are useless if being used offensively. Don't let a scarab just hold a platform either, send fodder Infantry/Militia at it to get rid of it when you're able to or you'll regret it at the missiles final charge.

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Re: Scarab's OP

★★★ Newbie
Scarabs are way OP. They take out almost all air and land units and defenses in one hit. And the rest they take out in two.

You can spam infantry, but the fire they leave behind makes it so you can't send infantry through spots the last infantry just died at. So if the enemy replaces the scarab(s) before the fire burns out, no amount of spammed infantry can get through a wall of scarabs. Lone scarabs or scarabs used offensively are easily dealt with. An entire mine field of defensively used scarabs is not.

At the very least, the price of scarabs should be upped to 50 tiberium or they should get rid of the fire damage.
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Re: Scarab's OP

★★★ Newbie
Reducing the pair down to a single scarab would also be ok
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Re: Scarab's OP

★★ Guide

If you run riflemen or militia scarabs should not pose any problem for you. Starting with a single rifle/militia and rushing out to a platform you can stop scarabs in their tracks. Any scarab trying to take a platform from a defending rifleman will die. And because your basic infantry are cheap, you can easily expend them to take out a defending scarab.

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Re: Scarab's OP

★★★ Novice
I understand what your saying and that is a tactic I try to employ but it's like chirp James says just throwing cheap troo towards the scarab isn't enough if you throw 2 riflemen to the one scarab unit between the travel time and then the fire by time you can take the pad they have had the chance to setup another scarab and utilize other units while your not only spending time and resources to deal with it but your also taking up valuable unit space making it hard to fight to other battles taking place on the board.
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Re: Scarab's OP

[ Edited ]
★ Guide

Yeah scarabs definitely aren't op, find any game near the top of the leaderboard with scarabs in it and you'll likely see a good example of how to handle them.

That said, I've long been a proponent of scarabs either only getting one shot or not hitting air units because yeah they have always caused problems for people down in the lower level ranges and they probably still will going forward, your complaint certainly isn't uncommon.

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Re: Scarab's OP

★★★★ Apprentice

You can micro two infantry to kill a single scarab and still have one infantry left.

 

Get both infantry so they are a single space away from being able to engage the scarab. Then send them both in the direction of the scarab (but not necessarily attacking the scarab) very quickly and as close to the same time as possible.

 

You will lose one infantry but the other infantry will kill the second scarab beetle before it can attack. Now you have control of that space and that infantry will kill any scarabs that come close. Plus you spent 20 tiberium while they spent 30.

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Re: Scarab's OP

★★★★ Guide

Ya he is right tho the scarab unit is kinda OP esp when they can kill units 2-3 lvls above them with one shot...they need to cost more or less damage 

Message 10 of 17 (1,562 Views)