Buzzards- Basic light infantry.
Shock Troopers: Basic anti armor infantry. Strong against Vehicles and Aircraft.
Disintigrators- Heavy anti armor infantry. Strong against vehicles and structures, can't target Aircraft.
Ravagers- Medium anti infantry until. Strong against infantry and Aircraft.
Seeker- Basic anti armor vehicle. Light armor and strong against Vehicles and Aircraft.
Gun Walker- Basic anti infantry vehicle. Light armor and strong against infantry. Can target Aircraft.
Devourer- Heavy anti armor vehicle. Strong against Vehicles and structures. Can't target Aircraft.
Corruptor- A medium anti-infantry vehicle. Strong against infantry, structures, and leaves a pool of acid on the space it attacked, dealing high damage to infantry. Can't target Aircraft.
Annihilator Tripod: Heavy anti armor vehicle. Can target and attack any 3 adjacent spaces. Strong against vehicles, can't target Aircraft.
Stormrider- Fast and lightweight. Strong against infantry and Aircraft.
Devastator Warship- Heavy and slow. Can target enemies 3 spaces away and damages all spaces in between itself and the target. Strong against Vehicles and structures. Can't target Aircraft.
PAC- Heavy aircraft that can target ALL adjacent spaces around it. Strong against vehicles and structures.
Mechapede- A medium vehicle that does balanced damage to infantry, structures, and vehicles. Heals outside of combat and has a large health pool. Can't target Aircraft
Mastermind- A light infantry that deals no damage, but can take control of any unit within 2 spaces of it. Takes 4 seconds for full control of any unit. Mastermind must be within 2 spaces of it's victim or the effect will wear off.
Reaper Tripod- Similar to Annihilator Tripod, but slows down vehicles adjacent to it. Strong against vehicles, can't target Aircraft.
SCRIN- Can teleport any allied unit to any unoccupied space on the screen.
Reaper 17- Creates an Ion Storm that occupies 1 tile, making it inaccessible to all units for 6 seconds.
Traveler 59- Puts 1 unit out of phase. Units out of phase can't attack but take no damage in return for 4 seconds.
Mothership- Targets 1 tile and fires after 3 seconds. If a unit is destroyed by the mother ship, it sets a chain reaction that makes all adjacent units explode, traveling like a virus. Stops if there are no adjacent enemies to link to.
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