June 2019 - last edited June 2019
Gigacanon's personnel damage is too much. In a narrow map, giga and missile can destroy anything except tech unit and orca bomber
June 2019
You know telling something is OP and then in the same sentence say all its counters don't really scream a valid point. So it has pretty solid counters, what's the problem really?
To elaborate further it's too good versus infantry counters, say hard-counters, when it's powered up or even hero powered it do shred through even laser squads, so yes that is problematic. It should still be viable to shred vehicles and be a solid base wrecker. Slight damage nerf to anti-tank infantry would be decent.
June 2019
I feel a better nerf would be a longer recharge/cool down after hitting max intensity would be better. Then you'd have more time after baiting it to close the gap and take it out.
June 2019
@TeutonicVvarrior wrote:I feel a better nerf would be a longer recharge/cool down after hitting max intensity would be better. Then you'd have more time after baiting it to close the gap and take it out.
Maybe giga's should have a longer charge time before it maxes out and melts infantry. Right now, marauders and grenadier are a good option against gigas, so long as it ain't firing at anything.