Re: Map Pool and Balance Changes

by MarcT22186
Reply

Original Post

Map Pool and Balance Changes

Community Manager (retired)

Commander,
With the new season starting, we have made some adjustments to the Tiberium League map pools. We have also heard your feedback that players spend a fair amount of time in Master League after the reset, before reaching Tiberium League. To address this, we have swapped some of the maps between Bronze and Master League. With the start of a new season, we are making some unit balance changes. Please see below for additional details.

 

Tiberium League Map Pool

  • Battlefield
  • Open Prarie
  • Lone SpireTwo Fuses
  • Fighting Pit
  • Hot Zone
  • The Cauldron
  • Cracked Ice

Master League Map Pool

  • Peaks and Valleys
  • Half and Half
  • Down the Middle
  • Cracked Ice
  • Open Water

Bronze League Map Pool

  • Frozen Road
  • Tiberium Stripes
  • Two Fuses
  • Pillbox
  • Canal Row

GDI
Disruptor
With the change to the Disruptor it can no longer hit the base twice. The structure damage has been increased to compensate

  • Damage against Structures increased to 400 from 250
  •  Damage against Vehicles increased to 13 from 10

Mammoth Tank
Giving the Mammoth a bit more speed so it can reach the pads easier

  • Speed increased to 3.95 (Slow) from 3 (Slowest)
  • Damage increased to 2070 from 2000

MG Squad
Returning some of its power

  • Damage increased to 28 from 26

M.L.R.S.
With the change to how Jackson affects reload units, we felt comfortable giving some power back to the M.L.R.S.

  • Reload speed reduced to 6 from 6.5

Orca Bomber
With the release of the Slingshot, we gave the Orca Bomber some health back but have increased its cost

  • Health increased to 1950 from 1700
  • Cost increased to 110 from 100

Strongarm
Strongarm Turret was changed a while ago to scale with HP per level. We've reduced the base HP to re-address that fact

  • Turret health reduced to 2400 from 3000

Nod

Artillery
Faster attack speed and projectile speed will allow the Artillery to more consistently hit targets without missing

  • Attacks per second increased to 3.2 from 4.25
  • Projectile speed increased to 80 from 50

 

Avatar
Health was increased to make up for the significantly reduced speed

  • Health increased to 6200 from 5800

 

Chemical Warriors
This was added to the game in a previous patch but is being included in these notes

  • Damage against Vehicles increased to 15 from 7

 

Flame Tank
General buff to the Flame Tank

  • Damage against Infantry increased to 380 from 300
  • Damage against Vehicles increased to 72 from 50

Phantom
The Phantom has the potential to be too efficient to have the same cost as the Hammerhead

  • Cost increased to 110 from 100

Rockworm
The Rockworm has issues reaching its target on time

  • Speed increased to 4.5 from 3.959

Stealth Tank
Putting Stealth Tank back to a middle ground between its previous form and its current form

  • Stealth Tank Reload time increased to 11 from 10

General

  • Harvester bounty reduced from 100 to 80
  • Changed the missile charge time. This should give early-game players an easier way to pressure their opponents but also allow for late-game players to have more time to mount a comeback if they successfully delay the game until the third missile
    • 1st Missile: 40 seconds (was 45 seconds)
    • 2nd Missile: 40 seconds (was 45 seconds)
    • 3rd Missile: 40 seconds (was 30 seconds)
  • Added a change where lock on units only fire if locked on for at least 0.25 sec.
    • Lock on units include: Predator Tank, Scorpion Tank, Tick Tank.

Dev Note

  • Attack Bike missile speed now consistent regardless of distance
  • Fixed bug where MG Squad was not crushable by Mammoth Tank
Message 1 of 19 (5,473 Views)

Re: Map Pool and Balance Changes

★ Guide

RIP my Disruptor base rush Frown

Message 2 of 19 (5,340 Views)

Re: Map Pool and Balance Changes

★★★ Newbie

any chance you could look at how disruptors fire? Nothing more annoying than when your disruptor charges up to fire at some infantry that then walk out of range and it counts as shot (i.e cd then recharge up).

Message 3 of 19 (5,323 Views)

Re: Map Pool and Balance Changes

★★★★ Pro

@incia wrote:

RIP my Disruptor base rush Frown


In my opinion, good riddance.

Message 4 of 19 (5,297 Views)

Re: Map Pool and Balance Changes

★★★★ Apprentice

@incia wrote:

RIP my Disruptor base rush Frown


You sure? You tried this? 

I did a half hour ago and it's more the opposite of RIP. Lvl 10 Disruptor on LVL 10 base 3 shots, no delay.

Tbh, I don't really understand what exact they changed!?

Message 5 of 19 (5,289 Views)

Re: Map Pool and Balance Changes

★★★★ Guide

@MarcT22186 wrote:

@incia wrote:

RIP my Disruptor base rush Frown


You sure? You tried this? 

I did a half hour ago and it's more the opposite of RIP. Lvl 10 Disruptor on LVL 10 base 3 shots, no delay.

Tbh, I don't really understand what exact they changed!?


^^

Message 6 of 19 (5,269 Views)

Re: Map Pool and Balance Changes

★ Guide

@MarcT22186 wrote:

@incia wrote:

RIP my Disruptor base rush Frown


You sure? You tried this? 

I did a half hour ago and it's more the opposite of RIP. Lvl 10 Disruptor on LVL 10 base 3 shots, no delay.

Tbh, I don't really understand what exact they changed!?


Really? Hmm... no I have not tried it. But the middle shot felt like it did double damage so I thought original damage output by shooting two tiles was 250 + 500 = 750.

And now it only does 400. But guess the math is off then...

Message 7 of 19 (5,258 Views)

Re: Map Pool and Balance Changes

★★★★ Pro

The map pool changes are very welcome. Not longer having to play the exact same maps in Master League over and over again is great. Good job!

 

As for the Nod Artillery:

I am thinking that it might be a bit too good now actually. The behaviour as it was before seemed also more realistic to me: An artillery cannon is not very good at hitting a specific moving target on the battlefield. It's just not the right category of weapon for that.

Message 8 of 19 (5,149 Views)

Re: Map Pool and Balance Changes

★★★★ Apprentice

@incia could you try it already? I think we've to thank EA for this nerf and that they didn't steal too much power of the Disruptor. He gets nerfed for around -100-150%, but can live with it. Never won games quicker than now... 

Message 9 of 19 (5,053 Views)

Re: Map Pool and Balance Changes

★ Guide
Well Disruptor still works, but instead of 3 shots it now takes 4-5, I guess it's still viable.
Message 10 of 19 (5,043 Views)