May 2019
Commander,
With the new season starting, we have made some adjustments to the Tiberium League map pools. We have also heard your feedback that players spend a fair amount of time in Master League after the reset, before reaching Tiberium League. To address this, we have swapped some of the maps between Bronze and Master League. With the start of a new season, we are making some unit balance changes. Please see below for additional details.
Tiberium League Map Pool
Master League Map Pool
Bronze League Map Pool
GDI
Disruptor
With the change to the Disruptor it can no longer hit the base twice. The structure damage has been increased to compensate
Mammoth Tank
Giving the Mammoth a bit more speed so it can reach the pads easier
MG Squad
Returning some of its power
M.L.R.S.
With the change to how Jackson affects reload units, we felt comfortable giving some power back to the M.L.R.S.
Orca Bomber
With the release of the Slingshot, we gave the Orca Bomber some health back but have increased its cost
Strongarm
Strongarm Turret was changed a while ago to scale with HP per level. We've reduced the base HP to re-address that fact
Nod
Artillery
Faster attack speed and projectile speed will allow the Artillery to more consistently hit targets without missing
Avatar
Health was increased to make up for the significantly reduced speed
Chemical Warriors
This was added to the game in a previous patch but is being included in these notes
Flame Tank
General buff to the Flame Tank
Phantom
The Phantom has the potential to be too efficient to have the same cost as the Hammerhead
Rockworm
The Rockworm has issues reaching its target on time
Stealth Tank
Putting Stealth Tank back to a middle ground between its previous form and its current form
General
Dev Note
May 2019
RIP my Disruptor base rush
May 2019
any chance you could look at how disruptors fire? Nothing more annoying than when your disruptor charges up to fire at some infantry that then walk out of range and it counts as shot (i.e cd then recharge up).
May 2019
@incia wrote:RIP my Disruptor base rush
In my opinion, good riddance.
May 2019
@incia wrote:RIP my Disruptor base rush
You sure? You tried this?
I did a half hour ago and it's more the opposite of RIP. Lvl 10 Disruptor on LVL 10 base 3 shots, no delay.
Tbh, I don't really understand what exact they changed!?
May 2019
@MarcT22186 wrote:
@incia wrote:RIP my Disruptor base rush
You sure? You tried this?
I did a half hour ago and it's more the opposite of RIP. Lvl 10 Disruptor on LVL 10 base 3 shots, no delay.
Tbh, I don't really understand what exact they changed!?
^^
May 2019
@MarcT22186 wrote:
@incia wrote:RIP my Disruptor base rush
You sure? You tried this?
I did a half hour ago and it's more the opposite of RIP. Lvl 10 Disruptor on LVL 10 base 3 shots, no delay.
Tbh, I don't really understand what exact they changed!?
Really? Hmm... no I have not tried it. But the middle shot felt like it did double damage so I thought original damage output by shooting two tiles was 250 + 500 = 750.
And now it only does 400. But guess the math is off then...
May 2019
The map pool changes are very welcome. Not longer having to play the exact same maps in Master League over and over again is great. Good job!
As for the Nod Artillery:
I am thinking that it might be a bit too good now actually. The behaviour as it was before seemed also more realistic to me: An artillery cannon is not very good at hitting a specific moving target on the battlefield. It's just not the right category of weapon for that.
May 2019
@incia could you try it already? I think we've to thank EA for this nerf and that they didn't steal too much power of the Disruptor. He gets nerfed for around -100-150%, but can live with it. Never won games quicker than now...
May 2019