Let's collect some game play tips

by ObiWanBonomi
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Original Post

Re: Let's collect some game play tips

[ Edited ]
★ Guide

Galactic Assault is all about battle point economy.

There are easier and better ways to get a huge incomes of battle points besides just going on a killing spree. 

Do research and watch streams for specific strategies for each map.

Once you learn these strategies you will climb higher on the leader boards, progress your profile level much faster, and have a much larger impact for your team to ultimately win more games.

 

Heavy:

Your sentry mode is specifically designed for providing covering fire and damaging objectives. It has extremely good sustained damage and great accuracy, make sure to use it when appropriate.Also make sure to cancel it early to get back your mobility when needed.

The heavy class has great alternative tools that can be unlocked with the correct cards. Heavies can be very effective at controlling the skies above them and can really hinder enemy vehicles when they have the right tools equipped.

The heavy class has a turret which has a fairly misleading description. The AI for this turret is supremely better than the AI for the officer's turret and it will attack infantry if no vehicles are in range.

Message 11 of 42 (3,387 Views)

Re: Let's collect some game play tips

★ Guide

Ok [Deluxe edition player here so i'm just going to make a big list here.

 

Go for the objective as much as possible to earn more Battlepoints

 

Galactic assault

  • Multiple large targets (I.e. 2 MTTs or Walkers) particularly on Kayskyyk target one mtt at a time concentrate fire on one target at a time
  • Kamino and Maz's Castle: Attackers  Rush the first objective as soon as they bolt it down you're in trouble
  • Deathstar: officer's disruptor here is very useful as its normally a grenade fest

Heroes

  • Palpatine: Remember to use both aim and shoot to fire lighting out of both hands
  • Yoda: Aim is block use it to build up then press L1 (for ps4) to do a much bigger push back
  • Iden: activate the stun droid early it takes a little bit before stunning the enemy
  • Han: use shoulder charge on melee heroes to knock them down and shoot them fast or try and escape.

Aerial and Trooper

  • Aerial alway use that dash(roll) when out of jetpack abilities as it manoevers you very fast
  • Flametrooper use your overload ability to quickly kill enemies, remember it's short range though
  • All trooper's grenades are great.

Thats it for now.

Message 12 of 42 (3,321 Views)

Re: Let's collect some game play tips

★★★ Newbie
There is an issue. In galactic assault most anti-armor weapons are not available until later in the game. The game expletive changes from the start of launch to the next dlc because more players unlock the ability.
Message 13 of 42 (3,304 Views)

Re: Let's collect some game play tips

★★★ Novice

Very useful read and tips. Had to read twice Standard smile
Thanks!

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Re: Let's collect some game play tips

[ Edited ]
★ Guide

Heavy:

Invest into the supercharged sentry card. It's one of the heavy's best cards and allows him to indirectly fire at floors and doors ways locking down choke points for it's duration. It also can be deadly for taking out enemies behind cover that you otherwise couldn't hit. On top of all this the card grants you health regeneration for the duration of sentry making you considerably more durable.

 

The rocket turret available to the heavy has nearly infinite range. Set it up on the top of a hill where it can overlook the battlefield and it will score you all kinds of points effortlessly. 

 

Heavy and Officer:

Place your turret directly behind the small man-doors that open and close and then stand a safe distance behind the turret. When the enemy opens the door fire on them and hold the turret skill button to detonate your turret using it like a remote C4 charge. You can use this tactic in areas that only have one or two good pieces of cover for the enemy as well. If the turret would be easily picked off anyway, you can face it the wrong way so it won't fire on people. Enemies will often ignore since it isn't a threat allowing you to blow them up with it :D

 

Assault:
Abuse the excessive amount of power in vanguard shotgun. The skill makes your extremely fast giving you huge flanking potential, the shotgun deals gratuitous amounts of damage per shot (about 400) and can 1 shot any normal soldier and 2 shot a shielded heavy, enforcer with his shield up, and most of the heroes (3 shots for Vader with extra hp and damage resistance cards). It can even take down tanks and AT-ST walkers if you can get behind them.

 

Blasters: 

The initial shot fired from your weapon is 100% deadly accurate and then the patter spreads from there. For high rate of fire weapons such as the heavy weapons you can pulse fire your weapon to hit targets at extended range accurately.

 

Galactic Assault:

 

Play the objective. Depending on the objective, getting kills may not drain the enemy team's tickets, even when on defense. On stages where the targets are MTTs, or AT-AT walkers, the only way to take tickets from the enemy is to use the objective weapon on the MTT or AT-AT. This will drain about 4 tickets immediately and additional tickets can be drained by damaging the MTT or AT-AT. It is of the most dire importance that every member of the defending team stops what they are doing and shoots the AT-AT, even if it means dying in order to do so (unless you are a very expensive reinforcement like a hero). You can't be afraid to take one for the team if you want to win games. 

 

Enforcer:

 

The wookie warrior is the only enforcer who can roll while his overload ability is active. His bolts are also explosive which means you can spam choke points to deal damage to approaching enemies you can't shoot directly. It is my opinion that the wookie warrior is one of the strongest purchases for the cost, consider picking up the enforcer instead of one of the less powerful heroes.

 

The flame trooper was recently buffed. He now has comparable hp to heroes, with the bonus HP card equipped this unit can be very hard to take down if played correctly. His overload ability allows you to melt anyone in front of you in an instant. He's still incapable of defending himself at range but consider using him in areas like stairwells and doorways where his lack of range isn't as detrimental. Rather than going out into an open area, try sticking around in the strategic choke points and holding them for your team. His overload ability can even burn down heroes without much trouble, but remember he can't roll while overload is active so you'll have to sneak up on a Jedi. Remember that you don't need head shots, the other guy does if he wants any hope to kill you. Jump, crouch, and strafe unpredictably to make yourself as hard as possible to hit. Rolling forward to get into range is often a good way to avoid a little damage to gap close and mitigate a little damage.

 

It's my opinion that the B2 Rocket Droid and the Death Trooper are the two least interesting enforcers and I would recommend the Aerial option over them for the points unless the fighting is happening a very closer quarters. In very close quarters though an assault has the edge over either of these while in vanguard mode and a heavy with supercharged sentry can out perform them due to indirect explosive damage. It's my opinion that these two enforcers need a buff and should be avoided.

 

Aerial:

All the Aerial units are fairly similar. The Aerials are extremely mobile. They can get places that other units can not and hence being there is unexpected. They have a horizontal rocket jump that really moves them allowing them to gap closer, re-position, or escape. Their rocket launcher is extremely powerful, 1-shotting most enemies including enforcers. Their superior dodge can disorient enemies and out-turn many vehicles at close range. 

 

Bossk:

 

Bossk has an improved jump, like a force user. Use it to get high for vantage and get better use of his sniper rifle.

Bossk has a card that allows his poison grenade to heal him back to full hp. For galactic assault is by far his best card.

 

Boba Fett:

 

Boba Fett has two cards that have great synergy to make his burst damage from rocket barrage even more deadly. He has a card that adds more rockets to his barrage and a second card that adds damage to each individual rocket.  When combined at a high card level he can zero out any light side hero in one barrage.

Boba Fett's "on the hunt" ability full refills his jet pack instantly. You can use it as your fuel runs out to instantly refill and fly for the duration and when it ends you'll have a full tank of fuel to burn through. This can allow Boba to stay air-borne for a very long time.

 

Vader:


Vader's force choke ability is extremely powerful. Deal damage to choked enemies by hitting the primary fire button. Walk into melee range as you are choking an enemy to use it as a gap closer. Or you can maneuver the enemy off the map if there is a near-by ledge. Jedi that are in the air can not block and air-borne units can not roll or use mobility skills. You can walk into melee range and then begin swatting your enemy with your lightsaber before they touch the ground. If you maneuver them to have their back to a wall there is no way to escape Vader's lightsaber onslaught using this tactic. If you are being force choked, spam the jump button for a small chance of escaping the instant death of Vader.

 

Yoda, Luke, Maul:

All three of these characters have a card that allows them to get three charges on their mobility skill. I highly recommend this card as it greatly improves your mobility and it is a safe way to deal damage to other light saber wielding heroes or highly mobile characters.

 

Fighting Lightsaber wielders:

Learn how to dodge forward through an attacking enemy with a light saber. If you get the timing right you will evade the attack. This technique is highly frustrating for the hero players. Many times heroes will complete;y abandon pursuit of players who know how to do this. Even if they don't you are tying up a powerful unit's time and chipping away at their health. If you have nearby allies it gives them time to attack the hero as well.

Message 15 of 42 (3,246 Views)

Re: Let's collect some game play tips

★★★★★ Apprentice

Since I main the officer here are some tips;

 

First I am just going to disagree with a tip here;

  • When using your Officer buff, remember that it only buffs in a cone in front op you. Wait until your team mates are in front of you before hitting that button!
    Pro-tip: When starting a new round and you find yourself in the front, do a 180 and hit that buff button, for a mass group buff.

Where in bold, there is no point in buffing your team at the start of a round, by the time they reach any conflict the buff will wear off and you then have to wait again for it to recharge before you can use it in a combat situation, wait until your team is in a strategical position and then try and buff as many as possible where the conflict is, I have saved many people from dying with this tactic.

 

Weaponry

  • Blurrg-1120 with Improved Burst and Exploding Shot - The blurg is naturally a good gun, however adding the extra shot with explosive shot enables you to deal extra damage to other units around, this also helps in choke points allowing you to fire out plenty of explosive rounds, with this gun always aim for the gold/yellow part in the reloading bar as it allows you to get off more shots and inflict more damage without worrying about your cooling.
  • SE-44C with Improved cooling and rapid fire - This gun is naturally a semi-auto however these mods allow you to get more shots down range, with the improved cooling you can let off the shots and the rapid fire allows you to get more rounds out in a faster succession to take out targets.   This gun also has decent accuracy and range, if someone is mid/long range ensure to fire single shot and when they are close/entering mid range use full auto (always full auto in choke points)

Useful Tactics;

  • Squad Shield - This star card replaces your turret but helps so much in team based games such as death star on GA, if you are a rebel officer, drop the shield on the point, this stops you from being hit with blaster fire from flankers however requires work of other teammates to stop people entering the shield.
  • Flashbangs - Flashbangs are perfect, they deal a little damage with the sub munitions and also blind the enemy, using this to your advantage is crucial, get as many of these at the enemy as possible for best results.
  • Battle Command - Battle command is so useful, this allows you to buff your teammates for a needed health boost, don't drop it in random situations, ensure to get it when conflict is around, this then ensures they are able to get into conflict with as much of an advantage as possible.
  • Don't try and be the hero - most officers do not work with teams, they tend to try solo the enemies, some officers are good enough but thats depending on your situational awareness, try and always move up with a team.
  • Objectives - If you have a team, drop a shield on objective and you as the officer capture, the rest of your team defend you since they have more health & firepower.

 

 

Message 16 of 42 (3,236 Views)

Re: Let's collect some game play tips

[ Edited ]
★ Guide

I would agree that officer is best used with a squad, but if you know you are about to get into a 1v1 battle command is a huge advantage for you. You should win any 1v1 if you have battle command unless the opponent is an assault as close range because vanguard will still 1 shot you.

 

The three shot vs 4 shot burst on Blurrg is debatable. The TTK (time to kill) normal units actually increases by going to the 4 shot against everything except a heavy if you can get head shots.You also suffer a lot more recoil with the 4 burst. I personally do not use it nor do I recommend it unless their team has a lot of heavies.

Message 17 of 42 (3,233 Views)

Re: Let's collect some game play tips

★ Guide

One more tip I just recalled.

 

Countering Boba Fett:

 

One thing that can be disruptive to Boba Fett is explosive damage. While using his jet pack if he takes any explosive damage his jet pack will short out sending Boba into a uncontrolled tumble.

 

Grenades generally are tough to use on a flying target but explosive damage from blasters also works. Chewbacca's boltcaster works for sure. I also believe that the wookie warrior's bolt caster works. I can not confirm but it is definitely worth trying the supercharged sentry and blasters with the explosive modifier as I believe these will work as well.

Message 18 of 42 (3,193 Views)

Re: Let's collect some game play tips

★★★ Guide

Galactic Assault tip:

 

For the Assault class use your vanguard ability at the start of the round and each phase to quickly get to the objective sooner.

 

This works best if your're the attackers on the first phase at the start of the round (especially on Kamino for the droids). You can get to the objective before the defenders this way and if you can hold off some of the defenders at the point(s) long enough for everyone to move in you can get a foothold inside the rooms or areas faster and will save time/lives drastically without having to deal with all the choke points. 

 

If you have friends to back you up using the same tactic this is more effective and easier to do. Especially if you can't hold off many enemies on your own for long.  

Message 19 of 42 (3,149 Views)

Re: Let's collect some game play tips

[ Edited ]
★ Apprentice

Using officers health buff at the beginning of the round on Naboo Galatic Assault is helpful to protect against snipers , since at the beginning of the round the other team is direct opposite your entire team.

By the time you get to the first area to defend an officer with an EPIC recharge abilities and EPIC buff card will be 90+% recharged.

Use the officers dome shield to cap objectives which require you to hold a button (X button on Xbox One) either by holding it continuously or once to set the charge.  I've won many games bum-rushing an objective , popping officers health buff (epic tier) and then quickly deploying a shield to cap an objective which requires you to hold a button continuously or once to set a charge timer.    (alternately you can use the specialists shield to do the same thing on objectives which only require a quick button press and not a continuous hold)

The night vision scope (on any weapon) can *see through walls and cover once you've spotted the target in the scope if they go back behind cover you will notice you can see them through the cover now.  

* needs verification , I'm almost positive this is true , I could see through the walls using night vision on officer weapon on Endor defending against rebels trying to take the main computer. I'm guessing once they're spotted through the scope , they can be visible through walls and cover for a short time.


If you're new to the game and are having trouble doing well, try to get familiar with the aerial troopers and droids , they are dirt cheap at 2000 and have amazing mobility. With just a few kills you can rack up 2000 pretty fast. Use aerials to pick away at opponents from a height advantages by getting to areas inaccessible to regular soldier classes , even heroes can't always get to you just keep distance from heroes so they can't use any of their freeze abilities. When you do get hurt quickly retreat away using all of the jetpack abilities to regain health , rinse repeat.  

 

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