June 2018
@muddystain Oh yeah, the item limit is infuriating. I haven't been able to make significant changes for a while and won't get to until the problem is resolved. However, you have navigated the item limit extremely well! Your house is fantastic!
June 2018
@muddystain I love your house and I agree about the item limit. The only thing I've found is increasing your Lifestyle Value does help but not much. It seems that @VintageStarlette 's Sepia toned Sims are starting to take off...love it! 😉😊
June 2018
Just a heads up...the June 20, 2018 update messed up the item limit worse than it was previously. Can't buy the new Farmhouse items unless you put even more things away. It's awful! 😤😟😭
June 2018
@Tiffany562411 I agree totally. Sometimes I wonder if they are trying to make us miserable. It's a shame. 😢😧
June 2018
June 2018
@Tiffany562411 Unfortunately, I think you are right. I spent money on trees. They let me put them all out but I had to put most of them away. I am so tired of buying something, they let me put it out and the next update, I have to store it. I won't be doing that anymore. It's their loss, not mine.
😢😕
June 2018
Hmm... If a definitive decision on the item limit exists, I'd like to know what the definitive decision is so I can either 1) choose to invest more time and money, 2) stop playing, or 3) accept permanent limitations and adjust my play within those limitations.
I love to design. As things are now, we're kind of at a stalemate because we can't exercise creativity—only accumulation. If I knew the item wasn't ever gonna improve, I might consider redesigning my entire house to try something new. Instead, it's like sitting on a rock waiting for something to happen?
June 2018
June 2018
@Tiffany562411 wrote:
@VintageStarletteGood luck. I hope they change their mind about the item limit increase but for now as they told me it's a no as I said in my last post at #76
Based on what they said and when it appeared and what they say every time it decreases, I'm absolutely sure that they are not deciding to put an item limit. I am very sure that they are "optimizing" (the word they use) resources to solve problems, like the party problems, that are caused by too many things with too many variables and too many graphics and too many animations. They are causing crashes and bugs so they "optimize" it and limit the number of resource eating things you can put out. That shows up to us as the dreaded item limit. In reality they would need to rewrite their code to be much leaner, tighter and streamlined, in short making much smarter use of code. That is hard and expensive.