March 2016
March 2016
on PS4 its pretty even in the ones ive played.
Turf is 50/50
Vaanquish is 70/30 zombies (from my games)
Suburbination probably seemed like 60/40 zombies
but the point is this, plants used Rose as a crutch, they need to take time to adjust again, its not a problem, things will even out once Electro Brainz is tuned down.
@kumaxking wrote:
@AWMaxSterling wrote:Haven't gotten a chance to play with the new patch, yet. Are zombies winning much easier now?
Too easily.
March 2016 - last edited March 2016
March 2016
Thanks for the patch, playing online is a lot less frustrating now!
The only feedback I could give is something people have already pointed out: the electrobrainz could use a bit of a nerf. I stood no chance going up against one. Just a small reduction in damage might even it out a bit.
March 2016
I don't think the damage should be reduced on Elecro Brains...probably jus the damage spread, that beam spreads really far even if I'm nowhere near the person getting hit.
I would love to see a health reduction on Super Brains characters in general. They have too much movement potential and when they are on top of you, no matter how good you are, you can't really kill one unless their health was low before they engaged or you're killing them at range.
I posted something on page two as well, I tried Rose for a few games pre patch and well playing her felt cheap.
Playing her now feels like you're chopping off one of your arms.
March 2016 - last edited March 2016
March 2016 - last edited March 2016
I played the game for a quite a bit time now and I feel that the rose is too week now. Even on the close quarters damage is too less. I feel the health for rose is fine but everything else has been reduced a lot. The rate of party time meter has been doubled which is again not good. Imp is a little bit more powerful though health is fine and other variants feel good to me.
March 2016
I think it's an amazing patch!! It really shows how hard you guys have worked when it comes to making the game fun for everyone which is not an easy thing to do at all...obviously it's impossible to please everyone but the balance is coming along quite nicely!
My literal ONLY issue with the Rose buff is she's a bit too slow on her charge. And when i say a bit I don't mean I prefer she keep her original speed when charging; I really like that you slowed her down and made her unable to jump. However I really like how Rose plays, she feels completely like how she's suppose to feel now. A support character, not Megatron.
I notice a lot of people coming back right away with negative feedback; I understand it can be hard to remember but, it'll take much longer than 24 hours to adjust to patches. You need to get a whole new feel for the characters and figure out new ways to either counter or handle them. I just hope a lot of people consider that before they go off on any negative rants.
Over all I'm extremely satisfied!
March 2016
Imp is amazing. Thanks for taking the extra time to put this patch together. I'm looking forward to testing the rest of it this week.
March 2016
I'm MOSTLY fine with the changes made in this update. Just one thing though.
Team are now stacking with Corns. 150 health is a lot to deplete, and they have amazing damage at range, not to mention BBQ Corn.
Other than that, great update.