Game Balance and Matchmaking - We want your feedback!

by EA_Alexander
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Re: Game Balance and Matchmaking - We want your feedback!

★★★★★ Apprentice
@Mister_Crac If the devs do this then we will know the decks of all our opponents each season. In tiberium league you dont have that much of a variety of opponents so this is bad imo.
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Re: Game Balance and Matchmaking - We want your feedback!

Terrible idea to see what decks your opponent has. It’s not that complicated. Just play the game with a balanced deck. You win some. You lose some. Surprise and the ability to adapt is what makes this game fun. 

 

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Re: Game Balance and Matchmaking - We want your feedback!

[ Edited ]
★★★★ Pro

Why would it be bad, when in real life warfare this is exactly how things are done? The armed forces in this world spend a very significant amount of money on reconnaissance. Knowing what troops your enemy has and where they are located is half the battle.

 

At its core, C&C Rivals is a simulation of warfare. I think it would become the game well if it did not forget its roots.

Message 693 of 893 (634 Views)

Re: Game Balance and Matchmaking - We want your feedback!

★★★★ Pro

@Marine_CorporaI wrote:

Terrible idea to see what decks your opponent has.


That's not what I wrote. You would not see their current deck, but the one which they played when you fought them last time. This is an information that is already known to you. As a human being though, it is hard to remember this. And that is exactly what the game should help you with.

Message 694 of 893 (632 Views)

Re: Game Balance and Matchmaking - We want your feedback!

[ Edited ]
★★★★ Pro

@pontiki123451 wrote:
@Mister_CracIf the devs do this then we will know the decks of all our opponents each season. In tiberium league you dont have that much of a variety of opponents so this is bad imo.

Tiberium League is not even 0.1% of the entire playerbase. I find it hard to justify that a change should not be made because it affects one person out of 1,000 in a way they don't like. The game has got to be good for the 999 others in the first place.

Message 695 of 893 (630 Views)

Re: Game Balance and Matchmaking - We want your feedback!

★★★★★ Apprentice
@Mister_Crac if the balance changes were only based in the platinum and the gold league, which has the 70% of the players, then borca would have never been op and would have never changed because the players there dont know how to micro it, scarabs would cost 80tb because "they are op", riflemen and militants would be one of the worst units because everyone uses shockwaves/flames and the best decks would include 3 tech units so devs would nerf those instead of non tech units. Most of the players might be in platinum and gold but this doesnt mean that they know how to balance the game. Recently a dev came and told us that he wants scarabs to be increased from 30tb to 40tb because many players said that scarabs are op. Scarabs are not viable right now. So since they will cost 40tb abd can die to 2 riflemen,militants,dogs,wheels, they will become a useless unit. Like seriously? Are you sure you want to give choices of balance and game mechanics into that player base? The player base that want the game to change for them and not them to adapt into the game?
Message 696 of 893 (615 Views)

Re: Game Balance and Matchmaking - We want your feedback!


@Mister_Crac wrote:

Why would it be bad, when in real life warfare this is exactly how things are done? The armed forces in this world spend a very significant amount of money on reconnaissance. Knowing what troops your enemy has and where they are located is half the battle.

 

At its core, C&C Rivals is a simulation of warfare. I think it would become the game well if it did not forget its roots.


This is a game. Not real life. In real life, missile man would be able to take out infantry, air, tanks,  machine gunners, giant spiders, Mines, and giant worms. There wouldn’t be unit levels. There wouldn’t be fights for a Nuclear missile. All you would need to do is press a button rather than controlling a launch pad with 3 sets of shockwave troopers that a Humvee cannot run over. 

 

it’s a game based on rock, paper, scissors that anyone can win based on the units you have. 

There is no need to make it anymore complicated than that. 

Message 697 of 893 (601 Views)

Re: Game Balance and Matchmaking - We want your feedback!

[ Edited ]
★★★★ Guide

Get rid of challenge matches till your match making has improved this is really bad 

also the healing liang needs to come down as in how fast he heals and cost more than 40

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Re: Game Balance and Matchmaking - We want your feedback!

★★★★ Guide

fix the tech tier as well its way too cheap now 

Message 699 of 893 (560 Views)

Re: Game Balance and Matchmaking - We want your feedback!

★★★ Newbie

I agree, there is no point in playing if you get matched with a guy who is level 57 and has better cards. It makes the game pathetic that only medals count....

Message 700 of 893 (540 Views)