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Game Balance and Matchmaking - We want your feedback!

by EA_Alexander
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Original Post

Re: Game Balance and Matchmaking - We want your feedback!

★ Apprentice

They are already working on fixing the bugs. Be patient. We all experience the bugs and the devs said they know about them.

Message 681 of 732 (224 Views)

Re: Game Balance and Matchmaking - We want your feedback!

★★★★ Guide

@pontiki123451 wrote:

They are already working on fixing the bugs. Be patient. We all experience the bugs and the devs said they know about them.


For a quick fix, they could simply undo whichever change they made to the pathfinding with the last update. That should neither be difficult nor time-consuming, because the code for this is already there and was working. It did have its issues sometimes, but at least they happened not so significantly often as they do now.

Message 682 of 732 (205 Views)

Re: Game Balance and Matchmaking - We want your feedback!

★★ Guide
needs a hotpatch now game is damn near unplayable
Message 683 of 732 (180 Views)

Re: Game Balance and Matchmaking - We want your feedback!

★★ Guide

need to fix the map rotation ive only been playing

half an half and peaks an valleys for about 9 times between the two 

this needs to be fixed 

Message 684 of 732 (165 Views)

Re: Game Balance and Matchmaking - We want your feedback!

[ Edited ]
★ Apprentice

@PunisherTRDi dont think that this is a bug to be fixed. Rotation is completely random as far as i know. So you might just be unlucky today

Message 685 of 732 (160 Views)

Re: Game Balance and Matchmaking - We want your feedback!

★★ Guide

something that should happen is that when you load into the match you should be able to see what both players are using deck wise and give you an option to op out of the match ya sure it might have longer match ups but guys youve already played against over an over 

Message 686 of 732 (78 Views)

Re: Game Balance and Matchmaking - We want your feedback!

★ Apprentice
@PunisherTRD The problem with the system you describe is that it can easily be abused to avoid games vs opponents that hard counter your deck. Even in pc strategy games you never know what your opponent will use. They will choose a faction for example but you dont know what they will use in the game. Here that we have 6 slots for units its cheating if you can dismiss an opponent because you saw his deck and you cant beat it
Message 687 of 732 (68 Views)

Re: Game Balance and Matchmaking - We want your feedback!

★★ Guide
@pontiki123451 well the current system is already abused now with tech being super easy to get the bugs the devs leave in the game the discord channel ran by players who think highly of themselves the list goes on
know what i mean?
Message 688 of 732 (60 Views)

Re: Game Balance and Matchmaking - We want your feedback!

★ Apprentice
@PunisherTRD So what? Lets make it worse? Thats the solution?
Message 689 of 732 (54 Views)

Re: Game Balance and Matchmaking - We want your feedback!

★★★★ Guide

@pontiki123451 wrote:
@PunisherTRDThe problem with the system you describe is that it can easily be abused to avoid games vs opponents that hard counter your deck. Even in pc strategy games you never know what your opponent will use. They will choose a faction for example but you dont know what they will use in the game. Here that we have 6 slots for units its cheating if you can dismiss an opponent because you saw his deck and you cant beat it

That is not entirely true though. In any other RTS game like Starcraft etc., you are not limited to choose 6 units out of all that exist. This kind of limitation is quite unique to C&C Rivals.

 

I think what they really should do is: When you face an opponent that you have played against before, the game should show you what deck they used the last time around. This is something you could be writing down yourself, but it is extremely impractictal to do. So the game should do it for you.

Message 690 of 732 (41 Views)

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