July 2019
They are already working on fixing the bugs. Be patient. We all experience the bugs and the devs said they know about them.
July 2019
@pontiki123451 wrote:They are already working on fixing the bugs. Be patient. We all experience the bugs and the devs said they know about them.
For a quick fix, they could simply undo whichever change they made to the pathfinding with the last update. That should neither be difficult nor time-consuming, because the code for this is already there and was working. It did have its issues sometimes, but at least they happened not so significantly often as they do now.
July 2019
July 2019
need to fix the map rotation ive only been playing
half an half and peaks an valleys for about 9 times between the two
this needs to be fixed
July 2019 - last edited July 2019
@punishertrdi dont think that this is a bug to be fixed. Rotation is completely random as far as i know. So you might just be unlucky today
July 2019
something that should happen is that when you load into the match you should be able to see what both players are using deck wise and give you an option to op out of the match ya sure it might have longer match ups but guys youve already played against over an over
July 2019
July 2019
July 2019
July 2019
@pontiki123451 wrote:
@punishertrdThe problem with the system you describe is that it can easily be abused to avoid games vs opponents that hard counter your deck. Even in pc strategy games you never know what your opponent will use. They will choose a faction for example but you dont know what they will use in the game. Here that we have 6 slots for units its cheating if you can dismiss an opponent because you saw his deck and you cant beat it
That is not entirely true though. In any other RTS game like Starcraft etc., you are not limited to choose 6 units out of all that exist. This kind of limitation is quite unique to C&C Rivals.
I think what they really should do is: When you face an opponent that you have played against before, the game should show you what deck they used the last time around. This is something you could be writing down yourself, but it is extremely impractictal to do. So the game should do it for you.