July 2018
July 2018
July 2018
July 2018
So, I have been trying to just play on and call it good, however i strongly feel that the "Rock Worm" unit has been way underpowered for how slowly it moves across the battlefield. It can't really do what it's designed to do crawling at the speed of smell. I understand that burrowing down is a process but couldn't they move a little faster once under ground? Anyone else have this issue? Or does anyone think they can help me use mine better somehow?
July 2018
Sandstorm in rockworm way too overpowered! Especially the sandstorm! The last three fights I've been in have all been losses because people are spamming Sandstorm and there's no way to counter them regardless of what units I have or don't have. And then once they get combo with the jet Troopers there's no stopping anybody it's the ultimate win. You need to need the hell out of the sandstorm and rockworm. They need lower damage and increased cost. The last three matches I played, I lost to sandstorm being spammed on me.
July 2018
I love the core gameplay of Rivals. It's fast-paced action on a small scale, while still maintaining strategy and tactics. However, despite the amount of time I've spent and fun I've had I'm pretty close to uninstalling it for good. I think the card system is going to kill this game, it's way too random.
I have gotten enough cards to get a Scarab to level 8, and almost enough for the Talon. But I don't care, I don't use those units. My riflemen were up to level 7 about a week ago. I've only gotten 50 or so cards since from crates, and I'm getting about 4-6 crates a day through supply convoys, bounties, completing zones, and the free crates. Meanwhile, the opponents I'm matching against have level 8 riflemen, level 7 flame troopers, level 8 Predators, etc. I don't even have enough cards to level up my Predators to 7, they're still stuck on 6. The stat gap is so large there are times where I simply can't compete. It's gotten to the point where I either can't win unless my opponent makes a mistake or any mistakes I make are magnified into a loss through disparate unit stats.
Either there needs to be a new system to replace the cards or it needs to be easier to get the ones you want. You can use two or so missile squads to keep attack buggies at bay if you happened to go infantry while your opponent went vehicles. But you can't do that when your missile squads are level 6 and the attack buggies are level 8. Also, I can't even play with Nod and use epic units. I have only gotten artillery cards through buying them from the store, and I haven't even gotten enough in any other units to get to level 6. Meanwhile, all of my epic GDI units are at level 7 or almost at level 6. The stratagies I can use and the units I can run with are being limited by the card system.
I had a lot of fun playing at the lower levels, but my bad luck with card drops has killed all the fun in the game for me. If I want to play a strategy game where I'm handicapped I'll go play Star Craft or one of the old C&C games where the increased depth of strategy and tactics gives me a fighting chance. This can't work for a mobile game.
July 2018
I've noticed that there is no real early counter for tank swarming. If someone attacks with a bunch of tanks then you can't counter it unless you have tanks yourself.
July 2018
Please, for the love of god, fix matchmaking already. This game is already horribly unbalanced with the difference in unit types that makes this more of a game of rock, paper, scissors than a decent rts. It is not helped that progression is both random luck of the draw AND locked behind leveling through earning points through wins. Points that are a lot harder to earn when people are consistently matched with those ranks above them.
Look I don't expect to win every match, but I don't expect to loose several games in a row either. It would one thing if I was just being outplayed by good strategy, but more often than not it's because I'm being outclassed.
This game is broken in ways that almost feels like its encouraging the use of a microtransactions to speed up progression and gain whatever advantage one can. If these are not fixed by the time the game fully launches then I'm done. I'm not going bother broken game where people can pay to win.
I'm sure others have already lost patience with how the progression system works and quit, expect many more to drop because they can't rank up and unlock cards from losing match after match.
July 2018
I definitely fear for what will happen when we are able to put down money for this game. There will always be people who will put down a ton of money and run roughshod over those who can't afford to pay to win.
EA, maybe the game should just be a one-time payment? Just charge us 5 bucks for the game and call it a day. You're going to have endless complaints about pay-to-win on your hands.
July 2018
Nod feels like absolute trash right now compared to GDI. There is this odd massive focus on anti-infantry, but not well balanced when dealing with strong vehicles and aerial units. It's impossible to have a squad selection that can successfully counter every scenario causing massive gaps in defense and poor offensive capability.