January 2019
January 2019
So I played a little yesterday, and I noticed two things. Don't worry, both are good.
So... Did the character models get better? I mean, I've been playing PUBG extensively lately, so the whole game looked even more beautiful in comparison, lol. But still, when I shift through my characters, it feels like it got improved since last time.
And the other one I noticed was in HvV. I played a match, I got Naboo - and Duel of the Fates played through the match. That is exactly what I've been suggesting ever since launch, to have more original SW tracks feature on the maps. I don't know if something similar has also happened elsewhere, but it was a huge plus for me.
Didn't see either in the patch notes, thought I'd mention them.
January 2019 - last edited January 2019
Star Wars Battlefront II: Community Update – Count Dooku
Brake down by Dennis Brännvall from DICE on what is new in the latest update in Star Wars Battlefront 2.
I hope you enjoyed the video and the new content and I'll see you on a not so distant planet in a galaxy far far away.
Tip: Wait until the end.
/Atic
January 2019
Ahhh ya know what, this game gets increasingly disappointing with every update. I wonder what fresh hell every update is gonna bring and this one is just too many things to list already. Star Wars deserves so much better.
January 2019
January 2019
@EA_Atic thanks for the reply but genuinely I'm not sure there's much you can do. The list is practically endless by this stage. I mean first and foremost, the syncing has become worse with this update, so so many kills after I have died and getting killed after the opponent dies, through walls and behind cover is at an all time high for me. The amount of opponents aimlessly wondering around corners returning 0 fire is a massive indicator of the syncing issues and the fact that in some games I'm dead behind cover, before turning corners, after having rolled behind cover etc tells me this is exactly what's going on, it makes the game unplayable. I've been top of some of these lobbies and I'm like wtf must this be like for others. Saber wielders are still so underpowered and when you combine that with bugs then wow, perhaps its just because they're so buggy but how can we know until they work properly. At least make them way faster than they are atm considering how regularly blocks inexplicably fail. It's hard to make heads or tails of the saber mechanics anymore considering how regularly block fails yet at times you have an impenetrable 360 block apparently. Added to list as a freshy is now when you're capturing an objective the overtime no longer works on a manually captured objective, I've noticed this on Geonosis, Naboo and Death Star II where I have been capturing the objective before tickets ran out but the second the team had 0 lives left overtime lit up but the game immediately ended despite the fact the objective was being captured without interruption.
As already mentioned, the amount of times your block fails for no reason as a saber wielder has definitely increased. As well as that however I have also found that force moves can be extremely unresponsive and you sometimes have to push the button two or 3 times to get your force move to work this sometimes creates a backlog of button presses and causes your force move to immediately cancel or in Obi Wans case as an example you get a very short push. I don't know if this is all something to do with the way the game syncs but its just ridiculous. Just to be clear I'm not referring to times when a force move is unavailable for whatever reason due to immobilising effects or being in the air at the time, caught in stun locks etc. The game just generally feels unresponsive at times.
Speeders literally do 0 damage when running over opponents even at the max speed. In fact at the speed they currently move at I'm not sure speeders is still the correct term for these vehicles. Ion torpedoes do not lock on to speeders on Geonosis either. The list goes on and on and fact of the matter is I wrote a lot more on this post a moment ago but even this website is so buggy that authentication failed and only autosaved about a 3rd. I can't be bothered to write it out again. Here's a quick couple extras: all reveal abilities still unreliable, orbital strikes on AT-AT unreliable. But just yeah very disappointing. I've registered so many hours on this game and it's gutting to think I could only be bothered to get Dooku to level 12 and thought you know what I can't take this anymore and put COD black ops 4 on. Even with Obi Wan I gave it a few days and got him to level 31 before I thought f this. I doubt I'll play it much any more until Anakin drops and I hope it can be improved to a point where I actually want to play the game rather than what's happened after the last few updates. I'm not holding out much hope of that at this stage. Just to finish off I don't even have any proper stats in the game to show how much I've put in to maybe give me the motivation to add to those or at least not give up just yet because I can see the numbers, there is no motivation at all to keep playing a game that works so poorly. In fact if you want some scope of just how poorly look at the numbers on the main SWBF2 ahq page, the technical issues and bug reports numbers are nuts compared to the game info numbers and a lot of posts in the game info section are people moaning about bugs and technical issues it's madness. Good luck you guys have your work cut out. In short I would want to change the way the game is not working so good into the game that Star Wars fans hoped and deserve this to be in return for our loyalty to the franchise and the good money we paid for it.
January 2019
@EA_AticGreat trailer! Thank you!
January 2019 - last edited January 2019
@Tinogiggedy- Just spent 5 mins reading your post & yes, I have experienced some of the same issues but not to the extent in your post. I assume you are a PC player as you mentioned keyboard where as I am an Xbox player. I have spent nearly 2100 hrs playing this game & will continue playing as I am still enjoying it. I am definitely not a player of the same skill as you appear to be. You mentioned being top of the leaderboard whereby I am happy to be in the top 20. Maybe my lack of skill might be the reason I don't notice the same problems you do. I obviously don't play in your region either as I have never come across your gamertag (assuming it is the same as on this forum). You keep mentioning SYNC as an issue. Sync is a funny thing and can have many reasons why it can be a problem. Some simple and some complicated. Things like slow hard disc, wrong type HDMI cable between source and monitor/TV, Interference to the Wi-Fi signal (if you are using it), high ISP traffic at different times etc. I could go on and on with causes of bad sync that may not be a game problem and as such EA may not be able to fix it from their end. You have made some valid points - one I have noticed is that the speeders on Starkiller Base do not eliminate players when they run over them as much as they used to. Mind you, I don't consider this as a problem as it was always an annoyance to me. I don't think they should be used as battering rams but that is my opinion. We have already discussed on other threads the problems with Ion Torps not locking in Geonosis.
I am not criticising your post as I believe everone is entitled to their opinions ( however sometime I think our emotions/expectations sometime cloud our thinking instead of being more constructive.) I also paid good money for this game and will ,as sure as hell, get my money's worth out of it.
Almost forgot, You mentioned authentication failed when writing posts. I get this quite often and think it is a time-out issue. To overcome, I don't rely on autosave & always do a copy to clipboard at regular intervals to make sure I haven't lost half my conversation.
I appreciate your comments and look forward to further discussions with you on this forum.
January 2019 - last edited January 2019
@ggibb65 I'm on PS4 playing from the UK and I can tell ya so much of the time it's a shambles. All my friends have long given up. The emotion comes from having put in so many hours to no longer be able to enjoy the game. My connection is definitely not the problem. This is the only game I have that experiences these sorts of problems.
January 2019 - last edited January 2019
@EA_Atic @Tinogiggedy .... Saber H/V must be played differently each. I have gotten 53 killstreak with my little green friend Yoda (I love him!) as record and i think 40 ks with Rey. And my weaker saber H/V like Luke, Kylo, Obi I easily get 20+ ks almost all of the time if I dont do desperate kamikaze to save the objective or so. These guys are called "heroes" and "villains" and not "gods". However e.g. Kylos health regen could be improved and they need to be able to attack turrets and the objective again. However Tino, probably you should be focussing on just one or two HV to get to know them, because their playstyle each is VERY different. However they should NOT get any limitation to their ability to attack wo stamina. This would likely break them totally. I rather think in GA the Emperor needs a buff (quicker chain lightining recharge and he really needs his old dash back(!!!)) and e.g. Han needs more health regen in GA, because he is really fragile there, but again this maybe just me.
The Sync issue is called "lag" - when you play arround 20ms its a different world than with 100ms. I play on the German server with 20ms and its almost always fine but on Virginia I have 100 ms and there I have the described issues quite some of the time. But when you think it has to go forth and back you are at 200ms = 0,2 second = 12 frames@60Hz / 28,8frames@144hz*. So there is a Window for regestering. Also this even happens in real live. If you shoot someone most often of the times he/she is not dead immediatly and still can shoot. So as advice get you lag down as much as possible.
@EA It would be great if you could include an option where you could have the server and lag as ms as overlay instead of just the indicator. I play with international friends quite often and some new members of the group often dont know where we are.
* So i have to think it through but if the other side has 100ms again, I blindly guess in ceratain situations this might even double to 2*0,2ms and then you have 400ms and getting close to half a second of delay where EA cant do anything about it. If you have spontanous delay in the cause someone draws a lot of bandwitdh it might go to 1s easily.. The only option is not registering and then people complain again..... so its a compromise.