Community Transmission - Darth Tyranus Update

by EA_Ataashi
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Community Transmission - Darth Tyranus Update

Community Manager (retired)
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INCOMING TRANSMISSION

We’re kicking off 2019 with the arrival of Count Dooku and some changes to Geonosis. We’ll be making Geonosis available in a selection of other game modes, including Arcade. The update is scheduled to release on January 23rd.

As a certain Sith Lord once said, “I’ve been looking forward to this”.

COUNT DOOKU

"In this war, a step ahead of us Dooku always seems." Yoda


A master duelist, Count Dooku excels at close combat with a lightsaber and can deflect lightsabers easier than other lightsaber heroes.

While his skills with a lightsaber are to be feared, opponents will also be wise to avoid his Lightning Stun ability, where he can quickly unleash a blast of lightning. Opponents caught in the blast radius will be thrown to the ground.

Calculating and confident, you should approach Count Dooku with caution. Count Dooku will be available to unlock via credits only, costing 35,000.

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Dooku unleashes a very quick lightning stun that throws all nearby opponents to the ground. The damage is reduced for each extra target, up to a maximum of 5 targets.

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This ability targets a single opponent and causes them to become affected by a number of detrimental effects. Anyone targeted by Expose Weakness will have their movement slowed down, will receive increased damage from all attacks, and they will become highlighted for Dooku throughout the duration of the ability. Should the target be defeated by one of Dooku’s attacks while Expose Weakness is active, the cooldown is instantly refreshed.

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This ability begins by Dooku raising his lightsaber up to his face and then down to his side, readying himself for combat. Once activated, Duelist will improve his lightsaber attack speed and damage for a short time. While active, Dooku will change his attack sequence, now duelling with one hand behind his back.

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His dodge is also on a shorter cooldown than others and with more charges available, making him a formidable foe for anyone that goes up against him in close quarters combat.

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Name: Sith Control
Affects: Health
Description: Count Dooku has increased maximum health regeneration
__
Name: Rising Power
Affects: Health
Description: Whenever Count Dooku defeats an enemy trooper he regains 20 health. Whenever he defeats an enemy hero, he regains even more.
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Name: Finesse
Affects: Lightsaber
Description: Count Dooku drains less stamina when blocking and attacking with his lightsaber.
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Name: Blind Spot
Affects: Lightning Stun
Description: Lightning Stun has a larger area of effect.
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Name: Last Seconds
Affects: Lightning Stun
Description: Lightning Stun has a faster recharge rate, but its range is reduced by one meter.
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Name: Superiority
Affects: Expose Weakness
Description: Expose Weakness is active on the enemy target for a longer time.
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Name: Dominance
Affects: Expose Weakness
Description: Count Dooku's enemy target takes more damage while Expose Weakness is active.
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Name: Masterful Duelist
Affects: Duelist
Description: Count Dooku deals even more damage while Duelist is active.
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Name: Balanced Duelist
Affects: Duelist
Description: Reduces the recharge time of Duelist.

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Sith Lord
The Default Appearance for Count Dooku comes in the form of his Sith Lord outfit, complete with brown cape.

____ ___ __ _____ ____ _

COUNT DOOKU: VICTORY POSES

  • I am superior
  • You should reconsider
  • Unimpressed
  • Not worth the effort


____ ___ __ _____ ____ _

COUNT DOOKU: EMOTES

  • Foolish: “Brave but foolish”
  • Looking forward: “I’ve been looking forward to this”
  • Powerful: “I’m become more powerful than any Jedi”
  • Control: “The Sith control everything”


____ ___ __ _____ ____ _

COUNT DOOKU: MILESTONES

Title: Too Easy
Description: Defeat 30 Enemies with the Duelist lightsaber strikes.
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Title: So Weak
Description: Weaken 30 enemies with the Expose Weakness ability.
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Title: Stay Down
Description: Hit 30 Enemies with the Lightning Stun ability.

____ ___ __ _____ ____ _

COUNT DOOKU: VOICE LINES

  • “Count Dooku of Serenno, at your service.”
  • “It is obvious that this contest cannot be decided by our knowledge of the Force... but by our skills with a lightsaber.”
  • “Hope is something we cannot allow our enemy to possess.”
  • “I did not bring you here to flit about like some Toydarian.”
  • “I would have thought you had learned your lesson.”
  • “Tell me what you want and I will show you how the dark side can help you achieve it.”
  • “Ignorance of the Force will not save you from it.”

____ ___ __ _____ ____ _

GEONOSIS COMING TO ADDITIONAL GAME MODES

The reception to Geonosis when it launched in November last year was very positive, but one question remained: “When will it be coming to other game modes?”

The answer to that question is simple: “In just a few days’ time”.

Geonosis will be coming to Heroes vs Villains and Blast where you’ll be able to experience the Geonosian canyons on a smaller scale. The planet will also be available within Custom Arcade, making it the perfect opportunity to get some practice before jumping into Galactic Assault.

____ ___ __ _____ ____ _

DARTH TYRANUS UPDATE RELEASE NOTES

NEW CONTENT

FEATURES

  • Count Dooku is now playable and unlocked via Credits. Count Dooku comes with three abilities: Lightning Stun, Expose Weakness, and Duelist.
  • Geonosis is now available on Blast, Heroes Vs Villains and Custom Arcade.


HERO AND CLASSES CHANGES

  • Fixed several issues with abilities not always registering due to map geometry factors. Force heroes whose abilities' reliability should be improved include Darth Vader, Darth Maul, Luke Skywalker, Rey, Yoda, Kylo Ren. Iden Versio's "Stun Droid" as well as Emperor Palpatine's "Electrocute" have also been improved.
  • Fixed issues where the audio for several character's dialogues was reversed or missing.
  • Fixed an issue where Iden Versio's "Friend in Battle" Star Card and Boba Fett's "Bounty Claimed" Star Card would show the wrong icon.
  • Fixed issues that would occasionally lead to lightsaber blocking not being able to deflect attacks from enemies.


OBI-WAN KENOBI

  • Fixed an issue where Emperor Palpatine's "Chain Lightning" could damage Obi-wan, even when blocked.
  • Fixed a visual clipping issue with Obi-Wan Kenobi's fingers in the "Fighting Stance" Victory Pose, while the General Kenobi appearance was activated.
  • Fixed an issue where Obi-Wan's "Your Move" emote would play out-of-sync, when playing in a language other than English.


DARTH MAUL

  • Fixed an issue where Darth Maul's "Choke" ability would occasionally throw opponents in the opposite direction.


LEIA ORGANA

  • Fixed an issue where Leia's "Laser Brain" Epic Star Card would occasionally cause the alternative fire damage of Leia to vary when equipped. Alternative fire damage when "Laser Brain" is equipped is now consistently 190.


CAPTAIN PHASMA

  • Fixed an issue where Captain Phasma would not always take reduced damage when using the "Survivor" ability, while the "Not Hard Enough" Star Card was equipped.
  • Fixed an issue where the "First Order Sentry Droid" ability was not always firing at targets that were too close.


GENERAL GRIEVOUS

  • Fixed an issue where General Grievous could occasionally use the "Thrust Surge" ability on a Speeder without animation or ability cooldown.


BOBA FETT

  • Fixed an issue where Boba Fett's "For The Hunt" in-game UI was being triggered in the last spot where he activated it, rather than his actual location.


CHEWBACCA

  • Fixed an issue where Chewbacca would occasionally be able to use the Slam ability twice, when pressing the ability button at the end of the ability animation.


HAN SOLO

  • Fixed an issue where Han Solo would occasionally be able to use the Shoulder Charge ability twice, when pressing the ability button at the end of the ability animation.


DARTH VADER

  • Fixed an issue where Darth Vader was able to jump twice if the "Focused Rage" ability was used mid-air.
  • Fixed an issue where Darth Vader was unable to move players while using "Force Choke".


KYLO REN

  • Fixed several issues that affected the gameplay of Kylo Ren's "Frenzy" ability. It is now finding targets better and successfully doing multiple hits if only one target is available. If there are several targets, Kylo Ren will jump between them. A targeting system has now also been added for the ability.
  • As a result to above changes, the "Bloodlust" Star Card has now been changed so that Kylo Ren deals additional damage per strike, instead of increasing the amount of strikes. The possible total amount of damage that can be inflicted on a target is now 360 points.


SPECIALIST

  • Fixed an issue where the Specialist would cause too much melee damage when attacking from the back, with the "Stealth" Star Card equipped on Epic. Melee damage from the back should deal 150 points.


ASSAULT

  • Fixed a visual issue where smoke after the Acid Launcher ability was used would occasionally not show.


GAME MODE AND MAP CHANGES

BLAST

  • Fixed an issue with the Squad Spawn default camera that prevented Naboo from being added to the Blast rotation.

EXTRACTION

  • Adjusted exterior lighting in Jabba's Palace, in order to improve gameplay during the final phase.

GEONOSIS (GALACTIC ASSAULT)

  • Fixed issues where players could get stuck on certain rock formations.
  • Fixed an issue where the Objective UI was misleadingly decreasing under certain circumstances in Phase 3 on Geonosis.
  • Fixed an issue where scoring events would not register while capturing the objective in Phase 3.
  • Overall VFX polish pass on Geonosis (Visual updates on toxic waterfall, Spider Droid explosions, size of backdrop AT-TE footprint effects, background lasers caused by Spider Droids).


THEED (GALACTIC ASSAULT)

  • Fixed an issue where the MTT would consistently display as "Out of Range" on HUD.

CRAIT

  • Fixed an issue where flickering black screens would be occasionally encountered on Crait when the graphics quality on PC was set to low.

KESSEL - KAMINO - TAKODANA

  • Fixed several map geometry and collision issues that would occasionally allow players to stay in Out Of Bounds areas.

VEHICLE CHANGES

  • Fixed an issue where the pilots of the AT-TE and AAT vehicles would receive personal damage from certain hero abilities. Vehicles now take proper hull damage when hit by these abilities.

AAT

  • Fixed an issue where users would occasionally spawn on top of each other when spawning with two AATs at the same time.

AT-TE

  • Fixed an issue with collisions occasionally occurring within the wreckage of the AT-TE when it is destroyed.

LANDO AND L3-37 MILLENIUM FALCON

  • Fixed an issue where health regeneration delay was not being properly reduced by equipping the "Repair Systems" Star Card on "Lando And L3-37 Millennium Falcon".

GENERAL CHANGES/MISC

  • Fixed an issue where cancelling or failing matchmaking while on the Frontend Menu, would occasionally cause certain UI options to become unresponsive until the player changed screens.
  • Fixed issues that would occasionally lead to "No Data Available" messages to display at the End-Of-Round screen, when a player has played several Arcade matches prior to joining.
  • Fixed an issue where the Frontend menu text would not be displayed correctly when booting the title with the console location set to certain regions.
  • Made additional polish fixes to the layout of the Custom Arcade menu and the accompanying map planet textures.
  • Fixed an issue that would cause an error message to display on the Timed Challenges screen under the Career menu.
  • Fixed an issue where lightsaber audio would be occasionally missing when transitioning out of an Emote that turns the lightsaber off.
  • Fixed an issue in which the Crates submenu would occasionally remain on the screen as an overlay without any functionality.
  • Fixed a lighting issue that would cause the faces of certain characters to appear overly shadowed during Emotes.


KNOWN ISSUES

  • An issue has occurred with Obi-Wan and Rey not always being able to block attacks from Darth Vader or from Count Dooku, when his Duelist ability is active. The issue is being investigated and expected to be fixed at a later update.

/F8RGE
The winding path to peace is always a worthy one, regardless of how many turns it takes.

 

[source]

Message 1 of 28 (2,321 Views)

Re: Community Transmission - Darth Tyranus Update

Community Manager (retired)

Dark Ritual
Dark Ritual will be arriving at a later date. Currently we are targeting a potential hotfix that will release shortly after the release of the Darth Tyranus update. We will bring you more info as soon as we have that hotfix locked down.

Fans of the Clone Wars Animated Series will recognise the Dark Ritual Appearance. Classed as Epic, it will be available for 40,000 credits or 1,000 crystals.

Coruscant Guard
The release of the updated Clone Trooper Appearances is currently being targeted for a February release. When we first set out to update the appearances it was simply that, an update of the appearances to bring them more in line with your expectations.

As time has moved on, this has evolved into something more and these updated appearances will now be a part of the Clone Trooper appearance rework that you will be reading more about in a few weeks time.

Due to this we will now be releasing the Coruscant Guard alongside the rest of the Clone Trooper changes.

First Look
I know many of you reading this will be disappointed that there are no screenshots or videos of Dooku. I want to apologise for this. We had plans to release screenshots as well as a Community Update video, but unfortunately the production of these was unable to be completed on time. This is not acceptable and steps are being taken to ensure it doesn't happen again.

 

[source]

Message 2 of 28 (2,318 Views)

Re: Community Transmission - Darth Tyranus Update

Champion

Sounds Cool!!! :eahigh_file:

I am looking forward to playing as Count Dooku.

 

> I know many of you reading this will be disappointed that there are no screenshots or videos of Dooku.

I don't mind if he is shy. Party hat

Message 3 of 28 (2,287 Views)

Re: Community Transmission - Darth Tyranus Update

[ Edited ]
★★★ Pro

Oh man, so many delays again.

 

I'm not angry or demanding anything - I'm concerned for the game. I know you guys said that you want to provide content even after the Clone Wars heroes, but to see that there isn't even a screenshot of a new character a day before its release... It is troubling, to say the least.

 

All this says towards the community is that you guys are way too few in numbers - and overworked at that.

Message 4 of 28 (2,273 Views)

Re: Community Transmission - Darth Tyranus Update

EA DICE Team

Darth Tyranus Update Timing

 

  • PS4 - 13:00 UTC
  • Xbox One – 14:00 UTC
  • PC – 15:00 UTC

Expect the update to come in between 2-3GB. Team are preparing servers ahead of the release and will shortly spin new ones online, ready for the deployment.

 

(Source)

 

/Atic

Message 5 of 28 (2,207 Views)

Re: Community Transmission - Darth Tyranus Update

Champion
  • PC – 15:00 UTC

Still 1 hour left. 

Wait over a cup of coffee. Coffee cup

Message 6 of 28 (2,191 Views)

Re: Community Transmission - Darth Tyranus Update

Community Manager (retired)

In case you would like to take a look at the in-game screenshots of Dooku already Wink

 

https://twitter.com/BenWalke/status/1088067544097927169

 

/Ataashi

Message 7 of 28 (2,185 Views)

Re: Community Transmission - Darth Tyranus Update

[ Edited ]
EA DICE Team

An FYI that I forgot to add to the PC maintenance today: 

 

Please note, that as part of today's update we will be bringing our PC servers down for maintenance at 3pm UTC. We expect this to last approximately 30 minutes.

 

/Atic 

Message 8 of 28 (2,181 Views)

Re: Community Transmission - Darth Tyranus Update

EA DICE Team
Maintenance is now complete on all platforms! 
 
Enjoy the new patch and I'll see you in a galaxy far far away.
 
I'm personally looking forward to causing some havoc while looking classy. 
/Atic
Message 9 of 28 (2,159 Views)

Re: Community Transmission - Darth Tyranus Update

★★ Novice

Hello,

 

i don't know who is your map designer, but he clearly don't know what he's doing.

 

Geonosis HVV map is *. Yeah it look beautifull, but level design is *. Map look too big for hvv, and it is a * runing simulator for the target. Again a map for boba, which is able to hide everywhere, imposible to catch mostly.

 

This map is mad for runner. I play mostly as darth maul, and if i want, i just run all over the map, and no one gonna be able to catch me. How fun this can be ? The guy who design this map don't know ANYTHING about tactics, about GOOD lvl design. In order to balance this.

 

And also, you re last update bring a lot of bugs. I saw one a YODA. Right clic doesn t work sometimes, for no reasons.

 

GREAT

Message 10 of 28 (2,117 Views)