March 2019
Incoming Transmission!
This update has been a much anticipated one, but it’s just around the corner! The headliner of this update is the new game mode, Capital Supremacy, but that by no means is all that’s coming. Brand new reinforcements and lightsaber combat changes are also arriving in this update, along with a number of tweaks and fixes that can be found below.
The brand-new game mode comes to Star Wars Battlefront II in this update. Capital Supremacy has players face off against one another in a large-scale nonlinear battle. Both sides fight hard to take down their enemy’s capital ship while conquering the disputed planet.
Read all about Capital Supremacy, here.
Getting past enemy lines (with or without a squad) can be crucial to breaking their defences. The ARC Trooper and BX-series Droid Commando are exemplary at this. Both are lethal combatants with excellent battlefront awareness.
Learn everything about these two new Infiltrator reinforcements, here.
The lightsaber is a lethal tool that requires a tempered mind and skilled body to wield, not to mention prowess with the Force. With a lot of player feedback, we’ve updated lightsaber combat (including stamina changes) to provide an overall better player experience.
To learn about how this part of combat is changing, read up on it here.
NEW CONTENT FEATURES
QUALITY OF LIFE
HERO CHANGES
Note: We will continue to monitor hero balance for changes in future updates.
Improved Lightsaber combat in a variety of ways:
Re-balanced damage from existing Lightsaber Heroes:
ANAKIN SKYWALKER
- Left trigger - Pull Dominance
- Middle trigger - Heroic Impact
- Right trigger - Passionate strike
LUKE SKYWALKER
OBI-WAN KENOBI
COUNT DOOKU
BOSSK
BOBA FETT
EMPEROR PALPATINE
YODA
DARTH VADER
HAN SOLO
GENERAL GRIEVOUS
CHEWBACCA
CAPTAIN PHASMA
LANDO CALRISSIAN
KYLO REN
GAME MODE AND MAP CHANGES
GALACTIC ASSAULT
STRIKE
JAKKU
GALACTIC ASSAULT - GEONOSIS
ARCADE CHANGES
SQUAD SPAWN CHANGES
VEHICLE CHANGES
CHANGES TO CLASSES AND SPECIAL UNITS
GENERAL CHANGES/MISC
KNOWN ISSUES
March 2019
Haven't yet tested the changes to hero combat - only played two rounds of Supremacy, and let's face it, the Infiltrator is way too much fun to pass up on. The ARC trooper easily became my favourite unit right away, even though I've only played as ARCs for one round, without any active cards. The droid is also a good and useful unit (killed Anakin Sky-overpowered-walker himself with the vibroblade), but the dual pistols and the shock grenade fit my playstyle more.
The game mode is good as well. I like control point based modes in most of my shooter games, though it will also cause frustration for people playing alone - without proper communication and coordination, sometimes it is just you yelling "wtf are y'all doing" at your screen. We managed to lose while at first we had 37 reinforcements against the Republic's 14... Don't even know how it happened.
However, I also gotta keep it real: this is a case of "too little, too late". Yes, I cannot deny that it is a fun mode with great new units, and finally no cross-era - it all just feels right. The layout is also good for combat in both the ground map and the capital ship (only seen the CIS one though).
But: this new mode was teased in June, then it got delayed and delayed and delayed... And then it turned out that it is rather a "new map" than a "new mode". Even this one fact caused dissatisfaction among many players - after all, almost nine months have passed since they announced it for a "Fall release". I didn't mind it at first, but I have to be honest: this map does not contain enough content that would justify such a long development time.
The ground combat map is way too small, and the CP system also feels crippled. These two problems are intertwined in my opinion. I know that you have to find a balance so that footmobiles don't have to walk around for ages - but these are Command Posts. You're supposed to have the ability to spawn on them (and I didn't see an option for that, my bad if it is actually there). CP spawn does not only solve many of the "trekking problems", but grants a tactical advantage - you want to keep that command post, and the game dropping you wherever if not choosing a squad member (who are also wherever) does not help with that. Nor does this current spawn system grant the ability to attack the nearest hostile CP from your newly captured one in case you got killed in the process.
And the map itself is a bit... bland, I guess? Sure, it's Geonosis, can't do much with that wasteland. But maybe choosing a wasteland to introduce this mode wasn't the best idea in itself.
Then we cut to the capital ship right away, through a some-seconds-long (and quite graphically glitched) cutscene - it is really disheartening. You have a great Starfighter system in your game, it is literally the best and most polished part of BF2, you just have to include it...
Again, the capital ship is well designed, it is fun to fight in a more closed environment - yet it is also really small. Having only two phases felt really rushed - I thought there would be at least one after destroying the two choke points.
To sum it up, and to leave on a more positive note: it is a good experience. If this was in the game in this form at launch (with at least 1 map / era...), you would not see me complaining in such a detail - I guess I'd just have mentioned that CP spawn should be integrated later. My complaints are caused rather by the circumstances, not the overall quality.
March 2019
Am I the only one who keeps getting kicked out of Supremacy?
March 2019
Who asked to have Anakin's skill card buttons shuffled?
Seems to me there are a lot more pressing items to address.
March 2019 - last edited March 2019
I'll just leave this here :D
March 2019
Capital Supremacy is broken. Please fix this right away. Also there are bugs in the cinematic scene. The spawn button is greyed out and won’t let me select a character and even when it doesn’t let me select a character it won’t let me spawn because the spawn button is greyed out and there’s no one to spawn on to because no one can spawn into the game. It came out yesterday and you guys delayed it to make it better and it’s already broken. You guys need more people to focus on this game because this game has so much potential and if you released more content such as weapons (which you guys never made new ones which at launch you said you would), maps, characters, and game modes then you’d have more players coming back to play. You guys need more people on then team and you guys need to push EA or whoever is in charge to do that. This game has a lot of potential and content is released in very low numbers. You guys fix things that are broken then when you fix something you rebreak what you already fix. The game mode was a bit disappointing. You need to add game modes that’s just like from the original Battlefront II.
March 2019 - last edited March 2019
I like Supremacy and think the map is done well but here's the problem...
...this mode takes way too long, I just got out of a 60-70+ minute match..and I wasn't even there from the start! It was exhausting and repetitive.
Seriously, the 'repeat until someone destroys the ship' is nonsense, especially given the bottleneck defences in the ship. Put a timer or some kind of sensible limiter/timer on it, otherwise everyone's going to abandon it and go back to GA.
March 2019