Re: Can we please get rid of the silly tile blocking now?

by iLikeToSnipe21
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Original Post

Re: Can we please get rid of the silly tile blocking now?


@MarcT22186 wrote:

@Marine_CorporaI wrote:

There is also no double harvester in real life or a resign button.


That explanation will be get interesting, why is there no "double Harvester" or "resign button"? You can be sure there's examples:

 

double harvester = industry and finance sector in real Life

resign button = come on, capitulation?

 

If you now going to say, but that's a different, microing is also different to blocking...

 


You can make metaphors for anything. Tile blocking could be legal hurdles. Avatars could be Giants in Westeros. My point is that it's a game. You also don't spawn units with money out of one building in real life. Missile men in real life will take out a whole team of rifleman. Attack bikes wouldn't be able to carry unlimited ordinance.

 

It's a game.

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Re: Can we please get rid of the silly tile blocking now?

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@Marine_CorporaI wrote:

You can make metaphors for anything. Tile blocking could be legal hurdles. Avatars could be Giants in Westeros. My point is that it's a game. You also don't spawn units with money out of one building in real life. Missile men in real life will take out a whole team of rifleman. Attack bikes wouldn't be able to carry unlimited ordinance.

 

It's a game.


That is true. Still, even within the game's universe it is strange that a friendly unit can pass through another friendly unit just fine, whereas some tiny riflemen block the way of a giant vehicle or war robot when those are from the opposing army. It just does not make sense. The game is realistic with regards to some other things: For example, enemy units will take damage from an enemy Flame Tank's fire or from their own Orca Bombers ammunition, as they should. So where do we draw the line? Who decides what things that are completely nonsensical should be in the game, and which should not?

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Re: Can we please get rid of the silly tile blocking now?

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It's really easy. The line is where it messes up game balance and fun. This isn't supposed to be the ARMA of RTS games.

The whole game revolves around controlling the missile platforms. Think of gameplay balance in that lens. Not strictly from real life or past C&C games.
Message 13 of 30 (605 Views)

Re: Can we please get rid of the silly tile blocking now?

Community Manager (retired)

Hiya,

 

Ultimately, that line is drawn by the game design team. They test and analyze different scenarios and decide on what is best for the game. While one Rifleman blocking an enemy Predator tank may not make sense from a realistic point of view, it does help make the game more balanced. It also allows the Mammoth Tank to be special and run over infantry.

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Re: Can we please get rid of the silly tile blocking now?

[ Edited ]
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Can you make mammoth run over infantry directly when you click on the infantry rather than you have to click a hex behind?

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Re: Can we please get rid of the silly tile blocking now?

Community Manager (retired)

I can ask and see how the balance team feels about making that change Standard smile

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Re: Can we please get rid of the silly tile blocking now?

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@xrmiao4 wrote:

Can you make mammoth run over infantry directly when you click on the infantry rather than you have to click a hex behind?


@EA_dance210 can you make other units besides just the Mammoth run over infantry? Honestly, ALL tanks should be able to do this. A Harvester should be able to do this. Lol

Message 17 of 30 (528 Views)

Re: Can we please get rid of the silly tile blocking now?

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Do people with the opinion that all vehicles should be able to run over infantry stop to think about balance for even one second?
Message 18 of 30 (519 Views)

Re: Can we please get rid of the silly tile blocking now?

[ Edited ]

@iLikeToSnipe21 wrote:
Do people with the opinion that all vehicles should be able to run over infantry stop to think about balance for even one second?

No they don't. The just don't like losing. Imagine if all vehicles can run over infantry. Infantry would be useless. 

 

Then we could complain about why don't tanks have the ability to crash into buggies. Or why don't attack bikes fall over when a buggy crashed into them.

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Re: Can we please get rid of the silly tile blocking now?

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@AlphonseDisciple wrote:

@xrmiao4 wrote:

Can you make mammoth run over infantry directly when you click on the infantry rather than you have to click a hex behind?


@EA_dance210 can you make other units besides just the Mammoth run over infantry? Honestly, ALL tanks should be able to do this. A Harvester should be able to do this. Lol


AlphonseDisciple Never balance a game ever again.

As Trump would say, you are fired.

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