May 2019
@MarcT22186 wrote:
@Marine_CorporaI wrote:There is also no double harvester in real life or a resign button.
That explanation will be get interesting, why is there no "double Harvester" or "resign button"? You can be sure there's examples:
double harvester = industry and finance sector in real Life
resign button = come on, capitulation?
If you now going to say, but that's a different, microing is also different to blocking...
You can make metaphors for anything. Tile blocking could be legal hurdles. Avatars could be Giants in Westeros. My point is that it's a game. You also don't spawn units with money out of one building in real life. Missile men in real life will take out a whole team of rifleman. Attack bikes wouldn't be able to carry unlimited ordinance.
It's a game.
May 2019
@Marine_CorporaI wrote:You can make metaphors for anything. Tile blocking could be legal hurdles. Avatars could be Giants in Westeros. My point is that it's a game. You also don't spawn units with money out of one building in real life. Missile men in real life will take out a whole team of rifleman. Attack bikes wouldn't be able to carry unlimited ordinance.
It's a game.
That is true. Still, even within the game's universe it is strange that a friendly unit can pass through another friendly unit just fine, whereas some tiny riflemen block the way of a giant vehicle or war robot when those are from the opposing army. It just does not make sense. The game is realistic with regards to some other things: For example, enemy units will take damage from an enemy Flame Tank's fire or from their own Orca Bombers ammunition, as they should. So where do we draw the line? Who decides what things that are completely nonsensical should be in the game, and which should not?
May 2019
May 2019
Hiya,
Ultimately, that line is drawn by the game design team. They test and analyze different scenarios and decide on what is best for the game. While one Rifleman blocking an enemy Predator tank may not make sense from a realistic point of view, it does help make the game more balanced. It also allows the Mammoth Tank to be special and run over infantry.
May 2019 - last edited May 2019
Can you make mammoth run over infantry directly when you click on the infantry rather than you have to click a hex behind?
May 2019
I can ask and see how the balance team feels about making that change
May 2019
@xrmiao4 wrote:Can you make mammoth run over infantry directly when you click on the infantry rather than you have to click a hex behind?
@EA_dance210 can you make other units besides just the Mammoth run over infantry? Honestly, ALL tanks should be able to do this. A Harvester should be able to do this. Lol
May 2019
May 2019 - last edited May 2019
@iLikeToSnipe21 wrote:
Do people with the opinion that all vehicles should be able to run over infantry stop to think about balance for even one second?
No they don't. The just don't like losing. Imagine if all vehicles can run over infantry. Infantry would be useless.
Then we could complain about why don't tanks have the ability to crash into buggies. Or why don't attack bikes fall over when a buggy crashed into them.
May 2019
@AlphonseDisciple wrote:
@xrmiao4 wrote:Can you make mammoth run over infantry directly when you click on the infantry rather than you have to click a hex behind?
@EA_dance210 can you make other units besides just the Mammoth run over infantry? Honestly, ALL tanks should be able to do this. A Harvester should be able to do this. Lol
AlphonseDisciple Never balance a game ever again.
As Trump would say, you are fired.