Battlefield V Tides of War Chapter 3: Trial by Fire Update #5 Notes

by EA_Blueberry
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Battlefield V Tides of War Chapter 3: Trial by Fire Update #5 Notes

Community Manager
Afternoon folks,
 
We have a new patch rolling out to you tomorrow morning (Tuesday 4th June - UTC).
 
This patch is targeted at a few small fixes that didn't make it into the previous update. Unlike our recent updates, we're going to have a 1 Hour Downtime, per platform during this weeks update. This will happen in sequence alongside the deployment of each patch and will allow us to ensure our Servers are in good order.
 
  • PC will go offline for approximately one hour at 0800 UTC
  • PS4 will go offline for approximately one hour at 0900 UTC
  • Xbox One for approximately one hour at 1000 UTC
 
So what's in the update? The full Patch notes from Jaqub and the team are below, but with this update we've been able to achieve the following:
 
  • We've fixed the APCR Specialisation for the Boys AT. It wasn't working properly when used against Tanks and you should see that this has been rectified when the update goes live. (Thanks to everyone who reported this - /u/LOLRememberarbitur on Reddit was the first thread we caught on this one)

  • The Tromboncino's progress was inadvertently tied to the Commando Carbine when it debuted, and those folks who had already progressed to a certain level with the Commando Carbine were finding that they couldn't set, or reset their specializations. Fixed that. (Thanks to @DLVittorio on Twitter for flagging this alongside others)

  • Three Firestorm fixes. We've now made it so that if some cheeky beggar quits whilst downed, their loot will now drop, rather than exit the server with them. We've also fixed Platform 9 and ¾ in the Firestorm Hanger - folks will no longer be able to exploit the geometry and reach the map earlier (big thanks for everyone's patience whilst we stamped that out). Parachute draw distance has also been improved on the drop, so you should have less problems identifying how many are dropping with you

  • We also believe that we've reduced the instances of crashing in Spectator Mode
 
Something that we wasn't able to work into this update was a resolution to the Stuttering issues encountered by Players. I chatted with the teams about this last week, and our Engineers believe that they're making good progress on the problem. We'll have more updates about this the instant that we can provide them. For now we just wanted to ensure that you understood that we view this as a High Priority for us to fix, but will not be addressed as a part of Update #5.
 
Freeman // @PartWelsh
 
---
 
Hey Battlefield V players, and welcome to this service update. This is a smaller update that fixes a few high priority issues, and adds content for the upcoming Tides of War missions whilst we get to work on the next update. Thank you for playing and see you on the battlefield!
 
Jaqub Ajmal
Producer, Battlefield V
Twitter: @jaqubajmal
 

Weapons, Gadgets, and Specializations

 

  • Fixed an issue with a Boys AT Rifle Specialization which would cause it to do an incorrect amount of damage.
 

UI/HUD/Options/Assignments/Other changes

 

  • Fixed an issue which made it impossible to reset Specializations.
  • Players should now properly get the assignments tied to weapon progression. Previously, players could run into issues where they were not awarded properly.
  • Firestorm - Players that leave the server will now drop their inventory on the ground.
 

Maps & Modes

 

  • Firestorm - Fixed an exploit that would let players land on the map earlier than other players.
  • Firestorm - Increased the draw distance of other players’ parachutes, making it easier to see where they’re heading from longer distances.
 

Stability

 

  • Improved stability of Spectator mode.
 

Player feedback

 

As always, we value your input, and we want you to reach out to us with feedback. For general feedback, please use our Battlefield V section on the Battlefield forums.
 
Should you encounter any issues or bugs we recommend that you report them on our Battlefield V – Answers HQ forum.
 
You can also reach out to our Battlefield multiplayer producer David Sirland and Battlefield LIVE producer Jaqub Ajmal on Twitter if you have any further topics that you would like us to write about in future blog posts.
 
You can reach them on Twitter @tiggr_ and @jaqubajmal. Also, you can reach Jaqub on Weibo: @jaqub.
 
As always, we hope to see you on the battlefield and we look forward to the journey that Battlefield V will take us on through the Tides of War!
 
David Sirland and Jaqub Ajmal, on behalf of the teams at EA and DICE.
 
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Message 1 of 8 (962 Views)

Re: Battlefield V Tides of War Chapter 3: Trial by Fire Update #5 Notes

Hey @EA_Blueberry

Does this new Update fix that stuttering.? I can't see it in Patch Notes..
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Re: Battlefield V Tides of War Chapter 3: Trial by Fire Update #5 Notes

Community Manager

@WindowsManTv_CZE 

 

Doesn't look like that will make it in this update.

 

"Something that we wasn't able to work into this update was a resolution to the Stuttering issues encountered by Players. I chatted with the teams about this last week, and our Engineers believe that they're making good progress on the problem. We'll have more updates about this the instant that we can provide them. For now we just wanted to ensure that you understood that we view this as a High Priority for us to fix, but will not be addressed as a part of Update #5."

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Message 3 of 8 (929 Views)

Re: Battlefield V Tides of War Chapter 3: Trial by Fire Update #5 Notes

@EA_Blueberry

Okey, thank you for your answer.. Standard smile
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Message 4 of 8 (925 Views)

Re: Battlefield V Tides of War Chapter 3: Trial by Fire Update #5 Notes

★★★★★ Apprentice
@EA_Blueberry
1. can u say, is it in plans to make items to drop from bodies in something like cases/boxes/backpacks in Firestorm, its real pain to find something u need quickly, u will always missclick something like weapon and trying to find it again - reload it, etc,etc....
2."Firestorm - Players that leave the server will now drop their inventory on the ground." - nice nice so many time past and i see devs fixed it, but will knockdowned player give a frag after he leaves to player whos killed him? cuz now if u knock a player and trying to finish him but he leaves faster, u gain no score, no loot! just wasted time, resourses and spot ur position.
Message 5 of 8 (899 Views)

Re: Battlefield V Tides of War Chapter 3: Trial by Fire Update #5 Notes

★★★ Guide

@EA_Blueberry wrote:

@WindowsManTv_CZE 

 

Doesn't look like that will make it in this update.

 

"Something that we wasn't able to work into this update was a resolution to the Stuttering issues encountered by Players. I chatted with the teams about this last week, and our Engineers believe that they're making good progress on the problem. We'll have more updates about this the instant that we can provide them. For now we just wanted to ensure that you understood that we view this as a High Priority for us to fix, but will not be addressed as a part of Update #5."


good to know but the game is unplayable until its fixed

Message 6 of 8 (844 Views)

Re: Battlefield V Tides of War Chapter 3: Trial by Fire Update #5 Notes

EA DICE Team

Patch is live on all platforms. Standard smile 

 

Hope in and good luck soldiers!

 

/Atic 

Message 7 of 8 (836 Views)

Re: Battlefield V Tides of War Chapter 3: Trial by Fire Update #5 Notes

★★★★★ Newbie

For some people yes. My mate isn't getting it any more butni still have it. Both on ps4

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