Re: Balance Update March 25, 2020

by Mister_Crac
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Original Post

Re: Balance Update March 25, 2020

★★★ Newbie

Please bring back CABAL’S WAR GAMES. It was the best game mode of all and it’s a shame it no longer exists.

Message 11 of 15 (707 Views)

Re: Balance Update March 25, 2020

★★★★ Pro

@TYG1981shop wrote:

Does the pitbull not need nerfing? It's used by nearly all in top 500

 


That alone is not a reason for a nerf though.

 

Besides, both Pitbull and Bikes have already received a nerf.

Message 12 of 15 (661 Views)

Re: Balance Update March 25, 2020

★★★ Newbie

Slingshot cost is now too great to counter drone swarm or laser drone or talon. If you field troops first they get decimated before you can get AA out. Would have been better to keep the cost same and reduce dps.

 

Message 13 of 15 (605 Views)

Re: Balance Update March 25, 2020

[ Edited ]

That’s what missile and laser troopers are for. Every balanced deck should have them. You basically need the same thing for all factories to have a balanced deck. Just using one counter from a later factory is a weakness. 

Example. 
Barracks. Rifleman or shocks for infantry and missile or laser for vehicles and air. 

War Factory. Buggies of all kinds and pit bull or bikes. 

Air, Talon or venom for infantry and banshee or Orca or Orca bomber or Inferno for vehicles. 

You can get away with not having one counter in other factories but never with infantry. 

Message 14 of 15 (596 Views)

Re: Balance Update March 25, 2020

[ Edited ]
★★★★ Pro

@EA_Avinash 
One big, huge problem that has gone unsolved for many months now is that the Tiberium economy is not working correctly. The rate at which the harvesters produce Tiberium income raises way too steeply. This leads to the "Tech spam" that we all know too well unfortunately. With double harvesters, players can constantly pump out big, expensive units after about 2 minutes have passed. Since there are many maps where it is very easy to stall the missile, and on some (like Battlefield) it is not even necessary to stall, this leads to a situation where players are given a huge Tiberium reward for taking almost no action on their part. This does not make any sense whatsoever.

 

The correct solution here, just like with the Corona virus, is to flatten the curve. The increase of tiberium production must not be so extreme as it is today. The curve has really been computed in a wrong way, and it is high time that this problem gets fixed.

Message 15 of 15 (560 Views)