March 2019
March 2019
I can understand your point, but taking the case of rocket/jjt against wheels, your damage against them is also reduced. Jjt used to be good counter against tank & bike, but now the wheels can kill the jjt before you destroy a tank, and almost enough to protect the bike. Jjt can counter 2 squad of war dogs, but not wheels.
The problem is worse if you play against squads with higher levels. You can have a hard counter against other units and you may still win, but simply with wheels and bikes (only a war factory with 2 low cost units), they can handle most early game units and gaining huge advantage.
It is not uncommon to see people spamming wheels, militant, laser and bike even without harvester. With the high mobility, quick spawn rate (they dont need a harvester) and low cost, this could hardly be countered, even if you have a no tech squad or the game end before you can safely get out a tech unit. The pricey tank and fragile pitbull just make the situation worse.
March 2019 - last edited March 2019
I still experience that bike with 2 lvls ahead needs 3 laser/missile hits to kill.
March 2019
March 2019
The worst balance change to the tanks ever! Change them back to 60 and 60 not 70! That is just foolish!
March 2019
I agree 100%
March 2019
March 2019
March 2019
hi, Please add a report button for the battles for reporting abnormal battles, like you can lose a match in 1:30 min with a fast MG squad, who kill any soldiers, with positioning near base and jump jet troopers who kill any machine.
March 2019
You guys really need to nerf sandstorms too tanky by far the only counter is ion cannon or chem buggy missle combo even avatars have difficulty dispatching them....you guys also need to set the game units once more to fault and quit messing with hp dps forcing people to change decks or spend money that is a horrible exploitation of gaming you should be sued for fraud