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Balance Update - July 31, 2019

by igorjkriger
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Balance Update - July 31, 2019

[ Edited ]
Champion

GDI
Liang
“This is to prevent the near 100% uptime Liang had. This should give a more clear window to attack in
as well as punish the Liang player more if the drone is killed.”
• Cooldown increased to 35 from 30

 

Orca
“Giving Orca back a little power.”
• Reload time decreased to 9 seconds from 10 seconds.


Solomon - Ion Cannon
“This should allow Solomon players to hit a bit harder against something that manages to just leave the
center hex.”
• Damage now gradually decreases with distance from the center tile.
Slingshot
“Slingshot has proven it didn’t need that buff.”
• Cost increased to 50 from 40


Zone Trooper
“Fixing Zone troopers infantry damage after their recent buff.”
• Infantry damage reduced to 63 from 75.


Nod
Artillery
“Artillery was proving to be frustrating and hard to approach. This will push it more into a support role
as it was intended.”
• Time between attacks reduced to 3.9 from 3.6
• Damage to vehicles reduced to 1000 from 1250


Avatar
”Avatar should feel much more impactful against ground units, solidifying its place as the Nod “Super
Unit.”
• Damage to vehicles increased 160 from 150
• Damage to infantry increased 150 from 140


Banshee
“Giving the Banshee a cost reduction to better align with its power level.”
• Cost decreased to 50 from 60


Basilisk
“Reducing the clunkiness of the Basilisk”
• Turn speed increased to 125 from 75
Flame Tank
“Giving the Flame Tank more tools to complete its job but reducing its base damage to prevent any
toxic strategies from arising.”
• Speed increased to Fast from Avg
• Cost decreased to 90 from 110
• Structure Damage reduced to 300 from 425


Laser Drones
“The laser drone buff proved to be too much so we are reverting it.”
• Attack Speed decreased to 1.5 from 1.2.
• Damage vs. Vehicles decreased to 80 from 92.
• Damage vs Harvesters increased to 72 from 68.


Jade – Catalyst Missile
“Slight bump to bring her more in line with other commanders.”
• Cost decreased to 80 from 90


Rockworm
“This unit while powerful was unable to reach the pads in time to be impactful. This change should
help.”
• Speed increased to average from slow


Scarab
“This change will make it more risky to rush harvesters with scarabs.”
• Cost increased to 40 from 30


Stealth Tank
“Returning the S-Tanks speed and health back but giving a cost bump to make it less spammable.”
• Health increased from 1650 to 1800 Speed increased to Fastest from Faster
• Cost increased to 100 from 90


Tick Tank
“Bringing up Tick Tanks power to make it more desirable compared to a Scorpion Tank.”
• Cost reduced to 70 from 80
• Time between attacks reduced to 2.8 from 3.0


Widowmaker
“This is to give Nod tech a slightly stronger option for Anti-Air.”
• Time between attacks reduced to 1.4 from 1.5

 

Thanks CaptainBenzie for patch notes

Message 1 of 12 (492 Views)
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Re: Balance Update - July 31, 2019

[ Edited ]
★★ Apprentice

No different on changing laser drones, make it the most dominant cheap unit in ccr, slingshot has only one functionehich is  to attack air unit only and yet dev increase the price to become useless unit compare to attack bike and pitbull which is more cheaper and more function, i dont understand their concept of setting units price.

Message 2 of 12 (472 Views)
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Re: Balance Update - July 31, 2019

★★★★ Novice

These are not the drones you are looking for.   Guess I am taking August off...

Message 3 of 12 (445 Views)
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Re: Balance Update - July 31, 2019

★★★★ Guide

@MrClarkSD wrote:

These are not the drones you are looking for.   Guess I am taking August off...


LOL 

Message 4 of 12 (430 Views)
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Re: Balance Update - July 31, 2019

[ Edited ]
★ Pro

@DarkGarithos wrote:

slingshot has only one functionehich is  to attack air unit only and yet dev increase the price to become useless unit compare to attack bike and pitbull which is more cheaper and more function, i dont understand their concept of setting units price.


Slingshots were very clearly overpowered at 40 Tiberium. You can hide them behind another unit and take out air with it, just like you can hide Snipers behind another unit and take out infantry with it. So if the price for Snipers is correct at 50 Tiberium, why should Slingshots be cheaper?

Message 5 of 12 (421 Views)
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Re: Balance Update - July 31, 2019

★ Apprentice

So now mohawks cost the same is banshee? Although banshee can attack air as well?

 

Similarly tick tanks cost the same as scorpions. Although tick tanks can surely do more.

 

Also, a faster tlame tank costing 90? Zone troops and cyborgs are screwed now.

 

S tanks are gonna be a major pain now at higher health and speed. They are already hard to kill.

Message 6 of 12 (413 Views)
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Re: Balance Update - July 31, 2019

★ Pro

@Artriedes wrote:

So now mohawks cost the same is banshee? Although banshee can attack air as well?


Mohawks have more hit points, and do higher damage to ground units than Banshees do. I am not necessarily convinced that Banshees absolutely needed this buff. Then again, I play them anyway, whether they cost 60 or 50.

Message 7 of 12 (406 Views)
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Re: Balance Update - July 31, 2019

★★ Apprentice
@Mister_Crac slingshot are very easy to kill, so i dont think hide it will give any different, even 2 laser drones can kill slingshot with same level match, so imagine 2 units x 20tib can easily kill one unit x 50tib? 50tib will make slingshot become one of useless unit soon. Thats why i dont understand developer concept of setting unit price.
Message 8 of 12 (401 Views)
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Re: Balance Update - July 31, 2019

★ Pro

@Artriedes wrote:

S tanks are gonna be a major pain now at higher health and speed. They are already hard to kill.


Yeah, this change seems nonsensical to me. A heavy tank should not ever be in the very fastest speed class.

Message 9 of 12 (398 Views)
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Re: Balance Update - July 31, 2019

★ Pro

@DarkGarithos wrote:
@Mister_Cracslingshot are very easy to kill, so i dont think hide it will give any different, even 2 laser drones can kill slingshot with same level match

It makes all the difference.

 

Also, the Slingshot shreds Laser Drones quite fast. Not convinced that two Laser Drones would be enough to kill one Slingshot, especially since the Drones had their damage and attack speed reduced now.

Message 10 of 12 (396 Views)
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