December 2018 - last edited December 2018
Commanders,
We have a balance update to adjust several units. Please see below for details on the unit balance changes.
GDI
DRONE SWARM
“Drone Swarm has too many strengths early on. Between their ability to snipe points to always being able to quickly gain a favorite position in a fight, we decided to slow them down a bit..”
GENERAL SOLOMON
“Players were using this hero power to destroy the base, which leaves the opposing player with very little counterplay. We have made it more difficult to use this strategy.”
HAMMERHEAD
“This change should keep the DPS of the Hammerhead the same but allow it to kill small targets such as the Drone Swarm more quickly. We have also decreased its life so it is not quite so tanky when holding a point”
JUGGERNAUT
“This unit feels powerful when its out and set up. It does a great job of fulfilling the role of a long range artillery but it was just a bit too expensive. This change will allow players to pull it out a little earlier, allowing them to move it into position sooner. With the lower cost, it is easier to replace if destroyed.”
SANDSTORM
“Often when a Sandstorm faced multiple targets it would end at a disadvantage. This change solidifies it as a unit that you want to hit as many targets as possible at the same time with.”
SHOCKWAVE TROOPER
“This change is to fix several issues when level differences are involved”
SNIPER SQUAD
“We are happy with the previous buff they received but felt they were not punished enough when caught.”
TALON
“This change is to fix several issues when level differences are involved.”
Nod
BANSHEE
“Banshee has been a little weak ever since its change. This change will lower its time to kill so its not in danger for quite as long.”
BUGGY
“Buggy’s DPS to air is now on par with its GDI counterpart.”
CHEM BUGGY
“We increased the cost of the Chem Buggy previously as a safety nerf but we feel it’s time to take the training wheels off this little green machine.”
FLAME TANK
“Flame tank was in a rough spot. We have increased its damage to infantry and structures to make it fit its intended design.”
FLAME TROOPER
“This change is to fix several issues when level differences are involved”
GIGA CANNON
“With more and more counters being introduced we decided to make the mighty Scoot and Shoot a bit more accessible so it’s not so punishing when it’s destroyed.”
KANE
“Kane’s Obelisk was.a bit dominate and had the ability to kill harvesters on some maps. This change will make it a bit pricier so it comes out a little later and destroying the tower is more punishing.”
PHANTOM
“The Phantom has been the air superiority for Nod with very little air counterplay. We have decreased the EMP to match its reload time so units struck by it have a chance to fight back before they are struck again and can clearly see the time remaining by the reload bar.”
TICK TANK
“This change will make Tick Tank a bit tankier above ground, allowing it to get into position while also getting a slight tankiness increase while burrowed.”
WIDOWMAKER
“We are glad that the Widowmaker feels powerful as Nod tech a history of struggling in the past but we wanted to make sure it still matched the design of being an anti-infantry/anti-air unit.”
December 2018
Wow so many changes, and so quickly after the last balance change. Nice to see. I'll certainly comment on the balance changes when I've had a chance to play the game some.
Out of curiousity, have you given any thought to allowing more time between balance changes, to see how the meta shakes out first? This is quite a significant change and meta takes quite a while to form.
December 2018
There is a tiberium hack people popping out top units before I can make one tank
December 2018
December 2018
So why do I need drones now? I mean fastest speed was main and probably only advantage of this unit
December 2018
some of the unit feel good now
December 2018
The flame tank is too op it can destroy your base in seconds it's a joke and it has too much hp and I can't counter it with anything to the point where I just disconnect from any game against nod because all nod players use that exploit
December 2018
When will the update be released? Already come December 8
December 2018