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Balance Update - April 3

by EA_dance210
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Re: Balance Update - April 3

★★ Novice

Also,with these changes,  NOD has been put to a disadvantage. They only have one unit with the 3 tile vision and that unit has gotten a serious nerf too. How about another 3 tile vision unit? And I suggest the cyberwheels get a little bit more HP. just a bit

Message 11 of 48 (368 Views)
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Re: Balance Update - April 3

★★★★★ Guide
hard to say where the cards lie for cyberwheels right now. Not sure starting with laser drones for scouting is viable either.
Message 12 of 48 (359 Views)
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Re: Balance Update - April 3

★★ Novice
Oh, sorry, forgot about the infantry and militant; so 3 tile vision units are now 3 for GDI and 2 for NOD.
Message 13 of 48 (353 Views)
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Re: Balance Update - April 3

★★ Novice
Yes, they are 2 tile vision units, right?
Message 14 of 48 (352 Views)
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Re: Balance Update - April 3

★★★★★ Guide
correct
Message 15 of 48 (348 Views)
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Re: Balance Update - April 3

★★ Guide

Guys, the Disruptor does way to much damage now.. Nukin literally nuked my base with it. There is also someone on Reddit saying it does more damage than intended.

Message 16 of 48 (324 Views)
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Re: Balance Update - April 3

★★★★ Guide

I guess it's hitting 2 tiles of the base?

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Re: Balance Update - April 3

★ Apprentice
This is getting ridiculous, every friken week it feels like you guys change something, then change it back later.

How about balancing out how ridiculously easy it is to play NOD vs. GDI, mainly it seems like every NOD unit is faster then it’s GDI counterpart.

If you don’t have the perfect counter out for Attack bikes you get slaughtered or it’s near impossible to gain the momentum back. Of course then it makes perfect sense to give the Pitbull another disadvantage. Vs. the * bikes.
Message 18 of 48 (305 Views)
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Re: Balance Update - April 3

★ Apprentice

@BattaIia wrote:
the stealth tank "buff" was simply to accommodate for training on orca bombers. If the orca bomber had 3 training and was the same level as a stealth tank with no training the bomber would survive with 40 HP left, just a sliver of health which means it would survive to bomb the stealth tank.

What’s point in “training” a unit if it doesn’t increase its survivability? That’s just Fing enraging, if the orca bomber is supposedly trained over base level it should smoke the untrained unit and survive with silver of health. WTF?

Message 19 of 48 (302 Views)
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Re: Balance Update - April 3

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for sure, but they don't ever want a breakpoint at equal levels, training or not. If there is a level advantage/disadvantage, then training can and does make breakpoints.
Message 20 of 48 (293 Views)
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